Some thoughts:
There is IMHO a problem similar to the one with the new hunting system in 10.0. In 9.4 one could drag the health bar and click it and your avatar would move and aim appropriately, and the same thing would apply while sweating. Now you have to keep the crosshairs on the target yourself - and I don’t like that. Why? Because this is supposed to be an MMORPG. Your character has skills you don’t; for example, I am not a trained rifleman but my character is. And the same certainly applies to sweating! EU is not billed as an FPS game and you should not be forced to play it like one. Although if you want to play it that way, fine by me.
Also, there are now four points of failure with sweating where there used to be only three. It used to be that you could have your concentration broken while doing the sweating dance, or you could fail, but once the beam had gone on you were going to get the sweat - if there was any to get. Now, often the attempt fails - and your concentration can be broken while pulling - and if anything crosses the beam or the target runs out of range the extraction fails.
What’s going to happen now? IMHO the price will stabilise at around the 8/k mark, as sweat is now harder to get than it was and you get less at a time. Sounds great for noobs? Not really, because the reason for the higher price is greater difficulty of obtaining the stuff. Money per hour will be about the same.
I suppose that before too long the FAP skillers will congregate at Swamp, too. However, I think that it might not be quite as many, because it used to be one TP jump from PA and now it’s three. If I’m right, there will be a further problem - having to wait a fair while to go out again to sweat, if you are a real noob.
Bottom line; the new system might end up good, but it needs a few tweaks.