Words from Marco Behrmann,
Director of Community Relations
2005-11-29
Hello all! 2005 has been a great year for Project Entropia and MindArk PE AB. 2006 looks even better! There are so many exciting things we have in stock for next year:
The team expands. The expansion from 2005 continues, with experienced new staff members coming, in every area of the company from programming, marketing, support and graphics. I really look forward to the massive increase to the graphics department, which will be almost tripled in size.
I wonder what the focus will be?
I have just learned that in my other game socities have shared storage. Based on your ranking you have access to different banks in that storage. So, a new society member has access only to 1 bank of storage - a long time member has access to 4 banks of storage.
In my other game running speed has just been increased. Will this issue be revisited? Wasnāt we told that slowing the running speed will reduce lag? Has lag been reduced? How can one game increase running speed without affected lag while another one canāt?
Will crafting be reworked? Can we have something that is more than drag-drop-and click? Why is hunting so involved while crafting has no intellectual component to it? Why is it possible for crafters to play the game and skill craft and not pay for decay? No hunter can exist without decay. No miner can exist without decay. Why can a crafter?
With the additional staff can the withdraw process be streamlined? I donāt want to hear this āsecureā stuff. Many other online games and casinos make it possible to have your money in 3-5 days. Why should PE be different?
Can the new codewriters add code that will tell the hunter when there is a āmissed shot.ā This will help to know if lag is affecting hunting in a given area.
How about a few very simple quests from those NPCās that are standing around doing nothing? Maybe the NPC at Billyās can say, āI wish I had the time to explore but alas I must watch the ring. If you visit all the teleporters in this world and return to me and share your experiences I will reward you with one level in agility.ā This type of very simple quest can really add to the experience of the new player.
Day/Night/Weather?
Knock me off my feet with something. Add some content to PE that no one has thought of before. Add a karma system - where every time you kill a player you get negative karma. Every time you heal someone you get positive karma. Make karma affect the type of item looted. Make it so the avatar ages. Earthquakes. Global Disasters. Do something that no one has done before.
Now I am no stranger to neg rep but I donāt care about social control. Some will say that Iām whining but what is more true is that Iām simply not a fan boy. These are real issues that needs to be addressed. Will MA focus on advertising, marketing, and graphics or will they look at the actually game-play issues and address those?
You vote with your PEDs.