In order to streamline space traveling. These are ideas which MA should consider.
Allowing spaceship to land at landing pads that are located at towns all around calyspo. This would allow for faster travels and less disgruntled customers. OR Add TPs to all hangar locations which would accomplish a similar goal. I prefer the landing pads though because of new players not having access to all towns to begin with.
(stolen from nicole) Allow for more passengers per ship. If anyone has seen the ships in Billy’s Spaceship Afterworld. The ships there are all passenger ships with 2 rows of seats on each side. That could accomodate many ppl and reduce costs. Perhaps MA could let people refit their ships to either be fighter ships, which they are now or pure cargo/transport ships.
I think these ideas would reduce the overall costs of transport and would make people happier overall due to more options and accesibility.
[QUOTE=burnsey]
In order to streamline space traveling. These are ideas which MA should consider.
Allowing spaceship to land at landing pads that are located at towns all around calyspo. This would allow for faster travels and less disgruntled customers. OR Add TPs to all hangar locations which would accomplish a similar goal. I prefer the landing pads though because of new players not having access to all towns to begin with.
(stolen from nicole) Allow for more passengers per ship. If anyone has seen the ships in Billy’s Spaceship Afterworld. The ships there are all passenger ships with 2 rows of seats on each side. That could accomodate many ppl and reduce costs. Perhaps MA could let people refit their ships to either be fighter ships, which they are now or pure cargo/transport ships.
I think these ideas would reduce the overall costs of transport and would
make people happier overall due to more options and accesibility.
[/QUOTE]
Those are more then just wishes teleporters and beeing able to “refit” is something that needs to be implented asap imho.
And if i my add 1 more idea.
Make it so that hangar owners can set a message with info on price etc, just like landowners can when u enter there land area.
Make it so that hangar owners can set a message with info on price etc, just like landowners can when u enter there land area.
[/QUOTE]
Price + schedule info could be in common terminals near landing pads at cities.
One could browse next departures and prices and book flights.
That way pilots would not need to wait aside their ships at landpads.
Part of the game is that not all places are easy to access.
So if a hangarowner wants a tp, he should pay for it dearly.
A faraway hangar has been cheap since it is far away. And so be it.
I love the idea of utilizing the landing pads around the planet. I think it would be cool to see a ship landing and ones getting on for their trip. It would also give newer players something to actually see on something that they can do with working hard in the game.
[QUOTE=Ishkode Kaikaik]
I love the idea of utilizing the landing pads around the planet. I think it would be cool to see a ship landing and ones getting on for their trip. It would also give newer players something to actually see on something that they can do with working hard in the game.
[/QUOTE]
You just gave me an idea of another service that Hangar owners could provide. Since it is so hard for newbs nowadays to get all the tps. If hangars could fly from one to another it they could take noobs too, it probably wouldn’t cost that much since it’s not all the way out to space.
flieing to landing pads>space, landing pads>landing pads: YES PLEASE!
terminals with info placed: YES PLEASE!
TP’s at hangars: maybe the ones that are far away from town, like those at corinth south beach…its no need to do it at argus orso…
More people per ship = cargo ship / 4 people + pilot = fighter : YES PLEASE!
the last one, it would make more advanced space already. because, when space opens up more, and you can actually fly yourself in space and fight in space, some people will need protection…and some people will want to fight!
One thing that I think would really improve the game a lot would be a dynamic flight model for the ships. Able to fly any where. Have some ships piloted by AI to bring in the new colonists to the planet, nothing like entering the atmostsphere then going down low over the landscape as it approaches Port Atlanis, or other cities with landing pads. Ships owned by players already transports people to the asteroid and Crystal Palace, in an autopilot type mode. Nothing test skills more then trying to dock a ship to a space station manually.
Or how about as Burnsey as mentioned being able to fly to other hangers. But I think with a dynamic flight model. They should be able to fly anywhere and land anywhere. Rescue missions to get new people out of out posts, instead of them being stuck there for days until someone who can take on an atrox happens by. Not that I don’t like having to go and rescue some. But it would expand the use of the ships, and get the newer people to experience being in a ship.
Kjetil in his thread was saying about getting the new people to communicate more with the experienced people. Well what more can being rescued by a ship pilot would open the new people up?
example: A couple noobs from their wandering about south of Fort Argus gets ripped apart by a Ambulimax and they revive at that outpost in the mountainds to the SW of Argus. Right now they would be trapped there for hours or days just waiting for someone with more experience to go by there.
A ship flies over and lands in the clearing near the outpost. The Pilot explains to them on how to get in the ship. Then they fly off to lets say Port Atlantis. Instead of the usual colonist Ship coming in for a landing its a player owned ship. Think of the reaction of the other noobs new to the game when they see other noobs exiting the ship and thanking the pilot for rescuing them.
Somekind of autopilot system between Calypso - CD - CP, so the pilot doesn’t
have to be present. Automatic ticket sales device in the ship, when all seats
are full → ship goes. Hangar owner could manage the route which ship is flying,
like between Calypso and ClubNeverdie (and ofc somekind of remote repair/refuel
system should be implemented, so if the ship is in space and owner in Calypso,
the owner should be able repair and refuel the ship when needed).
And ofc that Pad to Pad flying with pilot. Pads should have parking meters so they
can’t be used as display stands for one ship…
Make the HUD show the names of the passengers seated.
Remove the sitting bug whenre you are suddenly thrown out of the ship after you sit down.
Make the friends list longer and highlight the friends currently located in the hangar (sooo annoying atm. to locate the right friends in the friends list when adding to the guest list).
Fix the bug where the ship takes off without all passengers or even the pilot.
Mark the ship on the minimap when located on a spacestation - and make the hangar deed show the ship location too.
Make it possible to send ship location automatically to friends.
Instead of modifying the friendship list I would have a new concept,
“business cards”. To get a flight, one would handle the businesscards
of players and select the crew that way. There would not be any
guestlist of the ship anymore. Friendship list would be for “friends” only,
and addition to that list has to be agreed on trading-like session.
Businesscards could be given even when the other party is absent,
e.g. adding them to a bulleting board, they would be the key to the
postal system and auction functions too. There should be some sort
of commonality to events management and passenger management.