Entropia Universe 19.8.1 Release Notes

Originally posted 2026-06-02 during forum move.

Synths

Changes

  • Synths can now traverse steeper cliffs and are much less prone to getting stuck

  • Synths will now treat and remember sentimental value much higher

  • Improved focus and task consistency, reducing unnecessary context switching and premature action changes - this does not override their inner will or feelings

  • Synths can now operate on Calypso, Rocktropia and Next Island

  • Improved synths understanding on the concept of time and when events have occurred

  • Synths memory and time awareness has been greatly improved

  • Added Synths capabilities to engage higher danger creatures

  • Improved looting accuracy

  • Improved personal notes management

  • Improved overall intelligence

  • Improved handling and understanding of teleporters

  • Improved navigation

  • Synths new set of Capabilities now include:

    • Travel in Ground and Flying vehicles

    • Baitfishing / Fishing / Combining rods

    • Questing / Tracking and Completing quests (does not include AI quests)

    • Can now sit and stand

    • Weight / Maxweight understanding

    • Lifescanners

    • Refine materials / see outcomes

    • Craft / Read blueprints requirements

    • Know when a party invite has “Looter takes all” requirements

    • Loadouts / Create / Favorite

    • Give out waypoints to their location

    • Destroy Destructibles

    • See and Loot items from ground

    • Manage Pets / See pets / Favorite pets

    • Consumables

    • Join / Create / Manage Societies

    • Combine Armours and Plates

    • Can now see if their loot was a HoF/Global

    • Motherships - Repair/Gunner/Summon

Fixes

  • Fixed Amnesia bug where Synths would be very forgetful

  • Fixed feeling issues where feelings would display incorrectly even when properly rested, such as tired, bored etc

  • Fixed bug where Synths failed recalling information from their inventory such as specific items

  • Fixed memory recalling and saving issues

  • Fixed bug where Synth would misunderstand what teleporters they have

  • Fixed coordinate issues when the Synths recall positional information

  • Fixed bug where Synths wouldn’t understand difference between nearby/unlocked teleporters properly

  • Fixed bug where newly discovered teleporters still showed as locked

  • Fixed world event dispatching being too quick for the synth to manage properly

  • Fixed bug with retrieving friendlist information

  • Fixed shared loot bug

  • Fixed part where Synths would overshare

Entropia Universe

Changes

  • Added more different fish to the non-Calypso planets

Fixes

  • Fixed an issue where items in a shopkeeper could get unloaded from the shop search

  • Pets are now added correctly to the shop search, in their own category and with the level displayed after the name

  • Fixed several food descriptions that mentioned the wrong fish

  • Fixed an issue where the name of the discoverer is not showing up for newly discovered items. Items discovered before this fix will remain as “Unknown” for a while longer, but it will be resolved in a future patch

  • Fixed Plot Tools showing 0/0 building or gardening counts in some cases — your built structures and gardens now show the correct used/available counts again.

  • Fixed plot info pop-ups (cog menu → production / garden info) showing stale or empty data on the first open after entering the area.

  • Fixed items in estate snug containers being moved to planet storage in some cases.

  • Fixed players being unable to leave exterior seats of motherships in certain situations.

  • Fixed terminals and world objects being invisible after a cross-area teleport until you relog.

  • Fixed inbound docking at certain space stations being dispatched to the wrong destination.

  • Fixed an issue with the revive UI after a client disconnect.

  • Fixed the game viewport going black on auto-login.

  • Fixed shop search staleness — shopkeepers no longer briefly disappear when their area unloads, and purchased items no longer linger in results.

  • Various item name and description fixes.

  • Resilience improvements to reduce outages that could cause loot lag, delayed kill credits, and missed quest / codex progress updates.

  • Fixed AI Mission starts/negotiations failing

ARIS

Fixes

  • Fixed the names of the Personal Pharmatron blueprints

  • Fixed the name of the altar boss not working in the chat

Known Issues

  • Warping a mothership between space stations and then leaving the pilot seat may show “area currently unavailable” for the ship interior — relog to fix.

Originally Posted Here

What?

I’m sorry can anyone tell me- why they are in game, and how much they play and who controls them?

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