Open letter to MindArk: Fix Entropia Universe

My guy, my only purposes in this game are as follows: gamble, make friends and sustain those friendships, skill my avatar until there is no more skill to get, enjoy the thrill of such a vast and diverse universe. I was never here for the profit, hence I don’t care about where MU goes. ?

Good points from OP. I have much more to add but first I will finish up my withdrawals ?

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What I do and what I know are different things, and this goes for everyone. Non are their work, it’s all about capacity of understanding
things that matter.
If we turn it around, everyone doing mistakes in code, graphics and so on are all working professionaly, for me it just shows one
should never make conclusions just based on what people do at their work.
As a hobby I can mention I used to create 3D, playing around with different game dev tools like Unreal, CE2Editor, Unity and
also creating maps for e.g Battlefield 1942 and others games in that series. 1942 was most fun though.

Luckily I have relatives and friends who work professionaly with game dev so when I don’t know something about certain
topics or details I annoy them with my questions. :smiley:
So when you say it’s 100% possible to find them I wonder what knowledge, and more importantly understanding do you have
about this?
You obviously don’t know what som game devs comes up with in their research department, they create their own bots and so on
just to be able to detect others. So the 100% certainty can be ditched from a general p.o.v imo, in specific it could be different though.

I agree with you on the Aakas part but I completely disagree with you regarding the rules. Would you apply the same logic to !!! and murder in real life? Instead of having punishments, let’s make it more logistically difficult for the rapist and/or murderer to commit the crimes?

When I talk about punishments in solutions its about things like limit time to play, limit skillgain and so on.
Solutions should be to have a game play that forces you to be active, where bots will have it really hard time to do the job.
Sadly when there is a potential to get RL money from something same type of individuals shows up, only looking
for personal gains and low insterest in the product itself.

Please don’t use that narcissistic bullshit tactic to try give more power in your answer, thats just an illusion that works in your head.
For me that have study narcissism enough that just made me red flag you as person that might have these traits when using rapists
and murderers as an analogy.
You used another tactic earlier also, when you said its not debatable, that is a tactic they use when they don’t like
what they see or hear and just want their opinion and no one elses. I really hope though that you are not a narcissistic individual.

Side note:
Something that I have read time and again on PCF regarding botting, people seem to justify MindArk’s tolerance to it and encouraging it by saying MindArk needs the income. This is bullshit, if they can’t keep the game afloat without enabling abuse, maybe they should consider selling the company to someone more competent both in terms of development and marketing. Again, we can use a similar analogy to the above: let’s pardon the rapist or the murderer, they had to do it, they have urges. Or maybe a robber who maimed an old woman on the street, he needed the money, let’s let him off the hook. No, this is bullshit!

I agree on the bullshit about certain excuses about the income, for me its quite simple, when the value of a deposit have
reached the avatar, MA have already got their RL income/revenue. What happens ingame is to create a need for deposits,
but it doesn’t create a income from what happens ingame.
There might be a loss though if they are able to withdraw what they have gained from unrealistic time of interactions,
and this is where they should react and do a bit more about it.

I guess we all use a really bad practice to use our own thoughts and fantasies as fact occasionly, but some do this all the
time, and really don’t care about the facts either. This is the reason we see so much shit everwhere, too often also.
Saying MA do this and that based on this is just ridicoulus imo, but understandable when people are upset and frustrated,
and need to have a rant. :smiley:
No need to make a big thing out of it, all we have to do is to ask ourselves “Is this based on someone elses facts
or is it just my thoughts?” and be honest to ourselves if the answer is our own thoughts, and stop there and then
try to find facts about it. Can be hard though since our emotions might have other ideas. :wink:

No we can’t use that analogy, it doesn’t work, due to reason already mentioned.
Better to use an anology that fits the subject and that is not abstract, better to go for an anology that fits the subject
and that can also be expanded into what we want to be changed or fixed.

well..
maybe increase tt return , of course that they will make less..bu at this point it´s alarming that players with 90+eff gear, insane dps and dpp are not cycling at all.
if you cant raise mu , at least raise tt, so people want and can still play.
make 1 time a year untradable itens , something like cyrene backpack and monria horns, not guns or tools, maybe some clothing with buffs, or a armour , that takes 1 year per piece, might not even need much grind , but a 7 years “commitment”, mostly think longterm and retention.
the loyalty mining program:
mine 2k peds lyst
mine 2k peds nac
etc etc etc
recive MLP Shirt 2025 - 5% skilgain , untradable

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This would help a lot. MindArk’s current rake is way too high (y)

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Well playerbase can always stage a couple of ingame walks as protests maybe that will make MA wake up but i doubt it . I believe in Entropia and the game community but it takes for MA to strech an arm to the playerbase maybe not everything will happen and the game wont change all of a sudden but they need to show to the playerbase some steps are being taken . Instead of keeping silent!

  1. What about mining missions

Weekly and monthly missions on mining.

  1. Make options to clothes that you can buy buffs on them with different recources.

You could build it in a way like DNA’s are made.

Insert example shirt or shoes to the refiner and add different compinations of recources to find right formula to make buffs.
They could be permanent buffs or limited or both.

That way would be fun to try to find new stuff etc.

Add 10k lyst, 10k chalmon, 10k sweat, 10k nova and get 5 agility points more on your shirt or something like this heheh.

Excellent read and agree. Mindark has very blatantly been about short term gains for the last couple of years and me as well as many others have stated it over and over again. The writing was on the wall when they announced that there would be at least 1 new deed every year moving forward.

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EU is an “economic PVP” disguised with activities.
once a player cycles more than 300.000 ped per month it is perfectly visible that randomnes does not exist but return are mean reverting.
i come from WOW, Thang, D3, Cabal.

ideas to sink are easy.. we have in game code for SI increase of ships…
Want a lore for armor? 1 minute
"RDI Scientist have found a way to increase armor stats, deliver 3 rat tails, 4 rat theet and 1 rat eye to the ratmaster and your piece of armor will increase 1 stat of the desidered stat.
It can also be refined up to Perfected, each of adj, iomp, mod, aug, perf will decrease decay, add avoidance, critical rate, critical damage, decrease critical, block depending on level… here it is 1 year grinding, just let one piece per week upgrade.. voila 7 weeks, upgrade capability will ahve a “service value”.

same for pistols, let them be upgraded in pwoer, same tiers, each increase eff and damage or fire rate (better, so more amps are destroyed).

we have shitty melee items (cleric series, and such, let them be converted and upgrades… i want a “perfected Katsuichi”

add to armatrix craft a random “refinement” bonus, chance to craft mod, aug, perf that have 75/85/95% eff

so much to play with actuals to revive interest.

as per attracting players, well we need a NON GAMBLER service, maybe a planet with a monthly deposit that allow to grind, but profit made on that zone can not be withdrawn, i dont have a clear idea, but i think about some place with a 15 eur per month like WOW where people can skill, get SOULBOUND items that just work on that planetm create a non withdrawal economy of LOCAL resources, 100% return, where friends can “boost” friends,
as you exit the KINDERGARTEN, actual rules apply…

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[IMG width=“759px” height=“420px”]https://www.planetcalypsoforum.com/forum/index.php?media/mayhem3-jpg.344528/full

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Agree with everything.

Those who are against the improvments or fixes are part of the problem.

Cut the rotting limb and save yourself and the game MA.

Pretty please! ?

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The MU on items can be solved quickly. Replace 95% of items drops which are not shrapnel with nanocubes. So items are more rare at the factor 20. Muscle oil will be 110% in 3 days.

EDIT: For MindArk the money in the game has nothing to do with the MU on items. There balance and the withdrawal possibility stay the same. Since someone needs to give existing money or tt value or needs a depo to buy an item from someone who withdraw than. The Money supply itself stays the same. So MindArk has no benefit from zero value items. MU is just between players to keep them going.

So last thing from the original post was not correct. But agree with the rest.

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We all know what response this will get.

Zero fucks given or classic fowarded to the “team” reaponsible yada yada.

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And from the available data the revenue has decreased on Planet Calypso from its release. CLD yearly payout, adjusted for inflation.

2012 - 341 peds
2013 - 297 peds
2014 - 248 peds

2024 - 198.00 peds

Looks to be a shortsighted policy as it decreases ped cycling and promotes ‘investing’.

explain what items are worth to craft with muscle at 110 pls

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Depending on market situation items will find new MU´s when existing stocks are depleted. In any case its up to developers to fix the drop rate so it makes sense. 110% was just an example. Can be 103% can be 120% depending on drop rate adjustments.

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Excellent excellent post. It’s so dam easy to fix and understand for anyone who actually plays this game.

Before attacking the bots so MA won’t even lose in the short term, they can increase MU first with the steps perfectly laid out. A crapload of players waiting on the sidelines will play because of MU. THEN with increase in cycle and more players and new player retention from higher MU opportunities, MA can tackle botting. After botting is being punished even 3 or 7 days first offense in the beginning whatever, then MU will go to the moon and every1 and their mother will want to play.

It’s so easy a cave man could do it.

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Have to remove interact and the loot texts, if you’re after the bots (by definitions).

Macroers are a different story. They are two distinct folks though I’m sure they are being discussed together.

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i think there is a bottom line that is hard to see if not into markets…

many gamers are just stock holders in RL… a company stock price rise, no one seems to loose, MU is free money…
WRONG
we are in austrian perfect economic school… FIXED AMOUNT OF MONEY (PEDs) in circulation.

let me explain better…
SENIORAGE is reserved to MA… ea NO ONE can “produce peds”, all peds are from MA sales to PAYING Customers.
Activity tax is nto still clear to me in what measure impacts (some money is into global jackpot (second shrap loot, large globals and so).
gambling commission commands some strict rules, let’s say it is 1% (i think that TT Value of skills is acconted for gambling commission rules)

we have two players
both deposit 100 ped
player 1 kills monsters, manufactures “useless oil”, loose 1% of activity tax. total ped into circulation are 199 (100+99+activity tax depletion)
player 2 buy for 101% (it is less than loss, who understands percentages knows, other can skip to the end)
player 2 crafts and loose 1%
now total money into circulation is 198 (roughly)
so game is DEFLATIONARY, not inflationary. PROOF: Fall of item price is just RISE OF PED UTILITY VALUE because lesser and lesser are around.

MU is utility value… in deflationary environments there is preference for liquidity… ea PED CARD, AMMO…

so MU can not be created if not people perceive they can pay more to get more… ECONOMIC PVP…
MU rise in 2 conditions

  1. excess of PED ( increase in ped depositing)
  2. expectation of utility value (RM Mayhem or pursuit for mining spaceships)

anyone that wants MORE MU is just calling for “we need fresh depositors”

why? Because MU is GAMERS’ WAY to transfer activity tax losses to someone else.

so… we need more fresh players to transfer our losses to… EU does not create richness… EU DESTROY money and let item value fall structurally.

the only way to have items rise in value is to have a drop ratio over unit … ea i spend 100 ped i collect 100.10 TT
THIS creates value (if i kill for 100 and collect 105 we are in severe inflationary environment like diablo3 where ppl has 10b after 2 weeks and nothing to buy.

how to let ppl loot more than they spend? IMPOSSIBLE… if not via advertising… remove global scrolling text, add a banner like websites ?
let monster drop “KFC Tokens?” “Cola tokens?” “prime video free 1 week access tokens?” yes it is extreme view but that can fill the gap

no other way to rise MU than to create MORE USE FOR AN ITEM THAN PED ON CARD.

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