What in your opinion would improve mining’s gameplay ?
I am finding it incredibly boring dropping a probe, waiting 15 minutes, moving a bit then dropping again. It needs to be better.
What in your opinion would improve mining’s gameplay ?
I am finding it incredibly boring dropping a probe, waiting 15 minutes, moving a bit then dropping again. It needs to be better.
yes we should 100% add a captcha to each probe drop, that would stimulate my senses for sure!
Wait 15 minutes?? Why? I drop a probe, extract the claim/s, takes about a minute or two. A 200 ped/ 133 probe mining run takes me about 2 hours or less if I run faster. So you just drop 4 probes an hour? Thats insane.
Its simple, quit and forget about this game.
Upgrade to a finder with a faster reload.
What I would like to see is a skill based mining mini game, think the triangulation probe based ship finder from eve online, I think that would be cool…
Please try and stay on topic.
Please try and stay on topic
I was thinking a mini game.
Faster drill times/ no drill times…
I would say, be careful what you wish for. The boring gameplay loop is probably the only reason mining can still be profitable.
People pay you, so that they dont have to go out and mine themselves, because it is boring.
It is to be truly world champion you need to do alot of boring stuff and not complain about it, it what separate the elite from the champion, some guy said it I think it maybe was Chuck Norris
Ratttex you only stupids write here all the time ??
When was the last time you had a neurological check-up?
“waiting 15 minutes, moving a bit then dropping again. It needs to be better.”
This is actually elite trolling, I won’t have it any other way.
The topic of your trolling you mean?
Rattex been trolling this forum and people have been pointing out how stupid he is since 2005. At least I hope it’s trolling
have a wank in those 15 minutes that should make it more fun
Simple answer is:
If you want to skill up in EU, be prepaed to grind at sometimes insane levels.
If you want interactive/exciting gameplay, play something else.
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On a sidenote i miss the old strange signal and pressing the button on the drone pods/ships.
I tried to explain the crux of all of this and the problem with the game having a real economy but I seem to fail every time.
There’s always been a classical divide between players of either having fun or doing the chores.
It is to this extent, plus partly knowledge and skill levels, that enables grafters to obtain mu from those engaging either at a less intensive level, or at a high power level in, for example, crafting.
It is one of the reasons why automatic play is generally a bad thing, as it automates away the boredom that is a lifeblood to some of the players in the system…
Yes, the crux of a theoretically massive game with a real economy ![]()
Edit: as server space costs have come down, I have argued for a travel time component to and from rewarding areas as well in much more expansive areas to research.
Unfortunately, although space mining could have been an even more voluminous 3-d haven for hard-to-find resources, MA made the resources a guaranteed find within the scope of set asteroid types and stuck the fields mostly close to space stations (apparently). They also introduced a randomish conversion system for tailings, a main component of mining loot that then averages asteroid miners’ mus, regardless of where they did their mining.
I almost don’t know how MA could do things worse. Having only extractors planet-side that extract at 1 ped per hour might indeed be worse, but in space the slow mining bit is shooting afk from minutes to ages at non-regen bits of rock …
Mining now seems more snafu than ever - and I don’t even mind boring, tbh. It can be relaxing!