[QUOTE=Jeroen3219]
If loot is placed at the moment of looting, then probably the player is taken into account as well.
If loot is placed the moment of spawning… loot is player independent and in fact unbiassed and fair
It could also be that loot is placed during spawn, but also somehow checked at loot time… so the player can be taken into account ( now this is a foul one )…
Just made it more difficult 
[/QUOTE]
Let’s just say it doesnt make sense a just arrived noob killing a feffoid and looting - improved fap -. And believe me as a noob it was my biggest wish. but now that im climbing up the ladder i understand it cannot be this way.
People said that equipment and skills determines loot: Well, here is a very probable explanation:
Ex: Lets say an Ambulimax Dominant drops a shadow thigh when its brought down with X shots under Y time by Avatar Z..
A Trigger could be set so when someone meet specific requirements they get the loot.
Ex:
-If 6 or more shots are used, give 2-10ped…
-If 5 shots kill this mob, then give out shadow piece.
Im sure there are a lot more factors in the loot equation then just shots and time spent… but..remember, this is just an example!,
I think you get the point. This also consolidates Marco’s statement that Viagrafalls talked about.
This would make sense in 2 aspects:
-Having the right skills to do maximum average damage allows you to meet certain requirements. Like the kill mob with less shots. - Factor 1
-Having the right weapons allows you to deal effective damage under X time and under X shots. - Factor 2
Meaning: A mob could have a certain ammount of triggers that would respond differently to avatars.
trigger1 = no loot
trigger2 = 2-3 pedder’s
trigger3 = special conditions = uber item
So if the same mob could be killed by different avatars the result would be to give out different loots to each one. Hence, its dynamic and avatar related..
Which i think makes a lot of sense.
Or it could just be random, and some guys are just luckier then others.