Team Hunting Poll

i am curious to hear how other hunters are setting the options for team hunts.

so, select your most used options…tell us why if you’d like!

if its a big team ( 4+ ) then I usually have damage decides money, and queue for items. :silly2:

Damage decides for both but sometimes queue for items. I wish the damn game just split up stackables… you can end up ripping people off too often if you do more damage and then I start feeling bad. :frowning:

im a fan of damage decides items and cash is split equal.

I’m not too thrilled the others, I know someone who looted a tp chip when they were rare and the guy wouldn’t hand it over after the hunt.
I guess it depends on how much you trust the people you are hunting with

Its all a matter of situation.
If Im hunting with noobs, its all items for me, and money after damage.
If I hunt with a somewhat equal leveled player, its queue, and damage determins money. I dont hunt in team with people I dont trust. If we by any chance wouldt get something valuable, he could just take off with it all if he’s the one who gets it.

And when hunting heavies, like araneatrox, LEader takes all items, and equal on money.

I usually go for money determined by dmg, and random items :slight_smile:

Dmg determines and leader takes all (split after hunt) :girl:

Queue or Dmg determites order and Dmg Determites money usually.

Split items after hunt offcourse, tho.

Depending on who I team up with. If one of us deals alot more dmg then random items and money determines. Most of the times just Equal money.

[QUOTE=Lilla My]
Dmg determines and leader takes all (split after hunt) :girl:
[/QUOTE]

good girl :girl:

exactly same for me, I would never hunt in another way.

Random or queue often. I only hunt with a few ppl in team regularly, so we trust each other enough that if one of us gets something great we will split it afterwards :girl:

[QUOTE=Lilla My]
Dmg determines and leader takes all (split after hunt) :girl:
[/QUOTE]

Exactly the same here :slight_smile:

DD
:evilking:

depends.. if it’s hunting with a friend, then it’s equal money, queue loot..

if i’m solo teaming with a noob to help them out ( i team with a noob and go off hunting easy game while they sweat or something.. ), then it’s leader takes all loot and equal cash.. that way i get the goods for my troubles, and they get a few peds for free.. ( once the total reaches 5 peds i disband the team… nice guy aren’t I? :silly2: )

I usualy 99% of the time preffer to hunt solo. On an occasion I hunt with a friend.

leader takes all and money equal…items split at end of hunt…always has been that way for me since they started offering the option…

I’m a soloer too, but when i do hunt in team it’s dmg determins thingie :slight_smile:

doesnt the leader take all prevent any other items but just to leader…now when i team and its random or que then i see one person get hide next get armor and a 3rd get wool or something…i think buy it going all to one person you loose out on some loot…thats just my thought. Even on globals and hofs I see it better for the loot distibuted seems more than just 1 or 2 items to that person …seems like every one gets something.

SOC Hunts

Leader takes all

&

Damage decides money

When you loot items…we work out and split on once sold

Any items above a certain amount is auctioned and TT+ is split

Some Thoughts about Team Hunting

From my Expiriences it feels like you lose Effeciency when Hunting with a Team.

For Example: When i go Hunting Solo i aim Carefully making sure i hit and finishing off the Animal with a LowCost Weapon to prevent Overkill Hits on mobs with a few % Health left.

Hunting in Team seems totally Different. Especially when Damage Decides Loot everyone forget about Effeciency and hit as Fast and Hard als Possible. This causes in Missing a Lot of Shoots and 3 Axe Hunters making a Swing on a Young Combibo with 1% Health left because everyone is too Lazy to change to Jester D1 make MA smile :slight_smile: 3 Axe Swings around 17.5 pec 1 Jester Shoot around 2.03 pec. That for 10000 Mobs … g

Team Hunts with Random Persons are Fun, they good for Interaction making new Friends and Socialize BUT they arn’t Profitable :slight_smile:

On the Other Side its Different when Teaming for Bigger Animals you can not Kill allone. The Effeciency Waste sinks. But you can Hunt for Hours always do the Most Dmg on Mobs and getting crap Loot. You went afk for 1 Min and when you come back you missed the HOF.

A Fair Rule would be everyone buy Same Ammount of Ammo and Hunting untill Everyones Ammo is gone. After that Loot collected by Team Leader is given out equal to the Team Members. If theres something Valuable that cant Split
its asked if someone want it for the Average Marked Price subtracted by his % Ownage of the Item in the Team. He get the Item pays the others out.

This need a Lot of Thrust in your Team Leader but its the most Fair Thing in my Eys. Also when the Pressure of Dealing most Damage taken from the Team and everyone knows he get his Part of Loot and he Spend the Same costs the Effeciency will raise. It wont bad to Talk about Roles in the Hunt (Damage Dealer, who is the Finisher and so go on.)

So Dmg Decides for Random Teams who just up for the Fun of it.
Leader Takes all / Monney Equal for while everyone have the Same ammount of Ammo, for Teams with Friends and Persons i Thrust.