Changes
[ul]
[li]Attacks that get Deflected are now handled like Evades when it comes to the deterioration and loot input/output[/li][li]Entering the Umbranoid Scavenger event areas will now notify players if they lack the buff required to participate in the events[/li][li]New Umbranoid mission is available from Krille Mosson at Limnadian District[/li][li]The mission “Shippin’ and Dippin’” now requires proper participation in the boss event to complete[/li][/ul]
Pets
[ul]
[li]Pet volume slider in options for your pets[/li][li]Pet volume slider in options for other peoples pets[/li][li]Pet volume reduced to 50% as default[/li][/ul]
Fixes
[ul]
[li]Fixed the avatar animation issues[/li][li]RDI Lahar - Doors between revive terminal and boss room now also unlock after players have won the encounter[/li][li]Fixed an issue in the Umbranoid Scavengers events that could result in the “Deflection Buff” not being removed from creatures spawning in the area[/li][li]Fixed an issue where completing or failing the hard Umbranoid Scavengers event would remove the “Umbranoid Crasher” buff from players in the lower level event[/li][li]SolSec Cobalt Guardian Helmet (M/F,L) now both have the same 1% reload speed buff.[/li][li]Vanguard Casque helmets now all have the 1% critical hit chance buff.[/li][li]Attached Mining Laser BPs added back to Space Mining Terminal[/li][li]Fixed several mining lasers that couldn’t use the new attachments[/li][li]Note: Basic Mining Lasers (both attached and mounted) cannot use attachments by design[/li][li]Fixed a bug that prevented players from entering vehicles that had mining lasers with the new attachments on them[/li][li]Hall of fame window resize handle is more prominent[/li][/ul]
MindArk and the Planet Partners strive to ensure a smooth and problem-free Version Update. Nevertheless, even after extensive testing some issues may arise after release. Such issues are often addressed via mini-patches directly after a release and in subsequent patches. If you feel that the possibility of encountering minor issues or bugs directly after a Version Update affects your gameplay to an extent that Entropia Universe is not enjoyable, please wait until the mini-patches have been released and any last minute issues have been resolved.
Whoever has been working on optimizing the game needs a shoutout - game running so much better on very high settings now than it previously has. Thank you
I think whoever iplemented this change is as confused as us. Or whoever wrote this…
Evades consume ammo and contribute to loot cost and return back.
Then what is the point of the notice and the mission, if MA found a way to block the boss botters but are now reverting it?
Jus add shielded and buff overrides it, is what it should have been done from beginning, same on Khan.
Or, contribute or be kicked out and not allowed to enter the area without contribution buff.
Space mining attachements are not working on attached guns. You can add them on attached guns see the values go up spawn the quad go into space but they do not deal extra dmg…
And if you boosted attached guns so much find a way to make them usable on Prospector ships also. Is not normal to have a ship made for this specifical task and not be able to use the max dps guns.
Yes, it does make the buff/notice obselete. It should simply work like it does in pvp when you miss a player (not hit him) wont burn ammo/decay. This way player can deflect all he wants he’s simply wasting electricity. @Ludvig|MindArk Perhaps you can send this to the team so they look if it’s actually working as they want lol.
the Kismet Premium Laser Booster 1 (L) is not working, i attached it to a Kismet Simurgh V3 (L) using it on a Pioneer ship, while it’s attached to the Simurgh it shows orange text of extra ammo burn, and dmg interval 61 - 122, but using it on astroids the max dmg is still just 97 (after all protection is removed, cuz the cham v5 with cracking amp 4 is getting the max 151 hit) also the ammo count doesnt change (same shots left without the laser booster 1 vs with) also no decay at all on the Kismet Premium Laser Booster 1 but the simurgy v3 is decaying as normal.
edit: also just did the recycling script, you all gotta be on crack to think it’s okay for these returns, in 10 turn ins at 10tt, EVERY return was 7.xx to 8.xx of tailings 1.xx uni ammo and usually less than 1 tt of ores unless azzurdite. so unless those recycling scripts are sold at the tt terminal for .0001 ped we going to have some serious problems here…i mean remove pyrite, redulite, fine, but every turn in is 80%+ return of tailings and uni ammo is not okay…
Well, 80% tailing recyc being umm. tailings is about the success rate of crafting, is it not?
Must be a melding of the two profs - call them all ‘near successes’ if you like!
I mean… shesh again and again.
As has been pointed out, what good does it do to deflect with the effect of evade (which I thought was 1:1 loot cost against whatever multi is applied to the loot)?
Maybe deflect is not counted as having evaded the boss, but whatever you target next personally (which would also be interesting!!!). Oh, do I even care to think anymore?
Oh, thanks for the pets sound thing I guess, but do you save things like that for the crappiest of times (relatively)? On me personally it’s not working. Why should I always be crossing off ANYTHING I like STRAIGHT AWAY against something ballsed up?
How about a positive with no !"§$% around it? Your good stuff isn’t sugar-coated, it’s… [message truncated]