The 50% amp rule - change it pls!

The 50% amp rule, I don’t remember when exactly it was introduced, but let me explain for those who haven’t been that long among us.

In the old days (I think around vu 9.6), you could put any amp on any weapon of the same category. This means you could put for instance a 24dmg amp, on an opalo !

Somewhere along the road MA made the decision to change this, probably to encourage people to upgrade to higher lvl (and higher decaying) weaponry. The current rule on this is, that an amp can add a maximum of 50% damage on any weapon, therefore disabling the use of big amps on small weapons.

I do understand the nature of this measure, although in my opinion putting an A104 on an opallo brings more decay for MA, then putting no amp on a bigger gun.
However, due to this rule they have given un unfair advantage to slower guns. Allow me to explain.
Fast guns do lower damage per shot then slow guns with the same dps. Therefore GUNS WITH ABOUT THE SAME DPS CANNOT USE THE SAME KIND OF AMPS. I find this highly unfair. Yes I am not objective, since I am a mod merc user myself, but I think you can understand the picture.

I also understand that an opallo with a shear pro900 on it would be stupid, and there is an existance purpose to a certain limitation.

I therefore suggest to raise the maximum added damage added by amps from 50% to 100%, to give back the competitive edge to fast guns such as the mod mercs.

It is kind’a frustrating and stupid to have one of the best and very expensive guns in game (mod merc), while not being able to compete with SLOWER GUNS ?!?
The same way the 50% rule for L blades/faps etc got revised, I think it is time to do this for the 50% rule for amps!

Thanks

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I totally agree Naomi.

There definitely needs to be a limit on amp size but the game is progressing and rules need to be changed to keep balance. 100% seems like a very fair amount.

Ahhh… I remember those days.

But I know why it was changed. You cited the exact reasoning, opalo w/A103 was my regular loadout, and I heard so regularly of ubers hunting in teams with opalo/A204 amps, dishing out such loads of damage on (if I recall the math right) an insane eco of over 7.0 (for those unfamiliar, the Mod Merc and Imk2 in a true ubers hands overage around 4.0+ eco). I always thought it was so funny to go hunting with my opalo and have higher eco than ubers with their Imk2’s and MM’s. Occasionally I’d throw an Eamp15 on the opalo, just to hunt something a little bigger… hell of a repair bill, but man was it fun!

You wonder “oh man when I started I could hunt for a month on $20”… well that was why. Weapons were TOO eco for their level. I could hunt with a delta/dante combo, and my eco/damage was well above what my current eco/damage is for my CURRENT level (without using UL SIB weaponry).

I dislike the amp restriction, but it’s there for a reason, IMO.
The only way I could conceive it being brought back and NOT wrecking the entirety of the eco-community and loot return ratios, is if there is a geometric progression of decay/ammo consumption for “overcharging” the weapons, to compensate. We have tier dmg enhancers already - and more than enough people are willing to pay to increase their damage. What’s another 5~15% decay/ammo cost to those people?

I can understand your frustration. But realize MA, Planet Calypso - no one ever has put a guarantee that MM’s (f.ex.) would remain the best weapon in the game. Realizing that less than a dozen “old time” weapons have retained their market value (imk2, MM being two of them off the top of my head) due to eco/dmg combo, it may well be time they drop to a much more affordable level, due in part to becoming reduced on the hierarchy, and something new take their place, be it L, UL/SIB combo, or regular UL weaponry.

Don’t worry naomi, one problem will fix itself pretty soon (the markup of the mod merc that is so high :))
Let’s face it the old style guns are slowly becoming guns of the past.

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they also had a reasonable amount encouragement from a group of players that didn’t like the nubs could put any amp on an opalo to change it as well.

Yeah, Bring back those Maddox IV with Dante!

So this suggestion actually exacerbates the situation it is trying to address.

if max amp contribution is raised to 100% of weapon base max dam then the slower but higher dam per click gun can still have a larger amp than the lower dam per click gun. In fact, assuming large enough amps exist it can add even bigger amps with even more damage contribution than is available to the low dam per click gun.

Personally I think that if you are smart about the amp you use, then you get better value putting it on a fast but lower damage gun as the presumably good eco amp forms a greater proportion of the overall damage per click => better dpp.

It would raise the overall dps and in response MA would increase hp/regen of mobs, so in the end everyone (except for MA) would lose.

Look what happens around, the better guns we get - the more nerfed become the mobs, the more eco the guns become - the more misses (ah, my bad, mob’s evades) we see and the crappier becomes the loot. It’s a rush to nowhere. MA like a sly genie gladly fulfills all your wishes - with unexpected and unwanted twists.

I agree, I want to hunt.

I can’t afford to hunt anymore.

So having this would mean I can work something out!!

Well, you said it by yourself. The fast guns would benefit too much especially Mod Merc. Sure people would like it but is it balanced - no. If they although remove the limit, I demand them to let me amp my Cannons and Mini-Sweepers :wink:

There’s one reason MA nerfed the amps to 50%. To earn more money. To change it to 100% now would mean they’d effectively lose 50% more than now. And then they’d have to nerf the mobs more regen to compensate. The only way they’d add this would be if by some miracle MA ain’t driven by greed anymore. And the recent steps in the past has shown that is not the case.

If a gun has a lower dam a shot and is faster its accually maximizing youre amp use , making it even more eco compared do a very high dam /shot weapon.

It would also give the owners of the omegaton laser amps a very unfair advantage over the new players (especially now since we not sure , but can assume that laser amps wont drop anymore).

The eco of any omgaton amp is very high compared to other damage dealers in game and some restriction on options to use are defenetly needed (the un restricted amping was one of the reason they got close to bankrupt years back).

The more decay you mention with a104 on a opalo has a tiny flaw.. you get return on the amp decay so MA wont make much of it. fact is you stil be getting 4dpp minimal for the damage of the amp and with that return. So the claim it wil create more decay is a bithollow in my opinion seeing that decay wil be directly tied to a return it gives (How much and if it can be dun eco and/or what % of return it has is totally dif discussion).

In short very bad idear.

I didn’t think much before posting this but isn’t:

fast weapon with 100 DPS + amp 50% = 150 DPS

slow weapon with 100 DPS + amp 50% = 150 DPS

:scratch2:

HK110+overcharged a204 FTW !

Unless your “fast” weapon has too small dmg per shot to fit, say, Dante, on it. That’s what she meant.

Assuming both weapons are maxed won’t you get more misses / evades due to having to fire more often with the fast weapon.

ASI TT-R + Dante maybe ?

Things are good the way they are now, thanks.

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All this is completely incorrect and everything is actually the other way around.

Fast guns have ALLWAYS been better than slow guns because you get more dps out of the amps. The amp adds a fixed ammount of damage which is multiplied by your attack speed, everytime you fire you get your amps +dmg. Amping a mod merc is much much much better than amping a tango (putting a a204 on a mod merc adds more dps than an evil on a ML-35 most likely). And also the faster the gun shoots and the bigger portion of damage that comes from your amp the better since a larger percent of your damage output is done by the amp which has better eco than the gun itself (this also makes fast L guns last longer because every hunt more of your ped is cycled through the repairable amp rather than the L gun). Slow guns suck except for PvP where you need high damage per shot.

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No, as the hit rate and average damage are constants.

EDIT: eh? sure you get more misses if you fire more shots but it doesn’t affect dmg/sec

In this hypothetical situation yes.