Whats up with the spawns?

Proably this Changes was made in Favor to Land Owners. There is no Reason to Hunt on a Taxed Area if you have Perfect Hunting Grounds elsewhere. And of Course there whould no Reason for Land Owners to Burn their Monney for the Fertilizers. And this would mean MA put great Effort in that System and dont get the Return they Expected.

So mobs changed but im sure you can still find good Hunting Spots on Calypso you just have to Rediscover them.

And Yeah i belive now in a Sucess of the new Fertilizers :slight_smile:

1 Like

when it happened in space it was odd, mainly because the mobs are kept in enlosed areas - I mean they cant actually go anywhere other than to disappear.

Even if they were cut back 99% there should have at least been 1 aurli up there strutting around like a pimp.

Kinda like waking up one day and the fish have gone from your fishtank :eek:

[QUOTE=wanda]
when it happened in space it was odd, mainly because the mobs are kept in enlosed areas - I mean they cant actually go anywhere other than to disappear.

Even if they were cut back 99% there should have at least been 1 aurli up there strutting around like a pimp.

Kinda like waking up one day and the fish have gone from your fishtank :eek:
[/QUOTE]

big fish… reall big fish.

well, i think they should put most of the creatures back to old spowns tho i found a good one now lol

[QUOTE=Knoop]
If I want to hunt Thorios I cant do so without getting those other mobs on my back and there for I have to kill them…
[/QUOTE]

its the same all over Ameth other than mobs look random! ocu all over the place allos all over the place but no gourps of mobs, worst of all the poorest mob I’ve ever killed fungoids are scattered randomly … I’m disapointed, very very disapointed :frowning: taking a 4 day break now in the hope things get better

in every vu so far i ben around people have ben complaining and saying they are about to quite etc. personally, i like changes, and this is no reseption. PE is not supposed to be a game but a virutal universe and i belive this is a step in the right direction. mobs shouldnt be spawning so that they could be hunted easier, and animals tend to walk around from time to time :slight_smile:

At first i thought cool new spawns, after 45 mins of me and some soc mates trying to map out some new hunting grounds i started to see not just 1 2 or 3 types of mob in an area but more like 6 and not many, most mobs on my radar at a time was 4. :eek:

I think the mobs are spawning at random and there not in the same fixed place like before.

new spawns i dont mind in fact i think its fun to find the new spawns its like starting over in a way, but if im right and the mobs are spawning in random places and im sure a lot less, i hope its only a VU bug that will be fixed, out for 20 mins and only getting 30 kills is bad in my books :frowning:

I like it very much that the spawn areas changed. So EVERYBODY has to reorganize a little bit his gameplay. I am sure that the community will not need much time to investigate and publish the new situation in several forums.

PE had always from time to time dramatic changes that forced some players or should I say whiners? to quit. If pple are not will to acept changes that they will always have problems with PE.

So i can only say: Accept it or leave it …

this isnt ‘change’

this isnt ‘new spawns’

This is the usual post VU craziness…

CALM DOWN ppl you should know by now this happens each and every VU, always teething problems.

Mobs spawning in the oceans and drowning, mob spawns in completly wrong locations or mixed with others…Aliens on spacestation spawning OUTSIDE in space.

All robot ships and areas EMPTY, scattered 1 or 2 drones but thats it!

Its a BUG guys and girls, give MA chance to iron them out :wink:

Until then im playing some other games here and there and catching up on my tan a little :dunce:

1 Like

[QUOTE=Kalashi]
this isnt ‘change’

this isnt ‘new spawns’

This is the usual post VU craziness…

CALM DOWN ppl you should know by now this happens each and every VU, always teething problems.

Mobs spawning in the oceans and drowning, mob spawns in completly wrong locations or mixed with others…Aliens on spacestation spawning OUTSIDE in space.

All robot ships and areas EMPTY, scattered 1 or 2 drones but thats it!

Its a BUG guys and girls, give MA chance to iron them out :wink:

Until then im playing some other games here and there and catching up on my tan a little :dunce:
[/QUOTE]

Well said !!

-I’m looking forward to our next PvP meeting :wink: I sooo almost had u lastnite :wink:

[QUOTE=Kalashi]
this isnt ‘change’

this isnt ‘new spawns’

This is the usual post VU craziness…

CALM DOWN ppl you should know by now this happens each and every VU, always teething problems.

Mobs spawning in the oceans and drowning, mob spawns in completly wrong locations or mixed with others…Aliens on spacestation spawning OUTSIDE in space.

All robot ships and areas EMPTY, scattered 1 or 2 drones but thats it!

Its a BUG guys and girls, give MA chance to iron them out :wink:

Until then im playing some other games here and there and catching up on my tan a little :dunce:
[/QUOTE]

so its okay that they don’t learn from their mistakes?

[QUOTE=wanda]
so its okay that they don’t learn from their mistakes?
[/QUOTE]

I think they do. But when they change the code, there may be triggers in it that we’ll have to wait to start. A nice way to clean up things. As an example: There is a spawn at xx,yy with 100 mobs. untill they are all killed, the new effect won’t start.

To put it in as I understand it now, mobs spawn randomly, but maybe there is order in the mess. Maybe the server will evaluate what mobs was killed the most in each area, to create spawns related to that. Lets sey, 60% of the mobs around troy is armaxes the first week, so 60% of the spawn-amount later will be armax’.

It allright to have to learn new mob spots.

But this far, all the fun mobs are gone, replaced by silly mobs.

https://www.planetcalypsoforum.com/gallery/files/3/9/Rute_350963.jpg

This is the route me and a pal, Lactarius ran last night.
We were mainly looking for atrox and armax, and went the places we knew they should be.

Did we find any? In that run we ran into 4-5 atrox. thats very sad.
Armax, a few more, but far from what would have been on tuesday.

Instead there are lots of feffoid with funny names, and combibo and cornundacauda.

North of Phoenix, used to be full of atrox gokis and armax, now, snables and an occational gok old.

PVP1 used to hold some atrox in the north, found two, yohoo!

In the blue area west of hades, we met 1 neco mature, one Atrox Alpha, lots of feffoid and some scaraboreas. Scarab and neco being fun. and the atrox ofcourse.

South of Corinth, there used to be lots of trox and a few longu. now, 3 sabakumas.

Ithaca isle, lots of atrox before, now we met one old one. and some combibo.

West of Argus, where the ambu young used to be, we found none.

East of Argus, there used to be lots of biffoid, now we met one maffoid, and some combibo.

Further east, at the armax planes, FEFFOID FEFFOID FEFFOID here too, and a few molisk, dinnt see a single armax, nor warrior.

Zeus NE towards North Spacebase, same state as before regarding mobs, but fewer than earlier (and age has changed).

North Spacebase and south towards caravan. Quite untouched, still some necos running around.

Caravan and south towards minopolis, used to be loads of armax just below the black line on the map, now there were 3-4 and of a much younger age.

West of that spot, where it used to be Ambu old and mature, they were still there, with an occational armax popping up. Atrax and Biff (now Maff) still there, but only small atrax, young and mature.

Well, that mostly sums up our lil expedition.

4 Likes

[QUOTE=rstock]
Well, that mostly sums up our lil expedition.
[/QUOTE]

Hmm.. That hilarious. I think that UltimaBabe and FireWolf also took that same path looking for atrox.. (running from ithaca down to corinth, and then south of corinth) .. Maybe they were just 10 minutes ahead of you killing them all.. grin

but it seems to me that ALL mob populations have ‘decreased’ .. which makes me think that MA has switched over to the new “land management” system aswell. From what Deathifier has said, it takes 5 days for mobs to be erased, and 5 days for mobs (supposedly) to populate.

So hopefully all the hunting spots will be full of their new ‘expected’ mobs soon enough.

At least you found a couple trox.. :wink: Y’know, the rig is always full of trox. =)

as in my previous post…calm down :slight_smile: everything will be OK :smiley:

MA are working on the servers as we type! :wise:

1 Like

[QUOTE=Kalashi]
as in my previous post…calm down :slight_smile: everything will be OK :smiley:

MA are working on the servers as we type! :wise:
[/QUOTE]

As we usually do after a VU.

Please never assume MA wish to kill PE, but sometime strange thing happens in a VU (really? ,-).

yeah, like yellow spiders and troxes :stuck_out_tongue:

maybe mindark should invest in an internal system to test things are 100% before releasing it onto the (paying) public. Just a suggestion :wink:

Yee, good idea and pll won’t be so mutch angry on that updates :slight_smile: You guys should see, what they writing on polish forums, about that update :smiley:

16:18:23 <@Lars|MindArk|lap> Ok, my guess is that there will be lot’s of Mobs later on today or tomorrow.

So, things will get better it seems.

[QUOTE=Marco|MindArk]
As we usually do after a VU.

Please never assume MA wish to kill PE, but sometime strange thing happens in a VU (really? ,-).
[/QUOTE]

can we keep the new spawns and yellow atrox :smiley: .
but make more mobs spawn :girl: