Here is the oil rig, you know PvP !..
Where skills and gears matter.. Like in every game you have to work hard in order to survive PvP.
This is war !.. Be ready to… fight ?..
They should make a non vehicle zone f.ex. 100-200 meters around oilrig. Preferably also add a 1 ped toxic and ammo return for kills ,maybe also return for destroying vehicles .
They could after you used a nuke, make the rig area become toxic (radiation) area like medusa toxic area with area debuff to your health every X seconds for 30 minutes or so unless you ate a special anti-radiation pill you can loot/make elsewhere?
A timer after being killed at the rig, that would prevent you from coming back for at least 5 minutes, is one of the things I’ve already suggested.
But I’m tired…
Radar in lootable.
-50% HP making one non-lootable in lootable zones.
Vehicles in oil field.
Vehicles in PvP3 lootable. (very useful for mining by sending your resources to storage as you go)
At first I thought that MA didn’t understand anything about PVP.
Now I think they are doing all this on purpose.
All these things are done to take away any advantage from the players who have been working to increase their skills, and have good gears, in front of noobs.
All of these “features” make any 90HP noob have 99% chances of escaping from a lootable zone.
Or even mining while being unlootable. (still in lootable zone..)
Or to have the same chance as any uber to get oil at rig.
All this of course is utterly nonsensical, but that’s what MA chose to do… :censored: