Tool attachments

There are many discussions around about lack of FAP’s between FAP-110 and Adj, Imp and Mod FAP.
The difference in those FAP’s are huge, both in healing capacity and in decay.
Something needs to be done, but it is all about balancing.

Adj, Imp and Mod stuff is ment to be rare, and I am agree with this.
What we could have is various tool attachments that can be added on all current FAP’s. Of course crafted, in attachment crafting profession level 1-10

Example for what they could do:
Level 1: Extra potential heal - 10 HP, decay 1 PEC
Level 2: Extra potential heal - 20 HP, decay 2 PEC
Level 3: Extra potential heal - 30 HP, decay 4 PEC
Level 4: Extra potential heal - 40 HP, decay 6 PEC
Level 5: Extra potential heal - 50 HP, decay 9 PEC
Level 6: Speed perfomance - 10% faster reload, decay 1 PEC
Level 7: Speed perfomance - 20% faster reload, decay 2 PEC
Level 8: Speed perfomance - 30% faster reload, decay 4 PEC
Level 9: Speed perfomance - 40% faster reload, decay 6 PEC
Level 10: Speed perfomance - 50% faster reload, decay 9 PEC

There could be possible to add 2 different attachments on a FAP. Both one with extra potential heal and one with Speed perfomance.

If you f.ex use FAP-90 that has following data:
Potential max heal: 40 HP
Reload speed: 2.2 sec
Decay: 7 pec
Max HP/Pec: 5.71
Max HP/sec: 18.18

If you f.ex add a level 5 attachment to the FAP, we would get:
Potential max heal: 40+50= 90 HP
Reload speed: 2.2 sec
Decay 7+9 = 15 PEC
Max HP/Pec: 6
Max HP/Sec: 40.91

If we also add a level 10 attachment to the FAP, we would get:
Potential max heal: 90 HP
Reload speed: 1.1 sec (50% faster reload)
Decay: 15+9 = 24 PEC
Max HP/Pec: 3.75
Max HP/Sec: 81.82

This would fill the gap between the adj, imp and mod stuff and the ordinary FAP’s together with not interupt market for those when playerbase now will raise. (as anounced)

Decay is still so high that many ppl will pay extra for Adj, Imp and Mod stuff, but I am sure many would invest in those attachments anyway to be able to kill harder mobs.

Also those attachments could be added to the current adj, imp and mod FAP’s and we would get really uber FAP’s with 50 HP more (210 HP for Mod FAP then) and until 50% less reload time.

/Kjetil :cool:

1 Like

Nice suggestions!

never mind…good suggestion but…

mod fap having…1 sec reload right?

that would make FUCKING 420 heal/sec, and every mob would be killed.

so MA would have to add bigger and harder mobs again…

and thats to much work for them i think, they have other things on their mind atm is my guess.

+rep anyway for the good suggestion…

[QUOTE=Pretender]
um, ever thought about what happens if: add 50 heal+50% of the speed down to mod fap?

(didnt read full post)
[/QUOTE]

Yes, the Mod FAP would then have following stats:
Max potential heal: 210 HP
Reload: 1.05 sec
Decay: 19 PEC

HP/Sec: 200
HP/PEC: 11.05

Of course the Mod FAP would be more uber in HP/sec, but with the time, we would also get more powerfull weapons. Uber HP would anyway be required to have sufficent buffer to manage to survive ultra high dmg power.
Anyway, this is only for few % of the population.

Rest of population would be sure happy with the extra power in their current FAP. Also remember that level 10 attachment will be hard to make, so it will not be a cheap toy.

You could also add the attachments to a deluxe FAP. :smiley:

/Kjetil :cool:

[QUOTE=Kjetil]
Yes, the Mod FAP would then have following stats:
Max potential heal: 210 HP
Reload: 1.05 sec
Decay: 19 PEC

HP/Sec: 200
HP/PEC: 11.05

Of course the Mod FAP would be more uber in HP/sec, but with the time, we would also get more powerfull weapons. Uber HP would anyway be required to have sufficent buffer to manage to survive ultra high dmg power.
Anyway, this is only for few % of the population.

Rest of population would be sure happy with the extra power in their current FAP. Also remember that level 10 attachment will be hard to make, so it will not be a cheap toy.

You could also add the attachments to a deluxe FAP. :smiley:

/Kjetil :cool:
[/QUOTE]

hm, if level 10, hardly no one could make it at a good base, so it would be selected to the few that can make them with high CoS

better make it level 6 for the lowest 2 of healing and lowest 2 of speed, 2x2 on level 7 and 1x1 on level 8

ofc. the better heal/speed the harder bp is to get

[QUOTE=Pretender]
hm, if level 10, hardly no one could make it at a good base, so it would be selected to the few that can make them with high CoS

better make it level 6 for the lowest 2 of healing and lowest 2 of speed, 2x2 on level 7 and 1x1 on level 8

ofc. the better heal/speed the harder bp is to get
[/QUOTE]

Yes, my numbers was only examples for some ideas.
The important is to not get stuff like this flooded and also make it available in the market so hunters can also have some better FAP’s if they want to pay for the decay.

About harder mobs, I am sure it will come. Maybe not in this planet, but they will come. :smiley:

/Kjetil :cool:

[QUOTE=Kjetil]
Yes, my numbers was only examples for some ideas.
The important is to not get stuff like this flooded and also make it available in the market so hunters can also have some better FAP’s if they want to pay for the decay.

About harder mobs, I am sure it will come. Maybe not in this planet, but they will come. :smiley:

/Kjetil :cool:
[/QUOTE]

mmm, i doubt at this time tho, (not enough posts here yet to be sure) that alot of people will buy them anyway, as harder mobs = more dmg and decay and stuff.

i think it will be extensively will be used for pvp

[QUOTE=Pretender]
mmm, i doubt at this time tho, (not enough posts here yet to be sure) that alot of people will buy them anyway, as harder mobs = more dmg and decay and stuff.

i think it will be extensively will be used for pvp
[/QUOTE]

Many ppl don’t kill harder mobs today because they don’t have a good enough FAP. Decay on armor is sometimes hard to manage, and therefore they sometimes want to have 20 extra HP in FAP so they can use Rascal instead of Nemesis with 5b plates or similar high decaying armor.

The thing is variation. Also more stuff will keep more peds ingame.
If many ppl don’t wanna use it, then they don’t need to neither.
With this introduced, they will have an option anyway.

I see a huge gap between a FAP that you can get for less then 1k ped and a FAP that you have to pay 13k+ for. Same with armors.

/Kjetil :cool:

[QUOTE=Kjetil]
Many ppl don’t kill harder mobs today because they don’t have a good enough FAP. Decay on armor is sometimes hard to manage, and therefore they sometimes want to have 20 extra HP in FAP so they can use Rascal instead of Nemesis with 5b plates or similar high decaying armor.

The thing is variation. Also more stuff will keep more peds ingame.
If many ppl don’t wanna use it, then they don’t need to neither.
With this introduced, they will have an option anyway.

I see a huge gap between a FAP that you can get for less then 1k ped and a FAP that you have to pay 13k+ for. Same with armors.

/Kjetil :cool:
[/QUOTE]

yes, you got a point.

but the armor decay must be more then the tool decay then and then mindark looses again.

and in pvp mostly costs dont matter, which means that this is mainly ranged onto pvp and superb monsters.

or for example atrox alpha unarmored with 107 hp and a emt 2600 +50% speed and 50 heal…but, there is only one thing: heal/pec would it be less or better on the emt with only 50 extra heal?

[QUOTE=Pretender]
yes, you got a point.

but the armor decay must be more then the tool decay then and then mindark looses again.

and in pvp mostly costs dont matter, which means that this is mainly ranged onto pvp and superb monsters.

or for example atrox alpha unarmored with 107 hp and a emt 2600 +50% speed and 50 heal…but, there is only one thing: heal/pec would it be less or better on the emt with only 50 extra heal?
[/QUOTE]

About decay, MA can in fact earn more since we have more stuff that will decay now. :smiley: armor + tool attachments.
Of course it is optinal. Same as it is optional to hunt without armor today.

About the example with EK2600, with the 2 attachments will then be:

Max heal: 92 (42+50)
Decay: 27 PEC (9+9+9)
Reload: 1.1 sec (2.2 - 50%)
HP/PEC: 3.41 (92/27)
HP/Sec: 83.64 (92/1.1)

This would be a good FAP, but remember 27 PEC decay for each use and 3.41 HP/PEC isn’t of the best economy. Anyway, it could be an interesting option instead of extra decay on various armor.

But don’t only watch at high level stuff.
A good example can be f.ex to use FAP-5 with 2 attachments. (10 HP extra and 10% higher speed)
We would then got for FAP 5
Max potential heal: 20 HP (10+10)
Decay: 3 pec (1+1+1)
Reload: 2.7 sec (3.0 - 10%)
HP/PEC: 6.67 (20/3)
HP/Sec: 7.41

/Kjetil :cool: