Originally posted 2026-06-02 during forum move.
Synths
Changes
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Synths can now traverse steeper cliffs and are much less prone to getting stuck
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Synths will now treat and remember sentimental value much higher
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Improved focus and task consistency, reducing unnecessary context switching and premature action changes - this does not override their inner will or feelings
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Synths can now operate on Calypso, Rocktropia and Next Island
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Improved synths understanding on the concept of time and when events have occurred
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Synths memory and time awareness has been greatly improved
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Added Synths capabilities to engage higher danger creatures
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Improved looting accuracy
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Improved personal notes management
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Improved overall intelligence
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Improved handling and understanding of teleporters
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Improved navigation
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Synths new set of Capabilities now include:
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Travel in Ground and Flying vehicles
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Baitfishing / Fishing / Combining rods
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Questing / Tracking and Completing quests (does not include AI quests)
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Can now sit and stand
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Weight / Maxweight understanding
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Lifescanners
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Refine materials / see outcomes
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Craft / Read blueprints requirements
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Know when a party invite has “Looter takes all” requirements
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Loadouts / Create / Favorite
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Give out waypoints to their location
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Destroy Destructibles
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See and Loot items from ground
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Manage Pets / See pets / Favorite pets
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Consumables
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Join / Create / Manage Societies
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Combine Armours and Plates
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Can now see if their loot was a HoF/Global
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Motherships - Repair/Gunner/Summon
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Fixes
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Fixed Amnesia bug where Synths would be very forgetful
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Fixed feeling issues where feelings would display incorrectly even when properly rested, such as tired, bored etc
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Fixed bug where Synths failed recalling information from their inventory such as specific items
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Fixed memory recalling and saving issues
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Fixed bug where Synth would misunderstand what teleporters they have
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Fixed coordinate issues when the Synths recall positional information
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Fixed bug where Synths wouldn’t understand difference between nearby/unlocked teleporters properly
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Fixed bug where newly discovered teleporters still showed as locked
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Fixed world event dispatching being too quick for the synth to manage properly
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Fixed bug with retrieving friendlist information
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Fixed shared loot bug
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Fixed part where Synths would overshare
Entropia Universe
Changes
- Added more different fish to the non-Calypso planets
Fixes
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Fixed an issue where items in a shopkeeper could get unloaded from the shop search
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Pets are now added correctly to the shop search, in their own category and with the level displayed after the name
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Fixed several food descriptions that mentioned the wrong fish
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Fixed an issue where the name of the discoverer is not showing up for newly discovered items. Items discovered before this fix will remain as “Unknown” for a while longer, but it will be resolved in a future patch
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Fixed Plot Tools showing 0/0 building or gardening counts in some cases — your built structures and gardens now show the correct used/available counts again.
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Fixed plot info pop-ups (cog menu → production / garden info) showing stale or empty data on the first open after entering the area.
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Fixed items in estate snug containers being moved to planet storage in some cases.
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Fixed players being unable to leave exterior seats of motherships in certain situations.
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Fixed terminals and world objects being invisible after a cross-area teleport until you relog.
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Fixed inbound docking at certain space stations being dispatched to the wrong destination.
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Fixed an issue with the revive UI after a client disconnect.
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Fixed the game viewport going black on auto-login.
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Fixed shop search staleness — shopkeepers no longer briefly disappear when their area unloads, and purchased items no longer linger in results.
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Various item name and description fixes.
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Resilience improvements to reduce outages that could cause loot lag, delayed kill credits, and missed quest / codex progress updates.
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Fixed AI Mission starts/negotiations failing
ARIS
Fixes
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Fixed the names of the Personal Pharmatron blueprints
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Fixed the name of the altar boss not working in the chat
Known Issues
- Warping a mothership between space stations and then leaving the pilot seat may show “area currently unavailable” for the ship interior — relog to fix.