I am a crafter way to long to not understand it is nothing more than casino but here is another border I’ve just crossed.
38 clicks on a MAXED L bp with … 6 success. And no it was 1 ped each. Why the heck MA don’t want to understand that such loot system makes people leaving ??
As for those who say that on next 62 clicks I would get 36 success I’d say BS !! I have never never in my carrier got 59% CoS with a run longer than 50 clicks.
I said it not once already but apparently the loot manager seems to know better so Ill repeat myself again: Best strategy is to have a happy customers! And a happy customer is the one who doesn’t feel cheated
But on the other side I haven’t learned anything myself either. Writing this post thought I know for a 100% that it will change absolutely nothing. I see some hope only in Planet Partners at this time. Heck please please make this place better because it is loosing more than gaining for a long time now.
No, its not a casino, in a casino u know how much they have to pay out.(75%) Here u have no idea, cause its not a casino :tongue2: It can be 70% 60% 40% :smoke:
A) Does MA (or whatever) even have loot manager?
B) “Happy customer” in MA’s dictionary is 20k trox hof, 8k argo hof and rest nadaaaaaaaaaaaaaaa
C) Yeap, they dont have freaking time to read what we voice our opinion in here, nothing will change cause they are busy with MJ planet to make sure dancing pvp works.
Do you thing they care about the average player and the cost of play? I have never ever read a comment or even heard a thought about this from MA masterminds. They only want your money. This is how they make profit. Their customer base are EU addicted persons who deposit frequently and when they lose .. well they deposit again. Sad but true.
The fact that you are not happy, you are still here and you are still one of the people that cycle a lot in game, is a proof that a good customer is actually the one that tolerates whatever it gets and endures whatever it takes. Maybe they see that by having this system that we consider to be stupid, they make more money. So what if you feel cheated? You click to make next few guns to sell on market anyway. You won’t quit the game over that.
I took your text and changed It a bit, hope you dont mind.:silly2:
But here is the deal… I have never ever heard anything about customers from MA/FPC or w/e runs/owns this system.
Dunno If this editing changed anything for you… but I just felt that there is a need to remind ourselves that we are not customers but participants in the eyes of mighty balancing forces there may be…:laugh:
I agree thou, having a bad run sucks big time… specially when you feel that skills should “help” you somehow in a particular field/timeframe or whatever. blah! Dont want to even think about this anymore lately… I just play and try to have some fun, been down too many times bc of certain expectations.
The average revenue is roughly $23 per month and player today.
The Marco says thread has that and a lot of other quotes that I and a few others found. Feel free to add to it as I’m sure the Q and A session is going to arrive at a lot more interesting Marco quotes we can all laugh or cry at in another year or two.
you’ve picked an isolated event and using this one isolated event to demonstrate an entire profession. would u be much happier if u got ur 36% success rate everytime u do a run of 100 click? but every success is always 100 to 150% of tt value of items used on each attempt? or do u prefer 31,381 hof on an enmatamp MA-108(L) which is obviously a 500x multiplier of the tt value on items used? and everytime someone hits one of those 400x+ multiplier on crafting, mining, hunting where do you suppose that came from? if you or anyone else got a better equation for loot that can keep EVERYONE happy i am sure MA/SEE/FPC are more then willing to listen, but if every craft is a return of tt value, every bomb yields an amount of ore that is equivalent to the exact decay value and every mob killed only drops the amount of decay put into it then i am sure this planet will be fairly empty and deserted before MJ can turnover in his grave…
Success per click on Maxed Blueprints should be improved I agree. It is not just the fact that you have low success per blueprint, what is discouraging is the fact that the ingredients per click/total clicks can cost more than the products MU which you craft.
So to SDS, it would be sensible to improve success rates, because I for one can not be bothered spending 10000Ped on crafting materials + Blueprints and end up with with a few hundred items worth 100Ped! The whole point of crafting is that you make enough product to sell at a profit!
Gotta agree with you Gandalf… sometime its just fucking rude… % success means fuck all… because unless your just super unlucky as fuck… its hard to get 10 no success in a row if your maxed your BP.
I sometimes completely stop spending big PED because although Im playing bigger amounts I rather see tighter fluctuations… smaller losses and no major gains, with the odd spike on each end… but I find that I get major spikes goign down and then a few small spikes down with maybe 1-2 ok spikes up, then once in a while Ill get 1 good + spike… but those are rare…
Its an odd game… thats all I can say :D… I find this game is easily playable if I do not care to advance up the ladder because I can easily offset a good chunk of my expenses with minor trading… but when I move up the ladder to what I can do properly… the cost to play is huge, and when the returns are low… small pocket gets emptied fast… without a good + spike its over fast :D.
But someone else will. I know for sure (i hire crafters to craft for me) that have managed to come out about 60% Successes, on L bp i provide(70-90clicks)