New Features
[ul]
[li]Added three new Immersive Non-player Characters. These characters hand out Daily Missions:[/li][LIST]
[li]Alice Laurent[/li][li]Boris[/li][li]Lauren Ashford[/li][/ul]
[/LIST]
Changes
[ul]
[li]Added Teleportation Token Blueprint (Unlimited) back in stock at the Space Mining Terminal[/li][li]Added Recycling Scrip Blueprint back in stock at the Space Mining Terminal[/li][li]The following blueprints no longer drop from crafting:[/li][LIST]
[li]Teleportation Token Blueprint (Unlimited)[/li][li]Recycling Scrip Blueprint[/li][/ul]
[li]The territory dropdown is now disabled on the Meta Challenges tab[/li][li]The Codex now opens to your current territory if challenges are unlocked. If not, the last unlocked territory will be selected[/li][li]Heightened quality and intelligence of all SENSE characters’ AI models[/li][li]Adjusted Universal Ammo rewards for all Immersive Non-player Characters’ daily missions[/li][li]Improved Immersive Non-player Characters’ ability to embark players on new missions and discuss new missions, with minimal context on past missions and discussions[/li][/LIST]
Fixes
[ul]
[li]Fixed an issue that prevented Space Mining skills from being extracted[/li][li]Fixed an issue that prevented buffs from applying when using a Capital Ship Turret or an Attached Mining Laser[/li][li]Fixed a bug where the audio for the spaceships shifted pitch when traveling between server areas[/li][li]Fixed an issue making Zyn Rucksacks appear fully repaired but could not be refined[/li][li]Fixed critical hits for attached weapons not displaying correctly[/li][li]Immersive Non-player Characters Long-term memory now retains important details when prompted[/li][li]Pressing the “X” button in the AI mission tracker UI will now untrack the mission[/li][/ul]
Known Issues
[ul]
[li]The Mining Pioneer is unable to equip Mounted High-Powered Mining Lasers. This will become available in an upcoming patch[/li][/ul]
MindArk and the Planet Partners strive to ensure a smooth and problem-free Version Update. Nevertheless, even after extensive testing some issues may arise after release. Such issues are often addressed via mini-patches directly after a release and in subsequent patches. If you feel that the possibility of encountering minor issues or bugs directly after a Version Update affects your gameplay to an extent that Entropia Universe is not enjoyable, please wait until the mini-patches have been released and any last minute issues have been resolved.
What are the readded BP prices and stocks at the terminals, please?
I’d have thought the audio change would be considered a message to the player rather than a bug, but oh well
Bertha didn’t say that it’s now 3 tokens - and somehow I doubt it!!!
Still, the other info I asked for would be nice on what the new supply of bps is (this week…)
Other Bugs introduced by UI changes which are still not solved and it seams MA does not know they made them, as they are neither in the Known Issues nor in the Fixes List in the post from Mindark and so we do not know if they, MA, knows that they also have to solve them.
[ol]
[li]Pressing the “C” button in the Codex mission tracker UI opens Codex but the Mob is not selected/displayed as it was. A second click on it selects the Mob in the Codex third etc. clicks do not show any effect. It used to be that the first Click opened the Codex and displayed the Mob where you clicked the “C” button and a second Click on the same “C” button closed the Codex window. It used to be the same behavior as it is still with the Mission Log, first Click opens Mission Log, second Click on the same Icon closes it.[/li][li]You can only track the progress of two Codex Missions at the same time, used to be three Codex Missions you could track.[/li][li]Using the Televator in the Equipment Building in Port Atlantis takes a very long time, several seconds, to be executed.[/li][/ol]
It’s good they added some lower AI dailies for newer players. Is there going to be a fix on the space mining loot pool? Taking off redulite, igni, vesperdite, belkar etc (ground mining amp ores) or adding them to the mining laser blueprints. It’s so important for new players to know and see that they could always profit right out if the gate with next to no deposit thru mining and that keeps them in the game (player retention). Even if small it helps them to understand what maxed looter/EFF returns will be and give them something to strive for and work towards while knowing the game isnt just straight thievery the whole time with 90% average returns. I can’t express how important this is and at the moment for first time since the games creation its impossible. Also I hope some crafting blueprints are in the works for weapons better than 95% of UL weapon stats for material sink.
This doesn’t work. I don’t know how many times I told the NPCs to keep their answers short. On a lucky day they remember things from the previous day, but that’s it.
I’m saying this because sometimes they type with 3 characters per second. And that’s an eternity to wait just because I only want the mission without the blahblah.