Entropia Universe 19.10.4 Release Notes

If a bot is enabled by a new ‘framework’ to do something at 20% of the speed of a skilled/knowledgable player, then just a few bots will manage the same game time as an expert.

Wishing MA would leave something in a poor but workable state, rather than worsened more, is like the advice to never change a running system, even if it is way off balance. Just leave it alone!

Unfortunately, peeking and poking (ancient programmer terms) can now be attempted almost anywhere, especially on stuff that centres on shifting variables. Balancing is a fine art, but this isn’t that, is it?

Yeah i think there was a bit of an overcorrection in the lure dependance side of things.

I.e. right now you might get 1 in 20 casts be a thunderfin tuna without a lure, and 1 in 8 with. There’s very little need to buy a specific lure to find them now as they’ll be common enough, if that was more 1 in 200 or 500 so they still are present, just very rare and significantly bump up the lure bonus that would have the same effect.

1 Like

OK, even if it gets me in trouble and name-calling with a few Uber-Fishers, I would like to push back on the criticism of the latest VU:

When the fishing/cooking update came out earlier this year, I don’t remember to have seen anybody complaining about MA “forgetting” about the penalty for using not-maxed gear. I did not see anybody complaining about the somewhat different handling of Codex advances in fishing (mainly based on the level of the gear one uses, and less so on the maturity of the fish, as these are fixed). I did not see anybody complaining about the fact that low profession levels (we all started with 0) and using Uber-gear guaranteed a skill progression beyond belief straight from the get-go.

When fishing came out, those with a bankroll and spare PED could buy Uber gear straight away, and benefit from the simple things MA “forgot” to adjust before release. For those players, skilling up was a piece of cake, just using not-maxed Uber gear and one could advance skills (specifically Fish Looter) up into the skies.

I don’t remember to have seen anybody of these people complaining about rare drops being rare once MA rebalanced the system, to make it harder for those without bankroll and spare cash to advance to a level where we could see some rarer fish appearing. So, please, stop it with the nagging and MA being unfair and all that. You benefited greatly from what MA “forgot”, unfairly or fairly (I am not here to judge). Those of us who did not take advantage of this still need to level up our Fish Looter to come even close to where you were put because of taking advantage of MA’s “forgetting”.

And to pre-empty each name-calling: I am a depositing player (mid-level range), and I had the spare PED. But, call it being naive or trusting too much in MA’s approach, I did not take advantage of what MA “forgot” to implement. And I sure as hell did not complain about it the way I see complaints now appearing when the playing field got (finally) a bit levelled in favour of us Schmucks and naive souls.

Just saying.

:star: :star: :star: :star: :star: The Admiral :star: :star: :star: :star: :star:

Still waiting for them mining ui fixes…

I`ts the transgen fruit in half the blueprints that drives the markup high.

1 Like

Thorleif isn’t fixed !

You just made peoples peds invested in expensive lures and skills devalue like crazy all of sudden. I am not one of them, for this exact reason, fear of you doing something like this. Why to go from -2 to +12 instead of finetuning close to “0” with Thunderfin Tunas. Lake fishing feels pretty balanced though.

Edit. Even if this was good state as it is now, making this big changes all of sudden makes people lose the trust to invest.

Edit2. Atleast there is need for high level rod at deep ocean for best fishes still. Right?

1 Like

If you are pure fisher and if you fish your own baitfish, to buy any fishing gear over 250% comes with loss. Lures and gear with 500%+ pricetag is a waste of ped for a fisher. Seeing gear priced like 1300% is :grin::grin::grin: But someone may buy it. I do not get stuffing transgen fruit into so many blueprints and at the same time keeping mats for growing it so scarce.

Now you know how we feel about the hat buff

I’ve always been with u on the hat buff.. it’s absolutely insane that they make a buff like that (now 2 hood buffs on it really) and then don’t drop them as often as the mole. Then come out with these gizmo bps ontop of that. Just so much wrong with this update and they can’t be this stupid so I think I know the real reason. They simply can’t code fishing properly they couldn’t get a lot of fish to drop for some reason and they couldn’t put priority for crafting lures etc for the undiscovered stuff and raise drop rate because of how they have the wave system setup. So instead of budgeting a real fix they deemed it far too Complex and costly and gave us this shitshow instead. The undercutting (by a massive amount) morons that I spoke of already started. Thing is pills won’t even get cheaper off this update it’ll get more expensive if anything but the profit margin will be 0 or loss by opening the floodgates like this for fishing and cooking. O well what can ya do I guess except not invest anymore

1 Like

Incase anyone was wondering so far with this update it completely killed off haddock AI missions and I won’t pay for low budget FTP players anymore to turn that 1 in so they aren’t happy about that (cobia AI to be determined) and others who do it themselves will soon see they can’t sell any of those blueprints since they were just used to gamble on higher lure bps. This update also made it so literally the worst alts, scum and exploiters of the game (except nana) got all the higher end things since it’s easy stupid antisocial method and they don’t even fish or anything. This update not just kills off the higher lures, cooking profit, but also will kill a lot of the fish market since every fish can be got regardless of lure. For those that don’t know the higher end (Rare fish) that some are excited about getting thinking they hit it big will soon see very little MU if any for them since there is very few higher end cooking blueprints yo use them and very few paying customers for them. It might take a minute for last parts to show thru but lot of cookers who got burned have a lot of lures and easily catch enough rare fish themselves. The min max fishers that I know arnt happy either because fish oil will be borderline useless for MU and all the high gear that uses lot of spool will be stupid to bother using like this. When I find more ill write it here but dam this update was so dumb lol

Plus side is temporary MU for hunt oils but as we already have seen time and time again everyone undercuts like crazy and afks so hunt MU never lasts

1 Like

I do not have the hat so i do not feel much of anything about it.

This. Those batches are good to use some hunting loot also for sure, but no fish oil at all… where do we put all our fish oil and crap fish to? I hope those batches don’t drop good recipes atleast? :slight_smile:

I start to agree even more with Messi, about the balance managing of this game.

1 Like

I know it was mentioned elsewhere (can’t recall if it was this post or previous), but if you try to split an item stack, you can open that menu, but you can’t type in the amount you want to split with your keyboard anymore. That really gets to be a nuisance when you splitting stacks often, so hopefully that can be fixed soon.

2 Likes

Can’t type ped values to pull out of card either