I would like to know what MA’s thoughts about a change of the EP4 BP are. There are a lot of threads about petition to change or remove it with hundreds of people signing it but there is no statement of any kind from MA. I mean it is obvious that this BP destroyed the economy all alone and this “dynamic” game soon will have a full ATH Board with only EP4 entries in it. It is time to stop that and get this game versatile again. Give Miners and crafter a chance again to get the economy going again and lead the whole playerbase back into a golden age. It is time to admit that this blueprint was a mistake that has driven all profession far away from each other rather than getting em closer to each other… which has been the main goal of Project Entropia iirc.
It has taken F1 not even 24 hrs to admit the new qualifying was a mistake and revert to last season’s rules.
As F1’s growing incompetence - in my opinion - has been a sort of RL comparison of duh! with MA, will MA finally get some things right from now on?
I think that you dont know what are you talking. MA earn a lot of money on those BPs. Im talking about PURE PEDS, not some small cash like from auction fees, Im talking about real money. How? its simple. You need only BP and stuff from TT and owners of TT is MA so players are buing Cubes from them, crafting and almost always putting expl into tt, from crafting you get like 90% of returns? So if daily people are buying 1000k peds of cubes and after that giving back to tt 900k ped of expl so thats gices you 10k $ in cash to MA. SO tell me, you thing that they remove it from game? ![]()
Simple fix.
Material costs, 20% of each:
- Any animal oil (not residue) - 4 PED/click
- Any robot part - 4 PED/click
- Any Ore - 4 PED/click
- Any EnMatter - 4 PED/click
- Any Residue - 4 PED/click
Not only can people gamble, but suddenly mining, crafting and hunting are profitable on the backs of gamblers.
Bolivar cannot carry double.
Sure sure, just become a planet partner first
:laugh::laugh::laugh::laugh::laugh:
:lolup:
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Doesn’t work that way. Premise is sort of there but there is not a 10% rake.
Sure it’s easy money for MA, it’s low-hanging fruit. The flipside is it has destroyed much of the economy, the interaction between the different professions (mining, hunting and crafting anything OTHER than EP’s), and the predictable HOF charts are certainly not too motivating for any of these professions to continue investing in the game…so it does a pretty good job of shooting MA’s self in the foot, too.
EP crafting has attracted a totally new kind of player to what used to be a wonderfully immersive, interactive game: the dive-bar VLT (video lottery terminal) player. The person who wants to do nothing but feed coins into a machine for hours on end and hope for a jackpot. There’s zero interaction with anybody else in the bar. There’s zero real gameplay value. People can say “But you’re getting skills”; indeed you may be, but there’s no gameplay whatsoever. No need to acquire resources gathered by other professions to construct something different. No need to do ANYTHING but buy nanocubes from TT and feed the VLT. No need to aim, shoot, adventure, drop bombs, avoid dangerous mobs, talk with any other avatar…nothing, nada, zip, zilch.
Good job, MA. Glad you’re making money on this “totally shit idea” (quote from “28 Days Later”).
I guess easiest way to change them would be to use shrapnel instead of nanocubes as ingredient, shrapnel would stay low mark up due to amount created.
My thoughts on this… First. I have one. That’s out of the way… This BP has broken the game. Period. However, they can’t just remove it without screwing a lot of people out of a lot of money. Now, I’d be fine if they removed it as long I was compensated what I paid for it + 20 ped per BPQ gain it has on it. ROFL. Like that’ll happen…
However, additional ingredients added would be a decent solution to the problem this BP has created. Sort of…
You might get four or five things that get increased MU while the MU on everything else will still suck and continue to get worse. Face it, MA broke the economy real good.
Yes, which is why it should be types of loot, to help establish a floor on items.
There is another game that did this to all “herbs” for a given profession, and suddenly there was a floor at which all herbs were at least that valuable, make some previously unused herbs have value again.
The same could be done with oils, or residues, or ores, etc.
simple fix: leave things alone as they are, BUT remove the ability to sell any ammo of any kind to the TT, unless perhaps you create an option to convert it in to universal ammo in the process. Blammo, all that crafted ammo suddenly needs to go in to hunting, problem solved. Do it for all ammo, not just explosives, so that those that actually use explosives to hunt are not being unbalanced vs other types of hunters out there. Maybe make it possible to convert to some sort of ‘universal probe’ too which you cannot tt.
Also, as mentioned in the other threads, remove all lootable ‘items’ from hunting loot and move them in to crafting loots. Just leave stackable stuff as what can be mined or hunted. All ‘items’ should be crafted from that stackable stuff, giving the stackable stuff a reason to be purchased. That alone would create a need for more crafting, at least short term, as the incentive to find some useable bps in crafting loot would suddenly exist.
Think real hard about what you proposed… Make ammo non TTable? I really don’t shoot BLP so what do I do if I screwed up and bought BLP instead of Cells or SynthME? Go buy a blp gun and hunt stuff that I don’t want to hunt with gear I don’t want to use? What do I do with that BLP ammo I looted? Now I’m forced to use it? So I get to whittle my returns down to 10% because MA thinks I want 50% of my loot to be ammo? Horrible idea.
Remove items from loot? I would not bother with hunting if there’s no hope of anything nice ever dropping and all I really will get is shrapnel and ammo, that you want me to have to use up until I have nothing left. Bad ideas. I wouldn’t even go for that in a Free non-RCE game.
and you think any proposals made to remove or change ep bp is any different from a crafter’s perspective?
Think real hard, and don’t ‘screw up.’
Do you even play the game or just love to troll others here
The EU economy has been broken for a long time. Certainly since I started playing, just after VU10, and almost certainly longer than that. The introduction of EP BPs might be the first step toward repairing it. The model has always been hunters and miners gather mats for crafters to use to manufacture equipment for miners and hunters to gather mats and so on. The reality has been that hunters and miners gather mats for crafters to use to gamble. Of course, there were some real items being crafted for players, but just how many Dino Shoes and Abrer Sights did the playerbase need? It was always about gambling.
So for years, avatars skilled and acquired high end equipment so that they could more efficiently feed the gamblers, not to participate in any deeper economy. That was the extent of the economic interaction between the three professions. The entire EU economy was driven by speculation.
Then MA introduced EP BPs, and the effect has been to isolate the big speculators from the rest of the economy. Gamblers can gamble, and crafters can craft, and MU is falling back to what it is supposed to be, driven by in-game demand for crafted items rather than being artificial accelerated. This has slowed down the in-game economy, which was needed – an overheated economy is unsustainable over any kind of long run. I hope that this was MA’s plan, and the outcome was what they wanted, and not coincidental. It seems to fit with the other things they have been doing to – hopefully – grow the playerbase, stabilize the economy, and rebalance crafting and the loot-tables.
I disagree with the statement of you and others that looted ‘items’ should be removed from hunting loots, as it would affect crafting. Crafting was going just fine for a DECADE with items in hunting loots. It’s not the fault of items in loots causing the woes of crafters, it’s the EP crafting itself. When nearly all the globals & HOFs are happening only for EP crafters, and their gains are a useless commodity that nobody needs, and to craft EP’s requires nothing that others have, this is what breaks down everything else.
I can’t Bolivia!
I would quit the game.
Finally someone with a clear vision on this forum!
MA only need to create a demand for crafted items and markup will go up, however I don’t really understand how that can happen with all these rains of UL items that MA throw at us.