Even with the knowledge that crafting is a tough endeavor, I still plan to jump into the profession. There is just something about making items that I can put up for sale and use for my own that is extremely appealing to me.
As I look at the options to me, I wonder what the best course to take when starting up is. Here are the items that I am considering crafting:
-filters…low resource use, but no usability is gained out of the crafting (from the item acquisition standpoint)
-settler shin guards….least resource intensive of the armors to make, but I have no armor technology skill (why is that, I wear armor all the time?)
-jester d-1….a few resources needed, laser weapon technology is my highest skill (shouldn’t they help out CoS?)
-mann mph…about the same as the d-1
So, what do the crafters suggest (hey, I am talking to you!)? Is there an even better option that I am not considering?
I also contemplated this idea…if I go with doing basic components, is it better to go the mechanical or metallurgy route?
well, i get laser weapon tech and blp weapon tech from just shooting those types of weapons.
i thought maybe the same would hold true for armor tech as well. i do wear it in anticipation of different types of damage and then monitor its condition and know when to take it in for repairs.