new players starting out are going to sweat
almost nothing with profit is made with large amounts of sweat out side of the portable repair and tt bps
high level hunters use alot of pills
so i suggest a series of craftable buff pills to bridge that gap
the blueprints would be levels 1-3 component blueprints and use 100,200,300 sweat respectively and 1-2 ped of nano cubes https://i.imgur.com/77XnhwZ.png
if your average player used any one of those pills per day that would average of 500 sweat per successful pill
with 1000 active pill consumers that would be a 500k unit increase in sweat demand per day
with 500 sweat gathered per hour it that would be 1,000 irl required hours just to meet that minimum case demand
i feel this would triple or quadruple sweat prices in a good way while simultanously decreasing time to sell
sweat goes from people trying and failing to sell at 1.5 ped per k to 4.5 ped per k easily
Strongboxes and Tokens were not the best idea anyways.(For MA great, they created another gambling aspect so ppl deposit due to rings, but for overall economy of game there were better options). Instead they could have created a cooking proffesion that needs materials to “craft/cook” the individual buffs. And the rings just could have been in the loot (like items were in the past and people hunted to get them).
Yeah it did feel a bit like a money grab and maybe it was. But as of today there is decent MU inside the boxes which encourages to deposit that way. But apart from boxes it is tokens and AI rewards too.
They could still add a cooking profession although a sweat-soup doesn’t sound that delicious. Just create new effects or make them stackable. I think the most fair way is to create a demand with new stuff.