Skills. Some problems with skills. :(

Test regarding skill gains.

Armor: Nemesis
Weapon: Mann Mph
FAP : No FAP used

Test1 Mob : Atrox Mature x 3
Test2 Mob : Atrox Young x 4

Protected by Nemesis, I’ve killed some troxes with ONLY the Mann Mph, I was only shooting, no healing or some other activity.

Atrox Mature 1: 20 skills
Atrox Mature 2:  4 skills (surprise????)
Atrox Mature 3:  6 skills 

Found myself surounded by 5 troxes and died...
New tests...

Atrox Young  1: 23 skills
Atrox Young  2:  5 skills (deja vu ????)
Atrox Young  3:  8 skills 

So, to quote someone from my society: MA knows you are skilling… :wink:
First mob gives you lots of skills. But the second mob won’t give you much. Is this an anti-skilling shit or what???

1 Like

I’d advise you conduct more detailed tests, and conduct more of them to get a better average before you go making claims like that. True, the data does look revealing, but it will carry more weight with the community if you go into more depth :slight_smile:

Usually skills don’t come on a regular flow…there are some “bonuses” you get from time to time, and NO, you don’t have to get “skill bonus” on the weapon…

The main ideea: Skill gaining varies!!

Sharyn of the Templars.

Sharyn, you don’t get it… :rolleyes:

P.S. I know that skills doesn’t come in regular flow.

I hear if you want to skill or better put hunt with an gun like an mann mph you need to have an amp on it, you will get better skills. Just an tip :slight_smile:

try like an 101 no additional ammo burn or something nicer like an 105/106

yep I agree with Nicole, saw that on Opalo. With - without amp, makes some difference in skilling.

i think is sinusoidal, to prevent an unfair advantage in skilling mann versus daikiba.

also, Arise, maybe ur skills are too high;)

and welcome back!:slight_smile:

I get what your meaning Arise but, i find it similar no matter what weapon I use, one mob will give good skills then i might be 3 - 5 mobs later before the next bonus.

skills are definatley very varibale these days.