I have had this discussion many times over the years and many think it is possible that MA does and can make accounts unlucky?
Not sure if MA will delete this thread because of what it is about?
All I believe in is that there is lucky avatars and there is unlucky avatars and that is a fact. Just like in everything else.
But this question stems from superstitions that we all have when we see that we always get bad luck with the choices we make or the way we play the game etc.
This would be an interesting poll to see what people really think?
An example would be those that seem to open 10 boxes each time often and looting the seasonal ring or most recently the implants? That was just an example of some avatars being more lucky. Compare that to people that buy 100-1000 keys at a time and open all those seasonal boxes and do not get the ring even after opening thousands and thousands of boxes?
Again this is just an example. You said define luckyâŚ
Can I also touch on what was in another recent thread about âpersonal loot pools?â - A long time ago there was RTG (Real Time Gaming) casinos and all of their slots and the platform itself was designed in such a way that casinos could turn the RTP down when ever they wanted or turn it up when ever they wanted.
So it is known that it is possible - that is why I also came to the conclusion that I think they do have a way to turn down a players account for what ever reason they choose. Of course they would deny this because obviously it would cause so much controversy that it would probably mean they would need to either shut down the game and or redo the entire code and prove to the playerbase that they no longer can control players âloot or luckâ (Tin Foil Hat)
I think âinsiderâ info has often reached players to guide them to the right places at the right time before that time has come.
Because I believe systems are in place that work individually, the question for me is whether those parameters can be directly altered, or merely influenced by using whatever game mechanic, such as zero efficiency. I tend towards yes, which in other words is to say I believe certain âcheat codesâ can indeed be activated. Some I think are pretty subtle, though âŚ
sure, it is common for mindark to adjust your loot , as usual loot is very bad without MA intervene we will have zero return non stop. My usual loot is zero return all time, there is some kind of ban from loot on my account⌠GL all
YES they do
MA is the king of a subterranean empire where underpaied No-vax Martians work to manually check each loot and randomly steal your HOF to a fake avatar created by the Lizard Queen.
A former comrade of my cousinâs friend saw them in a snowy night in sweden, so i am sure of what i say.
more seriously our perception of statistic and randomness is generally poor.
game on a large event base is not random at all. on a 20.000 kill sample of same monster, or 100k kills all is VERY CLEAR.
There is an increasing focus on conspiracy theories here. In life, there are always people who are lucky and those who are unlucky. There are people who are luckier thanks to the help of others, and there are those who are unluckier due to the influence of others.
If I believe that I am being treated unfairly somewhere or somehow, I simply leave.
Of course. My account is example of that. First they turn on luck, then I behave badly in here and in game and they have now permanently made me unluckyâŚ
It is not inconceivable that MA generates some parameters on character generation which go on to affect an avatarâs âsuccessâ in various profs.
It could be one of the (tinfoil?) reasons why MA only allows one character per person, in an attempt to slow down analysis of any âcreation biasesâ between avatars.
The OP asks whether MA CAN intervene, and maybe does. That would require one heck of a lot of analysis by someone who actually understands stats.
[TL to read section:] The above is a case in point. Our perception is indeed generally poor over the population of players, I agree, but that is not to say that all have poor perception here. Who are the ones who understand? Maybe the second sentence is poorly worded, I dunno, but says the game on a large event base is not random at all.
The thing is, random isnât something where there are no characteristics: on the contrary. If you take 100 events at 50:50, say odd/even number, you may sometimes get <30 odds and >70 evens, but if you repeat this test 1k times (=100k events), you WILL see a distribution curve that looks the same from a semi-zoomed-out position, centred around that 50:50. ALL the events can have been random, but together they possess lumped probability, assuming the same probability was in play all along.
At those sorts of scales you would even be able to begin to see if the âcontroller of the oddsâ had been switching between 40:60 and 60:40 for various runs of 100. This is similar to the question of whether MA changes the probabilities at different times, individually, partially (planets), or globally. If they did, youâd see a âflatteningâ out at the top of the curve and a bit of an extension to the tail ends, for example. Maybe this is the CLARITY (very clear) which Mstur means, but Iâm saying there is still randomness very much present.
Sorry for this back to basics⌠TLDR: I think we CAN know by now that answer to the OP from the stats, if we look very closely, but I havenât proven this by any means myself.
Thanks for liking further above Mstur.
I always test the waters when I play and if things look favorable I will try to play as much as possible when things are unfavorable I sign off unless I am trying to achieve some goal. I really canât say if MA has some âluckâ switch outside of maybe changing loot tables/timers on the fly. I do think people have figured out loot waves to some extent and if their avatar is having a favorable cycle good loot may find its way to them. I just look at the bot behavior to understand certain things are timed but good loot is never guaranteed there are always outside variables that can change that. Bots follow a consistent pattern because over the long haul it will be profitable otherwise the behavior wouldnât continue to plague the game.
When I think about consistently âluckyâ players I have to take into account a lot of unknown variables like their skill level, equipment, game knowledge, how much theyâve cycled, how much theyâve deposited, and how much theyâve churned the economy through other actions besides gameplay, among others. Every avatar can get âluckyâ though. Iâve seen newbies get great loot and seen veteran players who grind a lot never see a windfall loot until one day out of the blue it happens. Iâve been playing EU for 21 years and have some loot theories of my own based on my own experience but nothing I would claim as definitive.
Mainly I just concentrate on what I can control in game. I am happy for anyone that gets a great loot whether they be long time veteran or newbie because it isnât always easy or consistent. While I enjoy playing EU I donât have the real life bandwidth to be in game 10+ hours a day nor would I want to do that.
The question could be worded better. I agree, ofc they obviously could program this very easily. I voted no because I donât think they have this functionality currently.