This is a great guide but it does not mention anything about the tools needed to get started doing this. Anyone have any idea on what is the best tools to start with are?
[COLOR=rgb(204, 204, 204)]For coloring you use a colorator and for texturizing you use a texturer. You can add a bleacher to both of them - that allows you to bleach colors/textures.
For colors: Ziplex ‘Fashion Line’ Colorator (L)
For textures: Ziplex T100 Texturizer (L)
Bleacher (colors): Ziplex ‘Fashion Line’ Bleacher Addon (L)
Bleacher (textures):Ziplex B101 Material Texture Bleacher (L)
Will edit the first post too ![]()
but there are two bleachers.. one for colors and one for textures ![]()
Ziplex B101 Material Texture Bleacher (L) is the name of the texture one
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True :duh: Edited…thanks for noticing that Leloo ![]()
DO I have to do all the texturing at once?
Can I apply one texture to one field of an item today and then next week apply another texture to ANOTHER field of the same item without losing the first texture?
[COLOR=“Navy”]na, can’t. You have to bleach the first texture first, then can apply new textures. Same applies for colors.
[COLOR=rgb(239, 239, 239)]I just textured a tight shirt with 2 fields of prancer (323 textures on those two fields), leaving one field empty.
Since I was using 323 textures per field and that is supposed to guarantee 100% I was quite surprised to get a result of 100% and 99.8%.
This points towards my suspicions that the fields are somehow connected and what is on one field affects the other fields.
I started thinking of this when I notices more fails when not all fields we being done and more success when all fields were done.
[CENTER][COLOR=rgb(239, 239, 239)][/CENTER]
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[CENTER][COLOR=rgb(239, 239, 239)]https://www.planetcalypsoforum.com/gallery/files/2/1/8/3/3/prancer_112325.jpg[/CENTER]
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So for a quarantined 100% success use 323 textures/paint cans on ALL fields.
Nice guide!
But it seems that the max level for some textures are a bit on the low side in your overview?
You listed lvl 5 to max Hessian for example, but that takes lvl 7.6 to max
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Good observation.
The reason that it says 5 is that the lower level textures are hard to guess since most people are already maxed on them so it was hard to get the info.
Same goes for the rare textures and the high level ones - maxed levels are a good estimation, since for some of the textures are impossible to even test.
As for the other - max level grows with the recommended level, from 1 level at start to 8 levels with high level textures.
Example:
- Svempa XT is level 66 recommended and 73 to max —> same as Morpheus texture - it’s level 66 recommended and maxed at 73
- Vivo UR125 (L) is level 25 recommended and maxed at 30 ----> same as Argonaut texture.
As you can see all Sib items have the same recommended and maxed levels and textures and colors follow that pattern.
If you are sure that the max lv for Hessian is 7.6 I will update the chart, but its is such a low lv texture, that it really doesn’t matter.
The chart is more meant for medium to higher level textures.
Yes, I’m sure about that one. I recently maxxed it ![]()
If you’d like I can post the exact max levels for the lower textures as I reach them.
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Ya for sure
Will update once we have all the exact numbers ![]()
[COLOR=“navy”]Updated first post with Customizing Vehicles (L items).
Stickied. Great work ![]()
[COLOR=“navy”]Woohoo
Thanks Hanne.
texturing max levels
Hey, small update: Trutun takes lvl 8 to max.
Based on the max levels for colors, for the lower level textures the formula seems to be max lvl = 1,1*rec. lvl +2.5
It works fine up to green (lvl 8 rec), the rest of the coloring levels I cannot personally confirm yet. But brown has been confirmed to max at lvl 19 before… in which case up to lvl 15 rec. could be predicted.
(It does not hold up with the max levels listed atm for purple & dark steel blue, but they seem like estimates)
I wish there was more reliable/accurate info out there on when items are maxxed out. Would make it a lot easier to determine the exact formula’s. But for low lvl textures the following should be accurate (or at least a lot closer to the actual max levels):
Brukite: 2.5
Large Striped Cotton: 2.5
Nissit: 3.6
Denim: 3.8
Kaldon: 4.7
Midastree: 4.7
Flannel: 5.0
Rutol: 5.8
Fine Hessian: 6.4
Sopur: 6.9
Hessian: 7.6*
Trutun: 8.0*
Tight Knitted Wool: 8.9* >> 8.87 to be exact
Ribbed Velvet: 10.1* >> 10.112 to be exact
Stinktree: 11.3*
(the numbers below could be off a bit due to insufficient/incorrect data in the level range):
Large Ribbed Wool: 11.4* >> 11.39 to be exact
Large Woven Cotton: 12.7* >> 12.65 to be exact (I predicted 12.6, but MA rounds down and it didn’t unlock untill lvl 9.23, so the formula did work)
Generic Leather: 13.5
Evenweave Cotton: 13.9
Velvet: 15.2
Turp: 15.3
Firn: 17.9
Cbase Plastic: 19.0
Coarse Frieze: 19.0
Soft Leather: 19.0
I’ll just update this post with * behind the textures when I’ve really confirmed them. I’m skilling up slowly but steadily =)
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Tnx for the info
Will update the table over the weekend.
[COLOR=“navy”]Updated guide and updated maxed levels for textures.
This one is really really helpful, Summer!
Thank you
Thanks
Thanks, it help me a lot with starting my business.
Regards,
Ry
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Thanks
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