Standard Plates Crafting Results (no reply pls)

!!![COLOR=“Red”]PLEASE HELP ME MAKE THIS THREAD EASIER FOR OTHERS TO USE BY NOT REPLYING IN THIS THREAD!!!

Please post any questions, comments, suggestions, or requests for the results of other crafting combinations to the link below.

[COLOR=“Blue”][B]Standard Plates Results (reply thread)[/B]


So, have you ever got yourself in a bidding war over a rare or high quality rated BP or one you just really just wanted RIGHT NOW? And then, once you finally won did you wonder if now you’ve wasted all your PED and are going to regret buying this possibly useless thing only to fill another gap in your Component Book?

Well I got in a brawl last night and finally won a Standard Plate IV BP with a QR of 90.7 and the following is a couple runs I made with it.

So here’s what happened…

1 Like

Standard Plates Crafting Results (Round 1)

[COLOR=“Blue”]Standard Plates BP @ 90.7qr
[COLOR=“Purple”]Starting Skills:
Metallurgy = 22
Manufacture Metal = 59
Engineering = 833
Intelligence = 24
Quality/Condition Bar = All the way Left

[COLOR=“purple”]1000 Clicks COST:
1000 Belkar = [COLOR=“red”]60ped TT, [COLOR=“red”]69.6ped MU @ 116%
2000 Oil = [COLOR=“red”]40ped TT, [COLOR=“red”]42.4ped MU @ 106%
Total = [COLOR=“Red”]112ped spent

[COLOR=“purple”]1000 Clicks MATERIAL GAINS:
Metal residue = 3304 = [COLOR=“SeaGreen”]33.04TT = [COLOR=“SeaGreen”]36.01MU @ 109%
EnMatt residue = 1495 = [COLOR=“SeaGreen”]14.95TT = [COLOR=“SeaGreen”]15.99MU @ 107%
Standard Plates = 4475 = [COLOR=“SeaGreen”]57.28TT = [COLOR=“SeaGreen”]72.75MU @ 127%
Oil = 276 = [COLOR=“SeaGreen”]5.52TT = [COLOR=“SeaGreen”]5.85MU @ 106%
Belkar = 0
[COLOR=“purple”]TOTAL MU VALUE: [COLOR=“SeaGreen”]132.4ped

[COLOR=“purple”]1000 Clicks BP LOOTS:
Heavy Duty Seals VII BP
Solar 12V Gel Batteries VI BP

[COLOR=“purple”]1000 Clicks SKILL GAINS:
Metallurgy = 36
Manufacture Metal = 73
Engineering = 26
Intelligence = 1

[COLOR=“purple”]1000 Clicks NET PROFIT (excluding bp and skill ped value):
[COLOR=“SeaGreen”]20.40ped

[COLOR=“Red”](MU values represent actual purchase and sales MU where relevant, NOT suggested MU)

Standard Plates Crafting Results (Round 2)

[COLOR=“Blue”]Standard Plates BP @ 92.6qr
[COLOR=“Purple”]Starting Skills:
Metallurgy = 58
Manufacture Metal = 136
Engineering = 859
Intelligence = 25
Quality/Condition Bar = All the way Left

[COLOR=“purple”]1000 Clicks COST:
1000 Belkar = [COLOR=“red”]60ped TT, [COLOR=“red”]69.6ped MU @ 116%
2000 Oil = [COLOR=“red”]40ped TT, [COLOR=“red”]42.4ped MU @ 106%
Total = [COLOR=“Red”]112ped spent

[COLOR=“purple”]1000 Clicks MATERIAL GAINS:
Metal residue = 1656 = [COLOR=“SeaGreen”]16.56TT = [COLOR=“SeaGreen”]18.05MU @ 109%
EnMatt residue = 1034 = [COLOR=“SeaGreen”]10.34TT = [COLOR=“SeaGreen”]11.06MU @ 107%
Standard Plates = 4422 = [COLOR=“SeaGreen”]56.60TT = [COLOR=“SeaGreen”]71.88MU @ 127%
Oil = 361 = [COLOR=“SeaGreen”]7.22TT = [COLOR=“SeaGreen”]7.65MU @ 106%
Belkar = 0
[COLOR=“purple”]TOTAL MU VALUE: [COLOR=“SeaGreen”]108.64ped

[COLOR=“purple”]1000 Clicks BP LOOTS:
Standard Intelligence Module III BP
Solar 8V Gel Batteries V BP

[COLOR=“purple”]1000 Clicks SKILL GAINS:
Metallurgy = 26
Manufacture Metal = 71
Engineering = 36
Intelligence = 0

[COLOR=“purple”]1000 Clicks NET PROFIT (excluding bp and skill ped value):
[COLOR=“Red”]-3.36ped

[COLOR=“Red”](MU values represent actual purchase and sales MU where relevant, NOT suggested MU)

Standard Plates Crafting Results (Round 3)

I shifted the Quality/Condition Bar all the way right on this run.

[COLOR=“Blue”]Standard Plates BP @ 93.5qr
[COLOR=“Purple”]Starting Skills:
Metallurgy = 125
Manufacture Metal = 278
Engineering = 938
Intelligence = 25
Quality/Condition Bar = All the way [COLOR=“Red”]Right

[COLOR=“purple”]1000 Clicks COST:
1000 Belkar = [COLOR=“red”]60ped TT, [COLOR=“red”]69.6ped MU @ 116%
2000 Oil = [COLOR=“red”]40ped TT, [COLOR=“red”]42.4ped MU @ 106%
Total = [COLOR=“Red”]112ped spent

[COLOR=“purple”]1000 Clicks MATERIAL GAINS:
Metal residue = 1955 = [COLOR=“SeaGreen”]19.55TT = [COLOR=“SeaGreen”]21.31MU @ 109%
EnMatt residue = 1653 = [COLOR=“SeaGreen”]16.53TT = [COLOR=“SeaGreen”]17.69MU @ 107%
Standard Plates = 2422 = [COLOR=“SeaGreen”]31.00TT = [COLOR=“SeaGreen”]39.37MU @ 127%
Oil = 220 = [COLOR=“SeaGreen”]4.40TT = [COLOR=“SeaGreen”]4.66MU @ 106%
Belkar = 62 = [COLOR=“SeaGreen”]3.72TT = [COLOR=“SeaGreen”]4.32MU @ 116%
[COLOR=“purple”]TOTAL MU VALUE: [COLOR=“SeaGreen”]87.35ped

[COLOR=“purple”]1000 Clicks BP LOOTS:
Basic Power System II BP
Reinforced Bearings VIII BP

[COLOR=“purple”]1000 Clicks SKILL GAINS:
Metallurgy = 14
Manufacture Metal = 25
Engineering = 10
Intelligence = 0

[COLOR=“purple”]1000 Clicks NET PROFIT (excluding bp and skill ped value):
[COLOR=“Red”]-24.65ped

[COLOR=“Red”](MU values represent actual purchase and sales MU where relevant, NOT suggested MU)

Standard Plates Crafting Results (Round 4)

I shifted the Quality/Condition Bar back all the way left on this run and for the remainder.

[COLOR=“Blue”]Standard Plates BP @ 94.7qr
[COLOR=“Purple”]Starting Skills:
Metallurgy = 139
Manufacture Metal = 303
Engineering = 948
Intelligence = 25
Quality/Condition Bar = All the way [COLOR=“SeaGreen”]Left

[COLOR=“purple”]1000 Clicks COST:
1000 Belkar = [COLOR=“red”]60ped TT, [COLOR=“red”]69.6ped MU @ 116%
2000 Oil = [COLOR=“red”]40ped TT, [COLOR=“red”]42.4ped MU @ 106%
Total = [COLOR=“Red”]112ped spent

[COLOR=“purple”]1000 Clicks MATERIAL GAINS:
Metal residue = 1616 = [COLOR=“SeaGreen”]16.16TT = [COLOR=“SeaGreen”]17.61MU @ 109%
EnMatt residue = 1656 = [COLOR=“SeaGreen”]16.56TT = [COLOR=“SeaGreen”]17.72MU @ 107%
Standard Plates = 4260 = [COLOR=“SeaGreen”]54.52TT = [COLOR=“SeaGreen”]69.24MU @ 127%
Oil = 274 = [COLOR=“SeaGreen”]5.48TT = [COLOR=“SeaGreen”]5.81MU @ 106%

[COLOR=“purple”]TOTAL MU VALUE: [COLOR=“SeaGreen”]110.38ped

[COLOR=“purple”]1000 Clicks BP LOOTS:
Standard Hinge III BP
Simple II Conductors IV BP

[COLOR=“purple”]1000 Clicks SKILL GAINS:
Metallurgy = 20
Manufacture Metal = 22
Engineering = 7
Intelligence = 0

[COLOR=“purple”]1000 Clicks NET PROFIT (excluding bp and skill ped value):
[COLOR=“Red”]-1.62ped

[COLOR=“Red”](MU values represent actual purchase and sales MU where relevant, NOT suggested MU)

Standard Plates Crafting Results (Round 5)

[COLOR=“Blue”]Standard Plates BP @ 95.4qr
[COLOR=“Purple”]Starting Skills:
Metallurgy = 179
Manufacture Metal = 364
Engineering = 967
Intelligence = 25
Quality/Condition Bar = All the way [COLOR=“SeaGreen”]Left

[COLOR=“purple”]1000 Clicks COST:
1000 Belkar = [COLOR=“red”]60ped TT, [COLOR=“red”]69.6ped MU @ 116%
2000 Oil = [COLOR=“red”]40ped TT, [COLOR=“red”]42.4ped MU @ 106%
Total = [COLOR=“Red”]112ped spent

[COLOR=“purple”]1000 Clicks MATERIAL GAINS:
Metal residue = 2017 = [COLOR=“SeaGreen”]20.17TT = [COLOR=“SeaGreen”]21.98MU @ 109%
EnMatt residue = 1654 = [COLOR=“SeaGreen”]16.54TT = [COLOR=“SeaGreen”]17.70MU @ 107%
Standard Plates = 4022 = [COLOR=“SeaGreen”]51.48TT = [COLOR=“SeaGreen”]65.38MU @ 127%
Oil = 262 = [COLOR=“SeaGreen”]5.24TT = [COLOR=“SeaGreen”]5.55MU @ 106%

[COLOR=“purple”]TOTAL MU VALUE: [COLOR=“SeaGreen”]110.61ped

[COLOR=“purple”]1000 Clicks BP LOOTS:
Heavy Duty Filter VII BP
Heavy Duty Filter VII BP

[COLOR=“purple”]1000 Clicks SKILL GAINS:
Metallurgy = 11
Manufacture Metal = 24
Engineering = 6
Intelligence = 0

[COLOR=“purple”]1000 Clicks NET PROFIT (excluding bp and skill ped value):
[COLOR=“Red”]-1.39ped

[COLOR=“Red”](MU values represent actual purchase and sales MU where relevant, NOT suggested MU)

Standard Plates Crafting Results (Round 6)

[COLOR=“Blue”]Standard Plates BP @ 96.3qr
[COLOR=“Purple”]Starting Skills:
Metallurgy = 190
Manufacture Metal = 388
Engineering = 973
Intelligence = 25
Quality/Condition Bar = All the way [COLOR=“SeaGreen”]Left

[COLOR=“purple”]1000 Clicks COST:
1000 Belkar = [COLOR=“red”]60ped TT, [COLOR=“red”]69.6ped MU @ 116%
2000 Oil = [COLOR=“red”]40ped TT, [COLOR=“red”]42.4ped MU @ 106%
Total = [COLOR=“Red”]112ped spent

[COLOR=“purple”]1000 Clicks MATERIAL GAINS:
Metal residue = 1388 = [COLOR=“SeaGreen”]13.88TT = [COLOR=“SeaGreen”]15.13MU @ 109%
EnMatt residue = 694 = [COLOR=“SeaGreen”]6.94TT = [COLOR=“SeaGreen”]7.43MU @ 107%
Standard Plates = 4089 = [COLOR=“SeaGreen”]52.34TT = [COLOR=“SeaGreen”]66.47MU @ 127%
Oil = 267 = [COLOR=“SeaGreen”]5.34TT = [COLOR=“SeaGreen”]5.66MU @ 106%

[COLOR=“purple”]TOTAL MU VALUE: [COLOR=“SeaGreen”]94.69ped

[COLOR=“purple”]1000 Clicks BP LOOTS:
Basic Structure II BP

[COLOR=“purple”]1000 Clicks SKILL GAINS:
Metallurgy = 10
Manufacture Metal = 15
Engineering = 7
Intelligence = 0

[COLOR=“purple”]1000 Clicks NET PROFIT (excluding bp and skill ped value):
[COLOR=“Red”]-17.31ped

[COLOR=“Red”](MU values represent actual purchase and sales MU where relevant, NOT suggested MU)

Standard Plates Crafting Results (Round 7) Final

As the benefits of continuing have diminished so has this thread. This final post contains the results.

[COLOR=“Blue”]Standard Plates BP @ 96.9qr
Quality/Condition Bar = All the way [COLOR=“SeaGreen”]Left

[COLOR=“purple”]1000 Clicks COST:
1000 Belkar = [COLOR=“red”]60ped TT, [COLOR=“red”]69.6ped MU @ 116%
2000 Oil = [COLOR=“red”]40ped TT, [COLOR=“red”]42.4ped MU @ 106%
Total = [COLOR=“Red”]112ped spent

[COLOR=“purple”]1000 Clicks MATERIAL GAINS:
Metal residue = 863
EnMatt residue = 778
Standard Plates = 3801
Oil = 270

[COLOR=“purple”]1000 Clicks BP LOOTS:
Basic Relays I BP

[COLOR=“Red”](MU values represent actual purchase and sales MU where relevant, NOT suggested MU)

Thank you for following along with this journey. Hopefully the information will be useful to future crafters.

Standard Plates Crafting Results (Followup)

After all of this standard plate grinding my blueprint achieved a 100qr. Having become disallusioned with the item having not received any global sensation, I loaned it to a friend to learn with. Wouldn’t you know that in about 20 minutes he globaled off the thing :eek: !!

Anyway, I do plan to begin a similar thread on an alternate blueprint. I am taking suggestions, so if anyone has something they would like to see please let me know.

Happy Crafting

i guess we can reply now :wink:

so you lost about 30ped in 7x112 ped turnover, that is quite stable for the “gambling profession”. maybe try next with a sib bp of the same level?

that would be an interesting test …:cool:

Indeed. I have much cause to fear the sib bps costs. But i think if I find one that has a QR similar to the plates it might not hurt as bad as building a 1qr sib bp. Any ideas on a specific bp? My profession levels are:

Mechanical Engineer = 11
Metal Engineer = 11
Attachment Engineer = 10.5 (would rather do component research than attachment :eek:)
Electronics = 10.3

1 Like

Would recommend Springs I, low MU for materials and a bit MU for the final product. Also good to have a high QR BP because you will need them to make Springs II.
Would not recommend any SiB BP which you just unlocked, way to high initial losses.

Do you think a 44qr springs bp would be high enough to begin testing or should I seek the 75-90qr range?

You should already have a quite high CoS on it because of your skills, still if you can find a higher QR one for a reasonable price it would save you a few PEDs in the long run. From my exprience qith a QR above 75 it might pay-off a bit better to experiment with the condition bar a bit, below that one might get only more ressidue (which from Simple Plastic Springs I has almost no MU at all).

hmm, that seems like it did quite well.

I’m interested to see your next runs.
GL

gathering materials for a 1000 click test on 44qr simple I springs now (much more expensive of a test than plates :slight_smile: . If you want to donate I would appreciate it. Otherwise I’ll be buying animal eye and muscle oil from this little Weapon ACU in PA auction house.

I will begin the Springs threads once I gather enough for the first run.

Thank you,