Well, here we are! Ma gave us this VU and you can like it or not its a Fact they is real and we have to Deal with.
Apart the Nice Grafic Upgrades and some other Stuff 4 Things happen who us Hunters Really Concern
Mob Spawn Crazyness
Radar Sight Nerfed
More Lag
Higer Mobs gives Skill, lesser dont.
Is that the End, you always Die when Hunting because the Spawn is so freaking Crazy ? We going to give up ? We going to Whine and resign ? We even going to Quit PE of that VU ?!
[SIZE=5]HELL NO ![/SIZE]
We use our Brain and Find ways to Turn the Disadventages back to Adventages !
I have no idea about 3 but for 1, 2 and 4 is a simple Solution aviable !
Its Called TEAM
In a Team of 3 or 4 Hunters compared to your Skills the Mob Spawn is Endurable. I suggest following Setup , Most DMG Take it all and Monney Dmg Decides. You hunt Together but everyone is trying to take and kill his Own Mobs. Yes i know most of you want to Hunt Single. This Way you hunt Single (ok almost) but enjoy the Protection of a Bigger Team and you can maybe even Concentrating on Bigger Mobs you would never take allone because the Spawn. Eveyone is killing his Mobs allone so you dont have to fear you must share your Hof or Global but even this Low Level Cooperation agreement between you and your Co hunters should enable you to Take out Bigger Spawn Clouds whithout Dieing all the Time. You meet Random new People and Chat with them, making new Friends.
Im still hoping Ma reduces the Mob Spawn a bit and put old Radar back but until this happen we have to deal with and make the Best of it. Head up ! Go for it , take the Challenge and make the Best of it.
A prtial solution to number 3 would be an option to turn off waving trees, plants etc. First thing I noticed when in an area with lots of this activity is that the game starts to have “stalls” or “pauses” for a millisecond before carrying on normally.
I just need to find the off button…
[QUOTE=wanda]
A prtial solution to number 3 would be an option to turn off waving trees, plants etc. First thing I noticed when in an area with lots of this activity is that the game starts to have “stalls” or “pauses” for a millisecond before carrying on normally.
I just need to find the off button…
[/QUOTE]
I agree there should be an off button for the trees, out hunting in an area with more than 20 trees and my PC was stalling and even crashing not just to desktop but re-starting, i know i dont have the best PC but until now it was just fine running PE :mad:
Is that the End, you always Die when Hunting because the Spawn is so freaking Crazy ? We going to give up ? We going to Whine and resign ? We even going to Quit PE of that VU ?!
[SIZE=5]HELL NO ![/SIZE]
We use our Brain and Find ways to Turn the Disadventages back to Adventages !
[/QUOTE]
Thanks for the positive and constructive tip!
reps given
[QUOTE=Svetlana]
Yes, team hunting will help… nice way to look at it
[/QUOTE]
Went team hunting last night. Blasted our way through the mobs. Quite fun actually.. Not really good loot. But i had fun nonetheless. Skills seemed to go up the same as solo. But the area where i was hunting is usually VERY sparse.. this time it was perfect. Plenty to kill but not too much.
team hunting is a total blast, however i disagree with the ‘damage determines’, because #1 its always the mob you didnt help kill that loots, and #2, you screw the person running around fapping the other team members (usually me). if every mob looted the same amount, damage determines would make sense. equal/queue is my preference.
with mobs acting the way they do now, which IS very cool, you have to hunt with people using similar armor/equipment, since you will be taking equal damage, most likely. so a mid-level player taking newbs out for hunting armax isnt going to work anymore, with the mid-level taking the hits and fapping.
i love the changes, and look forward to team hunting more tonight.
I hunted atrox yesterday and I loved the spawn. Almost all the time there was mob at radar range and I needed to run very little at all. Normally I ran around the whole atrox area S of Ithaca nearly dozen times in an hour but now I guess I circled it once.
Radar range works if you are only after bigger mobs, then its easy to spot them out. With smaller mobs its kind of frustrating when radar range actually prevents you to benefit on your weapons range. I guess with short ranged weapons it doesnt matter much but with ml-35 you frequently have situation that mob wont be visible at max range yet.
Btw.. anyone know why I get lots of skill gains when shooting atrox young and almost none when shooting atrox old? I thought it should be vice versa…
Im with you on that one Fiona - I made a similar post about the advantages of hunting in a team previously on another Project Entropia forum site.
My reasoning was that its a lot safer if you have someone to help out. How many times do you nearly kill something and then die (especially with the big spawns now), and having someone close by to finish it off is awesome.
team … what is team ?
i know only the “stealing group system” .
the SGS is wonderfull stuff create by MA .
i do not know since vu 7.4 . but before it was like this :
2 people in SGS ( team is old fashion)
SGS loot 89 pec
eatch member get 44 pec , MA get 1 free pec
more larger SGS , more pec MA keep.
imagine SGS with 12 plain dumb moron its up to 11 pec on eatch loot.
make SGS of 12 people and go hunt average mobs … i bet you come back witj less than 40%.
and i do not speack about 2 or 3 orver kill due to lag… because all hunter try kill the mobs at same time…
the best SGS will probably be team of 3 noobs that go hunt low level mobs …
Actually I love the new spawn because less movement is required though I get killed mor often than before. But this has the advantage to collect new mob killing adjectives …
I agree that some Team Setups send Monney into Nirvana and that its Not Economic to Teamhunt with really BIG Teams because they tend to always Massive Overkill a Mob. But a decent Team of 2 or 3 Player can Hunt Effective, Cover Each other, Finish almost Killed Mobs when Team Member died on it. And
its Just mutch more Fun Team Hunting.
I have 3 Kind of Teams i accept.
Stranger Team to Handle Mobspawn
Most DMG Wins all , Dmg Decides
Everyone is going to Kill his own Mobs and dont help the others out.
Its almost the Same as Hunting allone but you have a little Extra Protection because Mobs Split on several Hunters and not Chase you allone. The “Others get always the Looting Mobs” Argument isnt that Valid.
Known Team
When i Hunt with People i known a little i will Proably accept DmgDecides on Both Setups. I will kill the Same Mobs with them and usally stick for Mobs who too Hard to Hunt allone. Teaming on Mid or Lowlevel Mobs in that Way isnt Preferred by me. If i get a HOF or Global and the other hit just This Mob unlucky i tend to share.
Soc, Close Friends and Persons I thrust
Leader Takes all , Monney Dmg Determines or even Equal
Thats the most Fun Part , Teaming with People you trust and who Equal Level and Hunting something Big. Because you Hunted with them more often you Know how they React and you can Make you some taktics about who Finish the Low Health Mobs to prevent overkills.
After Hunt Loot will
Split Equally and Good Items will Split or Sold and the Monney from it Split Equally.
If you clever Teamhunting you can make Profit. Sure if you have some Team you dont Know and Accept some Wired Team Rules where the Others get HOF and you nothing and they not Share, its your Fault Choose Team Setup whisely and dont Thrust all Strangers until you know them a little better