I know we’ve been thinking about this for a while but i was thinking…
[SIZE=4]1st New Shop Keepers[/SIZE]
Lets say new shop keepers are implemented as followed
Trader - He/She will automatically buy ores from people at specific rates. To set up the rates you must put in 1 of the objects such as a Lyst ingot then set a buying rate. Then users with what ever amount can come and sell it to your trader at that price. Also they can in turn buy sold matterials (except the 1 put in as a “model” for pricing)
Advanced Shop Keeper - for the person that usually has 3-6 Shop Keepers on there land. You would not have the problem of shuffling items around but you would be ale to browse things either in just a much bigger window or more like auction interface where you click on text to get details. I think simply a bigger buying windows would be better as it would show off everything much better.
[SIZE=4]2nd Trade Skill Gains[/SIZE]
These new items when the owner clicks on them would gain trading skill. This would give the usefull traders like the fold at SMA a chance at having it as a Profesional Status.
Each time a trade was recorded they would gain certain skills according to dollar amounts tranfered. Now i know this would easily be cheatable so mabey some ideas on how to make it work better…
How about skill is produced as per how many unique people in a week or day or month come and buy/sell to the shopkeeper. Maybey 1 time Skill gains per month or week for return customers.
SOunds like a good idea. I wonder where you got those thoughts from?
But yes, new shopping systems need to be implemented for sure, as it’s just too much agro running around trying to find stuff for competitive prices.
Why stand around all day trying to trade something for a few ped, when you can be out enjoying the hunt/mining or crafting while your shop makes money?
I know when i shop, i use the Internet as the shops vary in prices a lot and the internet is so much easier to browse, it leaves me a lot of time to do other things. WHy not the same in this game?
The trade skill sounds like an interesting option too. However, i think that is where my options of charging the shop owner to use the shops based on how much they charge for there items so that it can reduce a lot of the Mass Over pricing going on, is possibly less cheatable and helps to reduce scamming, by the shops being the only form of trade area outside of the Auction.
Anyway, check out the thread where this marvelous idea came from, here it is.
I hope you don’t mind me pointing people to this thread, but I think a cross between the two ideas would be beneficial to all. MB will probably Merge them. hehe
P.S. I got my ideas while reading all the threads about the whining of scammers, resellers and having to shop around for the best prices.
I hope you don’t mind me pointing people to this thread, but I think a cross between the two ideas would be beneficial to all. MB will probably Merge them. hehe
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not not at all sorry i should have. up to MB to merge they are kinda seperate ideas…
Nice idea here ! Making the shopkeepers able to buy would be great !
While reading your post, I thought about a little improvments for shopkeepers and estates too as I thought about Kay and his shop for decoration/furniture…
Instead of filling the shopkeepers with item to sell, why not making them only an “interface” for selling items placed in the estates (for shopbooth like the ones on Amethera or at hadesheim, a specific storage box for the booth could be available to place the items) ?
In that case, browsing the items in the shopkeepers could be like Rex’s idea of advanced shopkeepers (a list instead of a bunch of items).
Moreover, the process of buying something could be a little more like IRL instead of running back and forth between shopkeepers, you could walk in an estate and walk around to see the different items for sale…
I can even easily imagine some sort of (craftable ?!) sign that could be added to an estate to make it clear that it’s not a house but a shop and almost all items in there is for sale ! But, well, that is perhaps a little too much for now :silly2: