Entropia Universe 19.5.0 Release Notes

[HEADING=1]Entropia Universe 19.5.0 Release Notes[/HEADING]
[SIZE=5]New Features[/SIZE]
Umbranoids: Limnadian Faction

The Umbranoid threat continues to grow. New, more dangerous variants have emerged, armed with ranged weapons. Colonists venturing into the affected areas will find new missions and Codex entries to pursue, new ranged weapons, and formidable boss creatures. Dynamic events add an unpredictable element to the ongoing conflict.

New Lab Content
A new RDI Lab has been discovered near Fort Lahar, designed for lower-level avatars. It offers the same style of engaging gameplay found in the other RDI Labs, providing a natural next step for newer colonists as they progress through Calypso. The instance is for solo players only, speak to Corporal Krill to get started.

[SIZE=5]Entropia Rewind[/SIZE]
A new proprietary in-game capture system that lets you record, edit, and share gameplay moments without ever leaving the client.

How it works:
[ul]
[li]Capture the last 30 seconds of gameplay with a single keypress, including video, audio, and UI overlay[/li][li]Save clips locally or upload directly to YouTube[/li][/ul]
Built-in editing:
[ul]
[li]Trim and splice footage, browse our full SoundCloud soundtrack library, apply transitions and templates, add text and emojis — everything you need, built right in[/li][/ul]
Invite integration:
[ul]
[li]Entropia Rewind combines invite codes with the Recruit a Colonist system, letting you embed your referral link directly into shared clips[/li][/ul]
Entropia Rewind is disabled by default. Enable it in Settings when you’re ready.

[SIZE=5]Recruit a Colonist[/SIZE]
A new system that lets you invite friends to Entropia Universe and earn rewards as they progress.

How it works:
[ul]
[li]Every colonist receives a unique invite code, accessible from the new Recruit a Colonist window in the game client[/li][li]Share your personalized invite link with friends - when they create an account through it, they’re linked to you as their recruiter[/li][li]Optionally set a custom vanity code for a more memorable link[/li][/ul]
Rewards for recruited colonists:
[ul]
[li]Upon reaching Trained status, recruited colonists receive a 25% skill gain bonus for 7 days[/li][/ul]
Rewards for recruiters:
[ul]
[li]When your recruited friend reaches Trained status, you receive a 10% skill gain bonus for 24 hours[/li][li]Skill-based rewards based on total number of trained recruits[/li][li]PED payouts across 5 tiers, based on your recruit’s cumulative deposits and in-game activity. Claim rewards per friend as they reach each milestone[/li][/ul]
All rewards are tracked and claimed from the Recruit a Colonist window, which shows each recruit’s status and progress.

[SIZE=5]Changes[/SIZE]
[ul]
[li]The Client Loader has received an overhaul bringing it to a modern standard[/li][li]Immersive quest givers are now able to be negotiated with[/li][li]The immersive quest givers decide for themselves how and if they want to negotiate[/li][li]Easter Mayhem[/li][li]Fort Lahar area has received an update[/li][/ul]

[SIZE=5]Mining Rebalance: Planet & Space[/SIZE]
Planet mining and space mining have been rebalanced to complement each other rather than compete for the same markets. Planet mining now focuses more on planet-side resources and crafting chains, while space mining is geared toward space-specific materials and applications.

There is still overlap between the two - some resources are needed across both domains - but each now has a clearer identity and purpose.

Additionally, new and more powerful space mining lasers have been added, along with a range of new laser attachments including damage amplifiers, decay absorbers, and more. Blueprints for the new equipment are available through loot drops and the vendor at Howling Mine.

From BOTH to SPACE only:
[ul]
[li]Melchi Crystals[/li][li]Durulium[/li][li]Megan[/li][li]Quantium[/li][li]Lytairian Dust[/li][/ul]
From BOTH to PLANETSIDE only:
[ul]
[li]Vesperdite[/li][li]Petonium[/li][li]Cumbriz[/li][li]Typonolic Steam[/li][li]Terrudite[/li][li]Ignisium[/li][li]Belkar[/li][li]Lysterium[/li][li]Blausariam[/li][li]Platinum[/li][li]Copper[/li][li]Lysterium[/li][li]Azzurdite[/li][li]Zinc[/li][li]Melchi Water[/li][/ul]

[SIZE=5]CEF Interface Updates[/SIZE]
[ul]
[li]Market Price windows have now been united into a single window[/li][li]One or multiple items can now be compared at the same time including graph data[/li][li]Market price graph has been integrated into the same window[/li][li]Share Graphs window has been moved to the new graph window[/li][li]Hall of Fame UI has been updated to the new platform including a visual update[/li][li]Simplified graphics option available in Options now for lower end PCs[/li][/ul]

[SIZE=5]Fixes[/SIZE]
[ul]
[li]Fixed a crash that could occur when opening the map or radar while a quest was active and territory data had recently changed[/li][li]Fixed asteroid codex challenges not appearing in the quest tracker when in space[/li][li]Fixed an exploit that allowed players to teleport between planets carrying more weight than permitted by using vehicle recall[/li][li]Fixed kill quests not progressing under certain conditions[/li][li]Fixed quest completion sometimes failing when multiple kills were processed simultaneously[/li][li]Fixed an auction house error message incorrectly displaying as “Wounded” instead of the correct text[/li][li]Fixed a crash that could occur during client shutdown related to internal data cleanup ordering[/li][li]Fixed a crash during shutdown when certain visual areas were cleaned up after the 3D engine had already stopped[/li][li]Fixed a crash caused by certain non-standard characters in game data[/li][li]Fixed a crash that could occur if a content download encountered an unexpected error[/li][li]Fixed multiple crashes during client shutdown related to UI and tracking systems being cleaned up in the wrong order[/li][li]Fixed a crash on systems with more than 32 CPU cores[/li][li]Fixed a crash related to an internal networking component running outside of its intended environment[/li][li]Fixed a crash during shutdown related to camera mode cleanup[/li][li]Fixed a crash that could occur during early shader loading on certain hardware configurations[/li][li]Fixed a crash caused by a rare physics collision check occurring on an object that hadn’t fully loaded[/li][li]Fixed a crash caused by terrain data becoming outdated during world streaming[/li][li]Fixed multiple crashes where the client would terminate instead of recovering gracefully from temporary graphics resource failures (index buffers, render targets, constant buffers)[/li][li]Fixed a crash caused by particle effects growing beyond expected limits under certain conditions[/li][li]Fixed an out-of-memory crash caused by texture loading falling behind, leading to excessive memory buildup over time[/li][/ul]

[SIZE=5]Known Issues[/SIZE]
[ul]
[li]Hall of Fame window doesn’t save size between re-openings[/li][li]Hall of Fame window resize button is too small[/li][li]Hall of Fame window can not fit with the game size[/li][/ul]

MindArk and the Planet Partners strive to ensure a smooth and problem-free Version Update. Nevertheless, even after extensive testing some issues may arise after release. Such issues are often addressed via mini-patches directly after a release and in subsequent patches. If you feel that the possibility of encountering minor issues or bugs directly after a Version Update affects your gameplay to an extent that Entropia Universe is not enjoyable, please wait until the mini-patches have been released and any last minute issues have been resolved.

Originally Posted Here

24 Likes

If those ores/enmats are no longer available from planet mining, you should really consider actually playing the game…

8 Likes

Not sure how to understand this correctly, but melchi crystal and melchi water is the same, just one is refined ?

Lysterium is mentioned twice at planetside…
Do anyone even check these texts?

So this mean quantium, durulium, lytairian, megan no longer drop on planetside??

6 Likes

Start > Search “Entropia Universe” > Right Click “uninstall”

8 Likes

The fishing has arrived.

“And he saith unto them, follow me, and I will make you fishers of men” – Matthew 4:19

12 Likes

Sounds interesting to me that they divided spacemarket and planetmarket.

6 Likes

When do you fix the Prospector ships? It seems nothing gets done unless we cry on forum.

Whats wrong with it?

1 Like

Where’s my refund?

Interested in the new lower level RDI instance having not been able to do the current one. Wonder when they say for lower levels, how low… Guess I will soon find out. If the server is back online at somepoint today.

Really, they could of made the orginal scalable pretty much like how Mayhem instances always worked.

What is the download size of the new content pls, without planets?
I wonder if the tailings conversion is affected by the split in mats. AND… will it be for 24hrs only or so before they change it in a hotfix? Will it be deemed an exploit to get in quickly (innocently) because you want to get some trades done before the market rebalances?
If MA reverts the new balance, it will only be temporary ofc, but who will be pursued for this?

Well thats a big ol’update, wp.

Definitely some errors on the space only mats, they are all used in planetside bps??

I’m sure they checked, but didn’t find any contradictions. Everything as intended. :slight_smile:

5 Likes

This can be good or bad …

Some will go up in % and some will go down …

Now I wonder if Space Mining TT returns will go down also …

What about the Codex mark bug?

10 Likes

Great update! They’re trying to make mining more interesting, and they are improving advertising . Both much needed. Oh, and new content for hunters.

10 Likes

I know of the welding wire bp that uses truly interplanetary mats.
As space mining can be done from safe space around the planets, there will be no absolute need to go through lootable space I guess.
Will the only exception continue to be ww bp mats and scottium for the teleport tokens?
This may be a time for an update on which asteroid types drop what. I note the notes also mention higher power mining tools and attachments. Will this still keep the large ships as the most powerful? What will the mats for crafting the new tools be, I wonder?

Since i started tracking my space mining returns are at 71% . Let`s hope they will not go down more :smiley:

As for mining update, we will see, no need to count chickens before they hatch.

1 Like

When update income to download ?

2-3 more hours extended downtime :frowning: