I’ve been thinking about the history of Project Entropia lately, and how it seems a lot of the changes that MindArk make do not go over too well with the community - for example, the reduction of all avatar speeds and the addition of the ‘This creature did not carry any loot’ message. Many players were highly opposed to changes such as these and protested them accrdingly. However, keeping the game updated seems to be a priority for MindArk, and they have done so.
When Version Updates are implemented, the focus seems to be on new content - occasionally a bug will be fixed, but that information will appear further down the list from the new content. Players like new content. However…
When Project Entropia was started, it was clearly dependant (and still is) on a stable economy. The weapons, armours, items, and tools created at the beginning of the game served as the backbone of the Project Entropia economy through decay and repair. Thus, the stable economy of the past depended on the items of the past.
MindArk introduced new items - however, it would be impossible for them to introduce items that were superior to the ones that existed. Why? Because the economy would be disrupted. So they didn’t. The universe of Project Entropia is full of these ineffective items - take a look at crafted weaponry and how much it tends to decay.
Eventually, however, MindArk did begin to introduce items that were better than the previous ones. We acquired things like Pixie, Goblin, and Rascal armour. Things like the RepEdge Battle Axe 1x0. How did they introduce these things, which are now almost universally used for skilling (and thus by thousands of players) without disrupting the stability of the economy?
They had to make sacrifices. Thus, we were introduced to slower avatars, resulting in more armour and FAP decay, and less frequent loots. These new, effecient items could not exist in tandem with the economy if there were no changes made.
And thus MindArk have created a balance. New, more efficient items are introduced only if they can be supported by a change in the game’s structure or a new source of income for MindArk.
So, if you ever feel like you’re being cheated after a new VU, keep in mind that MindArk hasn’t made any big mistakes - in fact, they’ve pulled off the economy thing so ingeniously that we don’t even realize how they’re keeping it alive. But they are. And that’s the key.