Entropia Universe 15.16.0 Release Notes

2 unachieved profs most people have are Material Designer and Mentor. The former can be “achieved” (at lvl 0.1) also by tailoring, texture crafting or carpentry crafting, the latter only by mentoring.

There are three new visible and three new yet unachieved profs this VU.

If i had to guess they messed up since they say looter profession is under resource collection but its actually under combat and the 3 unachieved professions is the looter professions that was meant to be in resource collection

Curious to see ur tt returns from now on

Im 29 robot looter and dont have the secondary skill yet, so i agree with slither lvl30 is likely the unlock for secondary looting skill.

lol extracting scourging came out as “Scalping Skill Implant (L)” in discovery, looks like a bug

tbh im a bit disappointed these new skills are tradable (though it is fun to discover them) - but then again this is a supposed to be an RCE

Its not under the resource gathering section! it is scanning profession!

Check ik out Akbar, found all the relative info again

http://www.entropiaplanets.com/threads/looter-profession.22100/

Or a late name change, the advanced skill is ‘Reaping’ for mutants.

Yeah it might have been better hunting encouragement to treat them like the sweat skill, but i guess its a skill people can cash in on - which might be very valueable to toplevel hunters with large turnover if the tt return impact is high enough.

I suggested a profession/ability like this to mindark many years ago to ease the cost to play for those who advance to higher levels as in the long run the game should not become more expensive if you advance. So im glad they finally did it.

The SJW crowd probably said it would be offensive to native americans so they changed it. Now they’re gonna have to make an apology :laugh:

Ludvig|MindArk

Talk to us. Alots of questions that need an answer :slight_smile:

We need the math geniuses to figure out what contributes to the professions and how much. :wise:

Have they renamed Swordsman to Swordsperson yet? :laugh:

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Why?
Only men can weld a sword, women cant. Thats why it is called swordsMAN!!! silly :stuck_out_tongue:

Reclaiming seems to contribute around 30%.
If you hunt in team the loot skill gains are awarded based on damage done regardless of who loots it.
Skillpills seem to work on these gains.
If multiple people damage a mob they all get skillgain from looting in relation to damage done - though it seems that putting a single shot in does grant an unproportionate higher amount of skill - this may still need to be looked at.

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Well this is exciting and hope there is continued effort to place more importance on skills. Wish they contributed to HP though :wink:

230 skinning pts so far gonna be fun skilling everything and getting more unlocks. :wtg:

Would be nice by MA to release more info on this subject since it is a sensitive topic.

But my predictions are that the influence will be minimal, like someone said above, maybe 1% TT return diference between lvl 1 and lvl 200. That 1% means almost nothing to low lvl hunters but 1% on Uber hunters’s loot will make a huge diference. Im anxious to see April’s returns on Girts’s log :slight_smile:

so? this are only the new skills. what else contributes to the professions? I need to KNOWWWWWWWWWW:(

I scanned since my first month in the game!

Who cares about Return.. we are here for fun right ? :wink: Awsome something new :slight_smile:

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and how does the looter profession work in regards to the max loot.

i suspect the max average return stays at 98% so with 0 looter profession it might be something like 95%.
now you hunt a puny mob, when will it be maxed to achieve the top 98% average loot? at level 5? or is it the same throughout all mob levels, say you need to be prof level 200 to gain the average 98% no matter if you hunt a puny or a proteron?

WHY :mad:

that makes no sense in any way. it should’ve been composition 100%!!!