Entropia Universe 18.14.3 Release Notes

[HEADING=1]Entropia Universe 18.14.3 Release Notes[/HEADING]

Changes

[ul]
[li]The instance cooldowns on ARIS are now triggered when the boss dies and when leaving the instance voluntarily. This is to make it possible to retry in case the client crashes or there is a disconnect for other reasons[/li][li]Increased light in cave instances[/li][li]Reduced range of turrets[/li][li]Increased size of the Weak creatures[/li][/ul]

Fixes

[ul]
[li]Fixed DPP irregularities on the Hyperion Aurora and Obscura weapon series[/li][li]Replaced the TT-weapons in the loot with their “Improved” versions[/li][li]Decreased the thresholds for what counts as hofs/globals for the Weak, Defective, and Faint creatures[/li][li]Replaced all the destructible objects with interactive terminals in the daily instances[/li][li]Dead Central Processor is now refinable[/li][li]Fixed progress bars for daily hunting missions[/li][li]Clarified that the armor upgrade requires 10x Catalysts, and that it will return the excess value in Nanocubes, in the item info for the different Hyperion Armor pieces[/li][li]You cannot teleport using Mindforce chips to the edge of the server anymore[/li][/ul]

Known Issues

[ul]
[li]Sound is not working correctly on ARIS.[/li][li]AI missions are generally too time consuming on ARIS[/li][/ul]

MindArk and the Planet Partners strive to ensure a smooth and problem-free Version Update. Nevertheless, even after extensive testing some issues may arise after release. Such issues are often addressed via mini-patches directly after a release and in subsequent patches. If you feel that the possibility of encountering minor issues or bugs directly after a Version Update affects your gameplay to an extent that Entropia Universe is not enjoyable, please wait until the mini-patches have been released and any last minute issues have been resolved.

Originally Posted Here

5 Likes

enter instance, kill boss, alt+f4, repeat … :wink:

[ul]
[li]Replaced the TT-weapons in the loot with their “Improved” versions[/li][/ul]
→ So the old better dps weapons are back in the tt?

The cooldown is triggered by the boss dying, so if you killed it you will not get back in even if you crash after it. You can enter, not kill the boss, alt+f4, then enter, not kill the boss, then alt+f4, but there is no point in doing that :slight_smile:

The TT-weapons are the same as before due to the whole balancing of the universe and all that, but they no longer drop in the loot. The lootdrops were replaced by the “-1, Improved” versions instead.

@Socrates|Mindark @Nanashana what about fixing tree cutting?
Since Aris release harvestable trees are super hard to see and no nameplates on trees.
This was posted in various posts in forum and also some peaple reported in support cases.
When this will be fixed?

2 Likes

Please fix all old bugs on Calypso and the other planets too

4 Likes

Are you certain that there’s no way to exploit this? What if the player time it so he will kill boss on the same sec that his avatar will be logged out like last hit with arson chip and he will be logged right on the same sec.. :P. If there’s a slight delay between the cooldown period starting and avatar killing boss… :slight_smile:

I hope you guys made absolutely sure because for sure some people will try to find ways to exploit in order to get an advantage.

it’s not a bug, it’s a feature :LOL:

Good stuff thanks for the fixes.

Nana! Help! Socrates! Ludwig! Anyoneeeeeeeee!

People in the discord mentioned

Ludvig replied somewhere to one of you two that they are aware of it.

2 Likes