[ul]
[li]Fixed issues with the new component blueprints dropping in the construction process. They are now available in the Daily Voucher terminal[/li][li]Fixed an issue where the Spina Broodmother daily could be triggered in instances on ARIS[/li][li]Corrected the stats of the TT guns to be in line with the rest of the TT guns in the universe. This was necessary to not upset the balance of starter content and starter packs. ARIS will get creatures for this level in an update in the near future as well[/li][li]Added ARIS to the space map[/li][li]Tweaked some spawns, including removing the āSharedā-flag from a couple of spawns where it was not intended[/li][li]Fixed several cases where the āno vehicleā-zone would be triggered incorrectly[/li][li]Smoothed the terrain around the big volcano to reduce the risk of creatures and players getting stuck[/li][li]Reduced the size of the S9-WARDEN event area[/li][li]Delayed the spawn of the turrets in the Elevex Station instance to stop them from firing through the door into the elevator[/li][li]Increased the speed of Weak- Faint- and Defective mobs[/li][li]Reworked the area outside of the Nex-Comm Vault. The robots had a tendency to fall into the ravine and get stuck there[/li][/ul]
Known Issues
[ul]
[li]Sound is not working correctly on ARIS[/li][li]Destructibles are sometimes missing in instances.[/li][li]Codex rewards are not scaled properly. This will be resolved retroactively, and all progress will be saved[/li][/ul]
MindArk and the Planet Partners strive to ensure a smooth and problem-free Version Update. Nevertheless, even after extensive testing some issues may arise after release. Such issues are often addressed via mini-patches directly after a release and in subsequent patches. If you feel that the possibility of encountering minor issues or bugs directly after a Version Update affects your gameplay to an extent that Entropia Universe is not enjoyable, please wait until the mini-patches have been released and any last minute issues have been resolved.
Just gotta wonder about the TT weapons. Like, it would have been easier to just copy-and-paste the values from existing TT weapons. It would actually take more effort to make them different. In other words, it couldnāt have not been deliberate to release them in the better-than-average state. Yaāll really need to let the left hand and right hand talk to each other now and again. Youād be amazed how many of these patches would be unnecessary if you did.
Iām reminded of the sort of meme about the guy who built a boat in his garage, but the whole time never thought about how he was going to get it out once it was finished. In the end he had to take the roof off the garage, or something, and hoist it out.
How can you mess up something like tt weap stats without it being intentional, or āforgetā to make them non-recyclable? Some stuff I can have sympathy for, but if even the mobs are virtually generic, then how, just howā¦?
Cummingtonite has drawn attention. Muscovite, on the other hand, carries associations that many emotionally mature players might recognize, yet it hasnāt sparked much discussion. How about naming the new ore something like: Harmony Ore, Clarity Ore, Purity Ore, Virtue Ore, Grace Ore, or Tranquil Ore?
Instead of choosing names that players mock and that evoke disgust and frustration, we could strive for something more uplifting and positive. These names would better reflect good values.