Ok so I was lying in bed a few minutes ago thinking about decay. We all know how hard it is to make profit or even to brake even! So I was thinking about decay per damage. I guess it works like this… Say we have a Modified Jester and it does 100 damage and the decay is 10 pec per shot. (No its not a real gun!) So if you do 100 damage the decay would be 10 pec. But if you only do 46 dmg the decay would be 4.6 pec. I dont now even if it would work. Maybe MA would loose to much? Or maybe the server would have to do so much math it would go down every other minute.
So, is it possible? Or should I just go back to sleep?
I think it would ruin a major part of the game since skills wouldn’t matter much anymore. The noobs would lose less in the beginning but since they would improve even slower than now they’d get bored and quit.
I guess the Modified AS-117 would be worth alot more then the Improved Mk.II then, I guess all weapons with a high decay would increase in value. And the ones with a low decay would no longer be so searched after.
The most searched after weapon would problably turn out to be the PSG-45, even though it has an extremely slow reload. But it has 44 Pec in decay.
And don’t forget that, everytime one person makes a profit, someone else or a few others have to loose.