Entropia Universe 19.1.0 Release Notes

[HEADING=1]Entropia Universe 19.1.0 Release Notes[/HEADING]

New Features
[ul]
[li]Added Halloween gifts[/li][li]Added new zombie mutant creatures to Halloween Mayhem event[/li][li]New items to discover from Halloween Creatures[/li][li]New asteroid type ND has been added to Howling Mine space area outside of the PvP lootable zone[/li][li]A new Space Mining Job has opened up in the Howling Mine[/li][li]Added blueprints (L) for stronger Space Mining Lasers to the Space Mining Terminals[/li][/ul]

Changes
[ul]
[li]Argonauts have received a graphical and sound update[/li][li]The Drone creature has been scaled down in height[/li][li]Auctioneers have been added at Fort Sisyphus[/li][li]Added a confirmation-popup when abandoning Immersive Missions[/li][li]Scottium drop rates on M-Type Asteroids has been increased[/li][li]The GenStar Daily mining missions now have a chance to offer various space mining laser blueprints(L) as a reward[/li][li]New texture compression techniques (Added BC7 for some commonly used texture types)[/li][li]Reduces loading times[/li][li]Reduces VRAM usage (In intense areas texture memory is reduced up to 40%)[/li][li]Smoother dynamic loading of textures[/li][/ul]

Bug Fixes
[ul]
[li]Fixed an issue where the coordinates displayed in the chat alert for the “Robot Incursion” event in space were incorrect[/li][li]Fixed an issue where killing some Calamusoid creatures in Sectors A1 and B1 of the RDI Lab instances would not provide progress toward the “Contract to Kill” mission[/li][li]Replaced placeholder description text in Commando codex challenge[/li][li]Fixed an issue with materials of several Rocktropia items, such as Wolf Fangs, which made these items invisible[/li][li]Fixed an issue where firing the Naglfar Anti Air Cannon would cause its VFX to appear as a large cube[/li][li]Fixed a bug that allowed pets to be summoned in areas that should have prevented it[/li][li]Removed several “rare” items, which were frequently dropping and flooding the HoF screen, from appearing on the HoF screen[/li][li]Fixed a bug where certain combat buffs were applying to space mining. Critical hit chance, critical damage, outgoing damage and lifesteal no longer apply when space mining[/li][li]Fixed a bug with the text for the cooldown group used by, among other things, Arsonistic Chips[/li][li]Fixed a bug where the location in HoFs would say “unknown” for discoveries in dungeons[/li][li]Fixed an issue where the tab buttons on the mentor menu were invisible/overlapping.[/li][li]Fixed an issue where the planet dropdown on the map was difficult to open and use.[/li][/ul]

Patch Size notice
[ul]
[li]The patch size will be larger than usual on both Steam and the standalone client due to the extensive texture updates included in this release.[/li][/ul]

Account Website
[ul]
[li]On the Inventory page, use the Inventory Changes feature to monitor changes to your inventory while playing.[/li][li]With the Reset button you set a baseline inventory that differences are calculated against.[/li][li]Changes such as added items, removed items, or changed quantities and values are shown.[/li][li]Change in total value of the inventory is shown.[/li][li]There’s an export to CSV button for spreadsheet use of the data.[/li][li]Inventory data and differences are updated and cached from the game servers every minute.[/li][li]Expiring Auctions can now be viewed in the Account web site as well as in the Client Loader[/li][li]Auction data is periodically updated.[/li][li]There’s a link to[/li][li] https://account.entropiauniverse.com/auctions/expiring/json to get the auction data in the tables as “JSON” suitable for programmatic use.[/li][li]The data is updated and cached from the game servers every 30 seconds.[/li][li]A search text box to narrow down the auctions.[/li][li]For (mostly) mobile users there’s a “Back to top” button appearing in the top left corner when the page has scrolled a bit.[/li][li]On the Account menu, the account balance and account creation date are now shown.[/li][/ul]

MindArk and the Planet Partners strive to ensure a smooth and problem-free Version Update. Nevertheless, even after extensive testing some issues may arise after release. Such issues are often addressed via mini-patches directly after a release and in subsequent patches. If you feel that the possibility of encountering minor issues or bugs directly after a Version Update affects your gameplay to an extent that Entropia Universe is not enjoyable, please wait until the mini-patches have been released and any last minute issues have been resolved.

Originally Posted Here

19 Likes

[ul]
[li]Fixed a bug where certain combat buffs were applying to space mining. Critical hit chance, critical damage, outgoing damage and lifesteal no longer apply when space mining[/li][/ul]
ohhh damn buffs no longer working for space :S

4 Likes

Really nice, small fixes to a bigger whole, I actually noticed for a while now when playing game at high that game doesnt suddlenly close anymore

2 Likes

This sucks. Less DPP means less incentive to mine.

4 Likes

Great QoL updates MA, love it! :slight_smile:

Buying EST set 500% :smiley:

1 Like

Awesome update! Feels great to play and I love seeing a lot of bug fixes in the notes! (y)

2 Likes

I just got a set but works plenty well planetside too. Only issue I have is I need money for that crit ring. People pony up 3k+ for a 20% buff planetside so I am not overly worried about its value.

Hey MindArk, there are still 70-80 ish unique mobs without a Codex on ROCKtropia and in Hell.

No Codex, no Grind, no $ 4u

3 Likes

I think the real bug is not being able to use buffs in space.

1 Like

Yeah I haven’t seen mention of this ever being a big that I can recall, but I haven’t actively searched for it either.

Watch next release they fix movespeed buff on tattoo.

2 Likes

woah a rocktropia update ???

4 Likes

Since several updates ago, I’ve been wondering why my clientloader update takes a long time between installing the new clientloader version and beginning to download content data. Several times I killed it because I thought it hung up. Finally looked at it with the resource monitor and found that it’s enforcing a Microsoft Edge update or installation, which I have uninstalled and keep removing every time I find it (I thought Windows is pressing this by itself).

Can you please not do that? There are readily available libraries if you need a webview component, which I assume is just for the clientloader itself.

4 Likes

Fetching the expiring auction data as JSON is awesome, but I would seriously love to be able to fetch all auction data.

1 Like

ouch ~10GB downloaded. Not an issue in the Office but when i come home tonight this will take a couple hours with 20 mbit connection.

[ 2 MB/s = 120MB/min = 7.2GB/h so … ~ 1.5 hours … i can live with that actually ]

Oh well, a big update every now and then is not so bad. Wonder what the gifts are :stuck_out_tongue:

This would be very neat indeed but I’m afraid it would encourage botters to hammer the servers with automated requests. As it is, they at least need to have the game running to find underpriced auctions. Those who just look for expiring tt+0 stuff can already do damage with this now.

At last some performance improvements ??

If you can do that… adding a “mute all pets” button next VU shouldn’t be that hard.

entropia_forum_signature

8 Likes

glad to see bug fixes .

1 Like

I’ve never seen a public API that didn’t have rate limiting at the gateway, so I would assume this is not an issue. (I bet you will get a 429 pretty quick if you just sit there and refetch it very quickly)

I’ve been wanting a full API for EU for a long time. It doesn’t need to be (and shouldn’t be) open. It should have API key authorization tied to your account and authentication tied to your credentials to prevent abuse.

This is an exciting first step (hopefully).

2 Likes

It doesn’t work?
Wonder if medistims still work in space now.