Upcoming Update: Crafting UI, Blueprint Clean-up and more!

AR matrix is a good example because it uses many components that are crafted so they can show the tree properly, and is relatable and known, I think that’s why they chose it.

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Prepare ice in my hell dome or nah?

Codex and DNA for land owners please

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So i thought about the BP issue, and The real solution for Most bps in game would be putting back OLD robot BEACON loot, and does not even have to go into beacons. Why not put this loot like Robot thermal units into Space mobs and mech units i don’t have all the right names for these things. but by doing this would help Space Average mu on new space mobs and could be put all around the universe. Beacons them selves aren’t even great to run other then the beacon strong box to loot.

To be honest with Aris i was hoping this old beacon loot would of went into there robots. but as i see that design and i appreciate it can be left alone.

The place that would be beneficial to all players would be space mobs cause new player and old player alike would gain access to Farming these things and would help the economy as a whole. Removing bps that have no use makes no sense to me. as i been playing since 2006 and the crafting system back in the day had a good balance and specturum obvisouly evolution is the key.

But bps like D52 D44 Finders are out of reach for players and those are fun great finders. i get it Dsec30 takes the cake. but the bps were rare to begin with and putting the old Loot back into the game through space mobs would be a great economy booster as it would give players new things to do for some value Aka not only skills but actual markup.

I see the loot in general is tightened up on planets like Calypso which is fine, which should technically help markup over all, but players don’t understand how markets work and impatient / traders are the real controllers of mu.

ATAU’s even were great and some other old components would again open up to older weapons to be clicked again but again understand Armatrix system is the king of weapons /amps as such. then ARis new weapons coming out and like the system to Drop the bps in hunting loot and makes it fun journey to play there.

a rehaul of Crafting bps in my opinion is looking at it backwards for some sort of erase of history of entropia and yet could be revived by dripping the loot into the space mobs and allow markup to flow again. by taking away rariety and options is just limiting markup in general. And Markup is what makes this game really fun makes it interesting and beyond any other game out there. Shrapnell is boring to loot but i get it.

I apologize for my spelling mistakes and such Good luck out there

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We’ve identified hundreds of such blueprints that while deprecated, still exist in the economy. This can be very misleading for said blueprint owners, hoping that they might be able to find the missing ingredients somewhere, despite it not being possible. It also can impact new players, who don’t have the game knowledge to know if a certain item is obtainable or not. So, for us to properly tackle rebalancing around blueprints and resources, we will be fully removing any blueprints gathering dust that are not possible to craft, and fairly compensating owners in the process this update.

With this out the way, we will be following immediately from this with a clean-up of lootable resources too, removing any resources that do not currently have a purpose in the game today. This will help to consolidate, and ensure that whatever you loot, fundamentally, will always be used in something.

This is almost beyond words. Excluding issues which have accumulated gradually, the quoted text might convey the most poignant dose of hopelessness of any single update since the later-revoked removal of item dropping in 2018. Defining purpose in Entropia is not the role of the developer, but of the Entropian.

I honestly don’t think it is too hyperbolic to call this event something like the Great Autonomy Purge of 2026. It will be the erasure of many Entropians’ first items, the erasure of traces of their past experiences, and the erasure of sentimental tokens of their relationships with other Entropians. It will disrupt their property decoration aspirations. It will further harmful conceptual presumptions of the Entropian as a “cycling animal” that must be herded and paternalized at any possible opportunity for mild confusion or mistake, not as a rational being possessing the agency to create her own goals and experiences. I’m not quite sure whether to call this even worse, but it will likely also weaken the conception of ownership which Entropians take for granted every time they consider purchasing an unlimited item for years or decades to come. Finally, the Orwellian description of mass Entropian autonomy erasure as “clean-up,” conjoined with the self-ordained permission to define a one-size-fits-all notion of “purpose” and the pervasive tone of top-down paternalism, by all signs indicate that MindArk is still deeply out of touch with even a generic template of sandbox design principles let alone proper Entropia design principles in particular, raising concerns over not only this change, but all other updates in the near future.

I guess I usually try to say something more constructive than this, and I still don’t think MindArk is too far gone to eventually recover, but this degree of misalignment between MindArk and the core principles of Entropia strikes me as really bleak, and I’d hope that for new kinds of changes if not repeats of existing trends, it was well in the past. If Entropia exists in the far future but still feels like it’s not actually getting anywhere worth getting, I suspect this update will be among the top 10 or so moments in history worth highlighting in an exposition of when and how things went so wrong.

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[COLOR=rgb(184, 49, 47)]With this out the way, we will be following immediately from this with a clean-up of lootable resources too, removing any resources that do not currently have a purpose in the game today. This will help to consolidate, and ensure that whatever you loot, fundamentally, will always be used in something.

[COLOR=rgb(255, 255, 255)]Does this mean for “mining resources” also?
Mainly thinking of Ark and RT

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consulate loot sounds great, but with nano and shrapnel I’m fearful they will pivot more in this direction. We already usually only get shrapnel in loot and you want to make the item pool smaller?

recycle 5-10, and explosives 5-10 when ?

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I have a question regarding the deletion of plans and resources. It’s mentioned that plan owners will be compensated. What will happen to people who have resources to be deleted? Will they only receive the TT value of these resources, a percentage added, or something else?
I’m very excited about the rest of what’s been mentioned and I hope it arrives soon.

Good joke

Mixed reactions.

Personally I’m hyped, just hope old items are still tradeable as relics for displays in properties.

What about Unreal Engine?
Why are you developing new systems in the current engine?
Why are you refurbishing old systems in the current engine?
Do you really think more AI slop will fix the game?

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Maybe better explanation why you can fail/near success 10+ times in a row on bps that say 95% success rate?

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Nice vid, but yeah, just like memes peaked in 2024, perfect AI visuals were peak 2025.

Were in a post perfect AI flood world, that boat has sailed. Pure AI art looks dated and low effort now.
2026 is about “reclaiming humanity”, that lived in feel, imperfect, possibly hybrid, gritty analog revival of sorts.

Still, better late than never, nice to see you all actually give it a go :slight_smile:

Will this new crafting work for everyone who can currently craft, or will loads of players be getting black screens either all the time or on and off depending on ‘something unknown’?

What is your criterion for ‘uncraftable’ bps exactly?
Quite a few bps use mats that are refined, not crafted, some using fairly obscure recipes. Are you on top of your game on this?
[edit with a prediction of sorts: will all bps that use refined ores/enmatter be deleted by the AI because refined stuff doesn’t drop? What a laugh that would be - not!] [When was the last rollback after a vu? - asking for a friend!]

Will you be making the lists per player of deleted stuff available as stored notes or will it just flash on screen for 5 seconds?
Should we reset our inventories before the vu to have a better chance of recording what you’ve done?!

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mate.. craft on MEGAVOLT… craft machine, TT and storage lined up :slight_smile:

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Compensation for blueprints no longer used needed?

MA please think very very very very carefully about this before you do something drastic. Some peeps have sunk tens of thousands of dollars into some of their Blueprints. If your compensation is, the tt value of those blueprint - for example someone has a blueprint they have put literally hundreds of thousands of peds thorugh , it’s tt is 1ped - maxed - and they get 1ped from you. Expect mass walk outs.

Think very carefully before you do something drastic.

From the update you posted:
‘So, for us to properly tackle rebalancing around blueprints and resources, we will be fully removing any blueprints gathering dust that are not possible to craft, and fairly compensating owners in the process this update.’

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Ithaca EWE41 Mil adj quest line requires a dead end BP (mechanomatrix required).
i hope also quest lines that require NON EXISTENT items are revamped with actual existing ones (i suggest Armatrix so some craft happens :slight_smile: )
the video is nice but misleading. there is no slot to insert BP in craft machine, but one can craft Welder Googles :slight_smile:
i miss also wall repair for skilling vehicle.. it was a bad update, people decayed big amount of resources repairing walls at robot assault

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FAULTY LOGIC. BP “no longer needed” are the ones that use materials NOT available since V15… Mechanomatrix and similar that were removed from game.
it is MANDATORY to clear the “non craftable” BP expecially to avoid SCAMS.
some BP are put on AH and newcomers buy them (mainly weapon BP) not knowing that they cannot be crafted.
DEAD BP are dead since 5 years… are useless .
they are already worth TT. if a betrayal exist it was in V15 not now. now we got reconciliation.

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what about compet, people never learn?

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