I know this would be a bit controversial… but I think it’ll have good impact on EU for the longer term.
In real life, getting a driver lincense. or ability to drive is a matter of pride. It’s an important goal, and after achieving it one feels proud of it.
In EU we can have the same effect. Just like in real MA should not allow newbies to ride or drive any vehicle. They have to earn the ability to ride and then ability to drive. At first may be on the land only… and later air. and finally to space.
I think the best way to implement is .. a new player has to have all the tps to ride/drive (or may be the ability to ride only after completing 50% of the tps including acquaring 4 tps farthest apart on a planet) a boat or car. Alternatively they have to graduate to get the permission. Once they get the permission to drive and get all the tps.. then allow them to fly or go to space.
The impact:
I think if implemented right this will have a positive impact on EU
all new players will have an important goal that is the ability to ride and drive vehicles. It’s has both usefulness and a cool factor. Both are perful motivator of doing things
As it’d be linked to getting tps or graduation it should have positive impact on social interaction.
It’ll bring back the fun of doing tp run the old-fashion way… that will increase bond btwn a disciple and mentor … and will increase social interaction especially among soc m8.
It’d keep a bit more advanced players (non grinder or one with low ped card more engage in the game) by helping the new players getting tps… and less likely to feel frustrated.. and whine in the forum.
As the ability to ride/drive are important useful goal, and has some cool factor, players will likely to get the tps or graduate faster… meaning MA will have more decay at a faster rate.
Finally, coz of more interaction among players, soc m8, and mentors/disciples.. I think the bond would be stronger…and players retention would be higher.
Those are my suggestions, and the outcomes of it. I think these are all positive.. and I really dont’ think any harm coming out of this approach. However, I could be wrong! So please chime in.. point out the adventages or disadventages of this approach.. and how to improve on it!
I think this would be a good idea. I had LOADS of fun trying to do TP runs on my own and with friends, it’s a bonding experience if you will. An experience which was lost due to vehicles. It would not be bad if it were to return.
Perhaps becoming a passenger would be skillbased, for instance based on sweating skill, and becoming a driver could be triggered by:
ability to be a passenger
PLUS
a certain level in a certain other skill
PLUS
performing a particular quest, which provides a driving license as a reward
YES! I Agree!!! We should make it soooooo damn hard for newbies to like this game (Cause its soooo easy to play already) so they will quit and we can all have Calypso to ourselves! HAHAHAHHA
Well personally I still do not agree. It is already hard enough for a new player to decide to deposit into a game. Imagine.. Your new to the game. You hear about all these wonderful stories of cars , spaceships and helicopters etc.. you register.. deposit to buy.. Find out you can’t drive cause you are not “qualified”. This may be somewhat a deterrent plus I am sure based on the demographics of the players most do not want to take a driving test again. Lets keep certain things simple as it is hard as it is already I feel. Even with a vehicle it is quite a task to discover everything. Just an opinion..
I totally get your point Infinity but i don’t think this should be done with basic vehicles.
In fact i would rather like to see new players getting a (L) buggy (untradeable, low TT, one seat, no guest list and inventory) for free at start and maybe a small boat too. Then they could mine a bit oil on the rookie missions and have some fun driving around.
Maybe for everything bigger and all flying vehicles it could be a good idea though.
The more restrictions you put on a new player the more likely they are to quit before they even get started.
Personally I did most of the tp’s run solo, with little or no help. I had a map of their locations and initially no armor or weapons.
I don’t like being forced into a position I don’t want to be in and being forced to take part in the mentoring system to be able to drive a vehicle I would have quit. I don’t like being told what to do or how to play a game, I’ll ask and take advice when I choose to.
As Leona has said the vehicles can be a lot of fun (if only they were 2 or 3x faster) and would lead to more people staying. And it’s the boring intro as a newbie that causes many to quit not just the high costs compared to a standard fps game.
The fun comes from driving the vehicle not being the passenger.
I like this idea It was challanging and more fun getting all the TPs before vehicles. After a certain VU I lost like 30-40 TPs(not sure why). It took me less than 5 hours to get them all back with Sleipnir(kinda boring).
Dont know about future effect if using vheicle is alloved or not but Infinity01 idea is pretty valid and remind me about how TP run shud be done.
Please avoid doing newcomers TP runs by vheichles, wormholes or similar.
Give more of your time to newcomers as a gift.
TP run shud be done only by walking, runing, swiming.
If possible in small group and ofc helped with few experineced players or possible mentors.
They will learn map and wich mobs are there, to avoid mobs and keep certain distance.
They will learn to use radar, to die and revive.
They will learn to interract with other players in group.
They will have enought time to ask questions and get answers.
Each TP will be achievement in for them - because they worked for it.
I think that anyone who help newcomer in TP run by Vtol steal unique experience and great addventure newcomer cud have by doing it by walking.
While I understand your points why you want to have this rule, I think it goes against everything entropia stands for. If a noob logs in for the first time and want to buy a vtol and fly around, he should have that option. Just as a noob can chip in thousands of dollars of skills on day one.
No, you gotta have transpo in this game now. Im sure as hell not running all my disciples to tps. No driving, thats ok I guess, but they need to be able to ride to get tps and do quests. :cowboy:
I remember dying, what seemed like a million times :mad: just trying to get the TP’s around Atrox Ally. But I can look back now and laugh. The skills I earned,to me, were well worth it.And we still laugh 18 months later.Most newbies now MISS out on all those skills and knowledge of the Mobs and the land.
Beanie BugBear, myself and 2 friends who told us about the game, made sure and helped us get every TP on Calypso, we did this within the first month, and we RAN every single TP
And we also have every TP on all the other Planets.
Our old SOC (The Knights of Calypso)made it a Mandatory Part of the rules Section, you had to have at Least 26 TP’s with 8 Mandatory TP’s and Recruits would be tested for Promotion after a certain amount of time.
We always had TP runs happening, much fun was had and we shot mobs in front of us and sometimes Gloabled, this was all skilling for the New players.But try get a TP run happening now, Impossible, they say why Run I have a Vehicle :rolleyes:
So I am in 2 minds, as I really love all my Vehicles
But maybe having New Players do a test before they can get Vehicle (might) work. But the game has got decidedly more difficult (or Expensive) for new players to even think about staying.
Thats my 2 cents worth
most (real) gamers dont cheat even if they can when playing games.. some play and try to beat the game, for some its all about the experience.. let them chose themself what to do… ffs!
No, I wouldn’t like restrictions to freedom of movement… I’d rather see them introduce a driving skill that makes you able to drive more efficently if at a higher level (although if leveling was done by driving it’d make it too easy to exploit for quick skilling by autodriving)