He he…
Entertaining thread ![]()
He he…
Entertaining thread ![]()
aww i think ur all being a bit harsh on this dude
he could be on to something, and to prove it i’d like to offer 1000 mf101’s to him for a amazing price of 1000%, i mean thats a bargain, he can sell them for 10000% and become a uber rich man ![]()
loool
u just dont get it do u ? If i buy iron from a miner at 300 % but he buys from me 211L at 300% who will gain ? No one !!! Only the price to play will go up not real profit because u have also to pay more to mine/hunt/manufacture.
After u we should all stuff our stashes with all we find in hoping someone will be stupid enough to buy it at an insane price. This is not market it is keeping money stuck in stash.
U cant manipulate comon materials.
I don’t know wether this thread is serious or a joke.
But if it is serious then I advise you to read what people are trying to tell you here instead of calling people names and being offensive, you are entitled to your opinion but if you post something in a forum you should be ready for criticism.
What you suggest is like a government saying they will print lots of money and give it out to the population, making everyone rich. All that will happen is that the prices will go up, lowering the value of the money and no real changes will take place. Or in other words you cant make real changes using monetary means.
Now in EU there is no money printing, but player deposits instead. So basically you are asking people to deposit much more. Like Sirhc pointed out quite accurately all that will happen is that the game will be even more expensive to play.
Does MA pay markup on your items? No. Only other avatars do, and no matter how you twist it the money will be coming from other players. Maybe a few will benefit from it but it will not make playing cheaper or improve the return from activities.
All i can say… open the “door”.
http://www.derechos.org/img/dere/keyhole.jpg
You don´t see the whole picture…
if you would poke around here a little more, you would notice that your statement is as far from the truth as it can be, and inflammatory to boot … -rep
no, it’s actually made of barbeque spare ribs ![]()
If we push the prices up…you will never afford a weapon of any use, by only depositing 20-30 dollars a month…you will need to deposit 200-300 to maybe purchase a heimdell…so why do you want the prices up?
bite the bullet deposit some money get yourself started…
And have fun!!
or sweat if you dont want to deposit…its your choice
-rep for calling someone (in this case witte) stupid.
So you are mad because you are a reseller and tried to drive up prices on an item. The community didn’t go for it and now you are stuck with alot of peds wrapped up in an item that you can’t resell to get your money back. Shame on you for trying to rip off people. You obviously got what you deserved. Become a honest trader. Not a dishonest and unethical reseller. Or, just play the game and enjoy it.
I like resellers like you, they jack up the prices, and then I can dump all my stock on the market and it gets sold in minutes for nice profit ![]()
Thanks, keep ‘cornering’ :laugh:
First, go take an economics class and learn about supply and demand. Buyers and sellers determine price, not just sellers.
Second, how is raising prices going to keep more money out of MAs hand and make anyone a profit? Hunters sell materials at a higher price, miners sell ores at a higher price, crafters buy everything at a higher price, then crafters sell equipment at a higher price. In turn, miners and hunters now must pay more for their equipment. Who profited? MA - because they got more auction fees off the higher markups. I don’t think anyone else profits.
Third, for someone who has claimed to deposited 20-30 $ a month for a couple of years seems to have very little understanding of the game. It is also unlikely you could play with the amount of money and that amount of time and never global unless you were totally focused on trading. Also, if you had been playing for that period of time you would realize that prices have seriously increased since then on a lot of items. Your example of sweat doesn’t represent the economy, but does represent the supply and demand theory. Sweat cap removed + more new players = more sweat. Additional supply without additional demand = lower prices.
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angel
+rep, very nicely said
Sorry to disagree with u Kin Tama, but EU has an economy that works EXACTLY the same as the economy in your home country..
All prices are determined around a supply chain and the demand for those supplies. Prices usually stabilize around the portion of the demand that can be met, item for item. Simple…
Lets say u are hooked on a specific beer. The Brewer supplies all he can and you get it for an acceptable price. Suddenly the Brewery burns to the ground, halting fresh supply for a while. As supplies starts dwindling, prices will go up. Trust me, for that last couple of drops of your favourite beer, you’ll be willing to sell your soul. You see, prices go up as there is a strong demand for the limited resources that remain.
While the beer is still available, would resellers buy from the supplier that gives them the best price, or would they look for the supplier that will rip them off, simply because they can sell it on for a higher price still ?
Nope, you can bet your ass they’ll get it as cheap as possible and resell as high as possible so they can make the best margin. Same rules apply in EU…
Prices are always determined by supply and demand and that will never change.
Let’s look at EU.. Simple crafting BP - Basic Filters. This was tt fodder, as any ass could buy it at a Technician. Low price, because it’s commonly available.
Suddenly the tt does not carry it any more - prices suddenly skyrocket for this item, as every startup crafter wants one.
Same with the Axxx series Amps. I bought mine before they stopped dropping, at a small markup. Look at the prices of these babies now… Astronomic markup.
Do u see some sort of pattern here ?
MA might stop dropping some items, or make them available by another means, but they do not determine the prices for current and future sales. They do not directly benefit from the resell, unless it is sold in auction.
What u are talking about introducing is nothing short of an Economic Depression.
-rep for directly insulting people who took the time to discuss your thoughts. ![]()
ok not bothered to reply to each statement directly but just as an example look at 3rd world countries compared to countries like the uk.
The uk has more money flowing through the market so basic commodities like electricity and water are dirt cheap to afford and people can afford things like a new plasma tv car and mobile ever few months, more money flow through the system, whereas a country like ethiopia has only money to afford basic needs like electricity and water.
We are playing a game where essential needs such as bullets is all we can afford when breaking even on hunts and thus are ethiopians.
in reply to the 300% jackup on iron and on the item the real cost of the game at the end is repairs and bullets thus in ratio the game is cheaper to play i dont know anyone who would deposit straight away and start off with a breer m4a crafted whereas the opalo and bullets they would buy would be offset by the higher value of the loots that are being sold.
Anyhow it seems no one has actually understood there is 2 markets one run by us and the tt by entropia we need to offset what we pump into tt as seeming so much by injecting more into our flow of cash system and thus increasing the value oh and about crafters getting more damage when they fail its offset by the price they get for their items.
once again guys think one step further. the percentages of fail remain the same, all the values of the market move up exponentially whilst the tt market which is necessities stays the same.
if you guys cant understand the point im trying to make it goes to show why so many ppl spend 1000 of euros per month in the game and no one has made a profit equal to something you can live off and why the whole credit card thing mindark issues was akin to a large scale scam that ppl couldnt withdraw from as well as the bank wire takes 3 months almost .
oh and angel d you just proved my point i am talking you just repeated my model but failed to understand that the repair costs are RELATIVELY lower and the bullet costs and bomb costs are RELATIVELY lower.
kuhklatz what your saying makes sense in the real world to a point, beyond this its not only supply and demand its also desirability factor like paying 1000 peds for a pair of pants in eu that dont have an impact on the game, again you are talking about some specific items not the market TREND which could go upwards in general obviously something like angel armour is a different matter but the average things traded are not directly influenced by things like drop rate.
As for your beer model think of it as buying a shirt in uk for 10 pounds and buying a shirt in ethopia for 3 walnuts and 2 crocodile teeth the equivalent of 3 pence, obviously if you told an ethiopian that what we are trying to do is inflate prices but wages at th esame time and soon you will be paying 10 pounds for a shirt they would pretty much think its impossible just like everyone here does.
My closing statement and not bothering to post again oh no all the neg rep i got will haunt me is this.
every single time you play entropia imagine that you are buying and selling trading and doing whatever with a single extra nought on the end of the price, with the exception of all tt things such as bullets tt guns tt repairs.
As you will see nothing changes in the game but basic tt things are cheaper and make hunting mining etc a lot easier more fun and not running out of cash and struggling.
Thanks for listening dont bother replying i wont log on to read BUT its a shame you jumped on me and let your egos get in the way otherwise you would understand what im on about plus you would have a game with a strengthened economy to make playing worthwhile
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imagine every time u need to buy somethiong it has a extra 0 on it
or every time someone needs to depo theres a extra nought on the end…
i dont see how ppl having to increse thier deposits by a factor of 10 can make it easier to have fun cheaper
how does a miner break even when all his tools go up in price, but his finds stay the same?
how does a hunter break even when the price of weapons gets hiked up and thus his eco goes down the drain?
sure as a reseller it doent change a thing, except numericaly, but as a “player” it does
just as a idea what ur model proposes
jaguar armor 100k
boar armor 80k
imk2 1.2 million peds
mm - 1.2 million peds
10 ped esi 1k peds
ok so lets not look at item prices, lets look at decay
a hunt where i spent 100 peds repair would now cost me 1000 peds repair oO
u really think that will attract new players and help the game to expand?
i personally think this is economic suicide
The simple problem with the idea, is that a hunter doesnt need anyting from a crafter. When the crafter asks too much for weapons, a hunter will simply turn to his trusty old UL gear. In the meanwhile he would still be able to sell all looted stuff to a crafter, who in his turn cant sell anything, as no hunter is buying his overpriced stuff. Result is that the crafter isnt going to pay much for the stuff a hunter loots, exactly the situation we are in now.
It is very simple logic.
I think you are missing an important factor - L equipment. Sure the relative cost of all tt items will be lower, but all other items will have higher prices. It will cost more for someone starting in the game, it will cost more to upgrade equipment. L items will cost more, and there is no relative repair savings. If L items cost more, people will stop using them, crafters will stop making them, and hunters and miners will not have anyone to sell their items to at a high markup.
I think you don’t understand the supply demand system. Using your exampe: If you gave everyone in ethiopia $5000, all this would do is cause all prices to rise. If they have some commodities that are government controlled prices, possible water, electricity etc, then these items would be relatively cheaper. But, prices on all other items would raise equivalent to the amount of money in the system.
Rich and poor are relative, if I have $1,000,000, but the average income in a country is $5,000,000, then I am poor.
All your idea would do is make the TT items the most efficient in the game, if this were to happen then no one would use anything else. No one would buy anything from crafters and prices would drop.
You seem to be trying to find a way where everyone can profit - there is no such thing. There is X amount of money in the game and it comes from the depositers, for someone to profit, someone else must lose. There is no other way. Increasing prices will not change this, nothing can change this. Your idea doesn’t change this.
@op:
trade ep21’s they seem to keep rising and rising :yay:
That’s just what I wanted to post, very well said.
What has been asked for in the first post would cause a hyperinflation. The winner of this would be MA, as items would have an extremely high markup, lots of money would be in EU, money that is basically owned by MindArk the moment you deposit it. So also as a reseller a hyperinflation wouldn’t get you more money.
Besides that, Kin Tama claims that MA is controlling the market too much. But that’s the point, MA CAN and WILL control the market.
Hi There, my hapeenys worth
And here is me thinking it was made of HULA HOOPS
I think this whole thread just CANNOT be serious ![]()