2 unachieved profs most people have are Material Designer and Mentor. The former can be “achieved” (at lvl 0.1) also by tailoring, texture crafting or carpentry crafting, the latter only by mentoring.
There are three new visible and three new yet unachieved profs this VU.
If i had to guess they messed up since they say looter profession is under resource collection but its actually under combat and the 3 unachieved professions is the looter professions that was meant to be in resource collection
Yeah it might have been better hunting encouragement to treat them like the sweat skill, but i guess its a skill people can cash in on - which might be very valueable to toplevel hunters with large turnover if the tt return impact is high enough.
I suggested a profession/ability like this to mindark many years ago to ease the cost to play for those who advance to higher levels as in the long run the game should not become more expensive if you advance. So im glad they finally did it.
Reclaiming seems to contribute around 30%.
If you hunt in team the loot skill gains are awarded based on damage done regardless of who loots it.
Skillpills seem to work on these gains.
If multiple people damage a mob they all get skillgain from looting in relation to damage done - though it seems that putting a single shot in does grant an unproportionate higher amount of skill - this may still need to be looked at.
Would be nice by MA to release more info on this subject since it is a sensitive topic.
But my predictions are that the influence will be minimal, like someone said above, maybe 1% TT return diference between lvl 1 and lvl 200. That 1% means almost nothing to low lvl hunters but 1% on Uber hunters’s loot will make a huge diference. Im anxious to see April’s returns on Girts’s log
and how does the looter profession work in regards to the max loot.
i suspect the max average return stays at 98% so with 0 looter profession it might be something like 95%.
now you hunt a puny mob, when will it be maxed to achieve the top 98% average loot? at level 5? or is it the same throughout all mob levels, say you need to be prof level 200 to gain the average 98% no matter if you hunt a puny or a proteron?