User interface
Interface and Scaling
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Added manual interface scaling from 65% to 135%, covering windows, dialogs, chat and the HUD.
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Added individual HUD resizing in edit mode, including action bars, buffs and radar.
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Improved text rendering at different interface scales, fixing prematurely shortened names, interaction prompts and creature levels.
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Added a separate **Reset Layout** option to restore window placement without clearing other UI settings, chats, channels, colours and preferences. **Reset UI** now explains its broader reset.
Inventory, Storage and item handling
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Fixed item context-menu actions in various windows
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Fixed container and Shopkeeper context menus being clipped by their windows.
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Restored Ctrl-click selection and additive box selection. Dragging a selection to the edge of an item grid now scrolls the grid.
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Restored familiar item placement and collision handling when moving groups. Drag previews now show the destinations of all selected items.
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Fixed container drops ignoring the release position and item icons retaining the wrong footprint after splitting.
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Fixed stale item counts, values, condition information and tooltips after item changes and transfers.
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Fixed incorrect item images persisting after graphics settings changed or the icon cache refreshed.
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Removed the inappropriate condition bar from the PED Card.
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Made item tooltips appear sooner and remain visible during small mouse movements. Fixed tooltips appearing behind confirmation dialogs.
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Fixed numeric entry in the Split window after focus returns, and an erroneous capacity warning when withdrawing Shopkeeper items.
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Restored Shopkeeper sale-price tooltips.
HUD, chat and controls
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Fixed chat flickering and lost keystrokes caused by repeated focus changes after pressing Enter or hovering.
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Fixed empty Enter failing to release chat focus when the keep-focus option is disabled, and subscribed channels opening without the correct input channel.
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Restored the previous mouse-mode and focus behaviour when tabbing in and out of the game.
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Restored the ammunition-type icon beside the ammunition count.
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Restored vehicle and mothership Structural Integrity bars.
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Improved nameplate state labels, effect alignment and creature-level formatting.
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Removed overhead nameplates from tamed pets.
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Restored mission progress bars in the default tracker design and corrected progress-tooltip formatting.
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Fixed the reload-bar visibility option and simplified the Progress widget’s movement controls.
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Fixed checkmarks disappearing when checkboxes receive focus and corrected clipped numpad shortcut labels.
Map, Radar and Navigation
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Updated radar map rendering and added independent zoom, size controls, marker/icon display options and a map teammate-visibility toggle.
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Added **Find Nearest** map actions and improved context-menu placement near window edges.
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Corrected radar north orientation and made heading-up radar and player-following map movement smoother.
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Fixed radar transparency affecting markers, oversized trackers and misaligned terrain shading.
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Restored yellow teammate markers, mining-claim indicators and their above/below information.
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Improved land-area, city and hazard boundaries, teleporter-map landmarks and long radar labels.
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Restored selecting arbitrary warp coordinates and displaying waypoint and mission markers in the warp picker.
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Fixed Mindforce teleport clicks being intercepted by land-area overlays.
Window and activity fixes
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Fixed auction row ordering and made the row-size setting scale text and icons.
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Auction columns can now be dragged to re-order and right-clicked to be enabled or disabled.
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Markup sorting now labels percentage and TT-plus-PED groups.
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Escape now dismisses auction listing details before closing the auction window.
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Fixed incorrect or negative markup values when selling very low-TT items such as strongboxes.
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Added Action Library column sorting
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Corrected Codex ranks displaying incorrectly, repeat numbering and the maximum-rank star.
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Improved PED Flow Center reference-column readability, with full text available on hover when a value is shortened.
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Fixed message-deletion confirmations failing to reopen after dismissal and pinned notes remaining stuck while loading.
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Fixed the Open action being forwarded incorrectly as Close for selected world targets.
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Improved loot-window resizing, saved sizing, quantity display and explanations of total and latest loot value.
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Fixed loot presentation depending on the System chat tab. Repeated stackable loot now combines without redundant icon work, and popup sounds are triggered once per batch.
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Fixed the Automatic crafting start control and fixed Session crafting’s maximum-attempt selection being incorrectly limited to 9,999.
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Fixed clipped fertilizer controls in land management, missing rejection feedback and stale fertilizer inventory rows.
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Improved mining-finder readability, restored scanning for finder-attached treasure caches and removed duplicate geographic-match labels.
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Fixed the fishing Hook prompt remaining on Cancel during a bite and removed the empty progress line beside bobber markers.
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Restored sharper in-world advertisements, fixed black screens with software UI rendering and corrected text visibility while editing ads. Increased the per-text-block allowance.
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Fixed missing Steam news and incorrectly displayed special characters in the launcher. The launcher’s Safe Mode setting is now applied when starting the game.
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Added launcher options for GPU-accelerated UI rendering and GPU-rendered text. Saved rendering choices are no longer automatically switched off by the upgrade reset or crash counter.
Stability, textures and performance
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Reduced HUD texture allocation overhead and unnecessary reallocations as HUD elements appear, disappear or resize.
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Reduced unnecessary map rendering while idle.
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Reduced memory overhead for in-world advertisement screens sharing the same playlist, and fixed associated cleanup and playlist-advancement issues.
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Fixed Texture Quality settings incorrectly retaining full-resolution textures. Lower texture settings now reduce texture resolution as intended, with normal-map detail preserved at Medium.
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Restored resource-cache behaviour to reduce repeated asset unloading and reloading around teleports and area changes.
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Fixed client crashes involving tracked waypoints after teleporting or leaving instances, and other failing HUD tracking objects.
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Fixed crashes caused by UI updates arriving before their properties were ready.
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Added checks for invalid UI-resource sizes and corrupt shader-cache entries to prevent excessive allocation and startup crashes.
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Improved handling of content-download file-write failures so transient failures can be retried without immediately terminating the client.
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Corrected skin-atlas texture channels that could make affected hats and hoods appear black, and preserved skin-material rendering when applying makeup.
Known Issues
- Mission tracker and Radar can become hidden and require a relog to restore them during laggy situations. We will hotfix this issue ASAP
General
Fixes
- Fixed an issue where the Umbranite Bladeweaver armor set’s melee reload-speed bonus stayed active after the armor was unequipped
CYRENE
New Additions
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New Maturities of Mang Chang and Rhino Beetle
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These higher level maturities will be near to the existing Mang Changs and Rhino Beetles
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New A.R.C. Prestige Content
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Saphira has new missions for the updated maturities of Mang Chang and Rhino Beetles that can be done bi-weekly
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Obed has additional texture rewards for some existing turn-ins
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Texture Tutor Jyor’den has arrived in Zyn’Tukano with an additional daily crafting mission that will help players progress in their Texture Pattern Matching Skill
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Nightmare Nexus 2026
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Coming later in October, the Nightmare Nexus will again open for a limited time
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Players will be able to enter this dungeon to hunt spooky creatures and earn new cosmetic rewards
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Holiday gifts will be available during this time for everyone who plays on Cyrene
Changes
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The following missions have had additional blueprint rewards added:
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Daily Texture Trade - Hoban Statsk (repeatable)
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Daily Texture Crafting Challenge - Kayde Barnes (repeatable)
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Ben’s Polka dot Blueprint - Pleak Feathers (repeatable)
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Dev Spawn only creatures now have a chance for additional drops only found of these mobs
Bug Fixes
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Dialogue windows for various quest objectives were updated to enhance legibility
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Corrected various typographical errors, grammatical issues, and layout inconsistencies throughout multiple item descriptions and quest entries
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Resolved several environment geometry collision points and smoothed terrain to prevent players getting stuck
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Refined ground textures along major routes to offer better visual guidance
Known Issues
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Support weapons are not currently working properly, this is a platform issue
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All Cyrene vehicles (P.I.G.V., Spear, Lancer, Dragonfly) have default sounds, this will be addressed in a future patch
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A supplementary mission for Rank 5 of Brown Beetles to give proper mission rewards is not working correctly and will be fixed in a future VU
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Some Quality Ratings information in the blueprint book: A.R.C. is incorrect
Please give RNGesus some time to ensure all items reach their intended recipients and MindArk time to make sure that all missions are activated.
ARIS
Changes
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Bonnie Garland and Fenton Bunting have moved out of the main Ironhaven building into a place of their own. You can find them just outside of the same building.
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The anniversary missions can no longer be started. Missions already in progress can still be completed, and there is no deadline
Fixes
- Fixed an issue where one of the dailies could result in getting a mission named “???” without any information
