Open ends ?

This thread is supposed to be a thread about open ends in PE meaning things that where planned and never happend or promised and never seen its not a whine and cheese thread so please keep it civil ill start by throwing in some of the open ends ive seen and remember other can comment and add as u see fit and ill try and update the list as we go
i have tryed to avoid subject that are on the roadmap of the future as these are obvius targets for MA and should be planned allready

Skinner tool : a tool that was supposed to be used on mobs to get skins after they where looted, with this follows the meat extractor which was actually ingame in beta

Ancient archeotec: there was supposed to be treasure of archeotec to be found on calypso for players to find

Quests: allthow there is a plan for player events tool in roadmap ill throw this in also because plans was that MA made some quests also there has been some beginning of such with :robot attacks, hangar parts finding, robot parts for RDI but many would like to see more of this

Outlaw system: PE was supposed to be all pvp and there was supposed to be a 24hours outlaw penalty to anyone who killed another player this made u a freebee target and ppl who killed you wouldnt get penalty all 24 hours

Storage Boxes: MA removed the storage boxes and said that they would be craftable in a few weeks this was allmost 1 year ago :rolleyes:

Polearms: there has been commercials in hadesheim forever from a compagny who sold these and when the skill icons got cracked once we saw that the icon indeed existed

Splash dammage weapons: once MA was asked about these and in the reply there was hinted to mindforce but nothing have been seen yet

Vulcano at treasure island: in the discription of the treasure island there was info about a vulcano and hinted that this could be explored but there is no vulcano and no info about it yet

Tunnels and caves: varius places on calypso there are small caves and openings to what will most likely be dungeons like areas but none of these have any content yet and when the graphic engine was changed MA said that one of the reasons was the indoor part so i expect this to be part of the major future content

Robot parts: in the past when MA was asked about these they claimed that they would have a use later on , some of these have been used for hangar parts but many isnt used yet

Tool info: MA have on a number of occations promised more info on tools especialy mining tools are of interrest as some speculate that a standar tt finder is as good as a old lvl5 finder execpt decay

BLP pistold in adj/imp/mod versions: Marco have sometime in the past when asked directly said that these do infact exist but sofar we havnt seen any

Missing armor parts: some armor parts seems to simply dont exist on the spot i can only mention vain gloves bu i belive there to be others

lvl9-10 Blueprints armor and weapons and lvl6-10 tool: these blueprints seems to not exist yet this may simply be that the components needed isnt in game yet and will be found on undiscovered parts of amethe or on new planets

,…!!!::::::::: distribute these as u see fit :smiley:

2 Likes

First, I shall comment yours =)

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Quests
It was never MAĀ“s intention to make quests for players. Their plan was to make the tools, and then have players create their own events and quests. Robot attacks etc are bonuses. :slight_smile: But it’s still a loose end as the tools are not ready yet.
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Outlaw system
I just wrote about it in another thread and, yes, that’s pretty much the whole idea.
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Storage boxes
:rolleyes: ← 'nuff said
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Polearms
Long time ago there was crushing weapons inside PE(ie hammers and such) and I think allso polearms were(not sure, though). Seeing that clubs are making their way back I’d really like some polearms as well. Did you ever see the advertising signs in Hadesheim? (Me want..)
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lvl9-10 Blueprints armor and weapons and lvl6-10 tool
These are two diffrent things. The weapon BPs are ingame, MA just didn’t press the ā€œdrop nowā€ button yet, or the crafters are making to few high lvl items to obtain new BPs :smiley: - Same thing goes for weapons, attachments and tailoring as well, the spots in the books are there, we just need to find the darn BPs…

When you talk about the tool BPs they are not a loose end imo. MA have, as far as I know :dunno: , not promised them so far, just said that they will most liky come in the future.
It’s like saying ā€œwhere are all the lvl 13 weapons BPs?ā€ :tongue2:
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Now for my own =)

Components - MA has, on numerous occasions, promised use for components. Personally I think it’ll take at least one year before they introduce a real use for them :rolleyes:

Ability to alter your estate/home - Furniture is comming in greater numbers all the time(but still way to few…) - true. But we still lack the ability for ā€œthe possibilities are endlessā€ (as MA put it) - allowing you to alter your allready completed house by breaking down a wall and extending your livingroom - or such. Even the ability to burn it all down and start from scratch…

Konve most of what u said is true yes but quests is possibly wrong when you see the infomercial they talk about quests

othervice nice comments and bang on target in the line of what i intended :slight_smile:

Il add animal taming. The Stuff was all there but we couldn“t actually tame any animals. Now it seems Sweetstuff has been taken out ? At least noone in PAC has found any in VU 7.3. Taming just postponed or taken out the system forever?

You have brought up a lot of excellent points, and i agree with you a lot, but i have to take mindark’s side on some. you have obviously been ingame for a long time, so you have seen more than i…

PE is incredibly complex, and mindark is a small company. Sure, there are plenty of broken promises, and half implemented features… but cmon, can YOU imagine working on a project of this scale? I can’t… i would lose my mind!

We are mindark’s best friend, and worst enemy. the ā€˜real money’ aspect brings a lot of different people, with different intentions to the game. Look at us here, on the forums, working together to understand the game. thousands of minds versus say, 100 at mindark? you bet we are going to figure out how to break systems, and do things they never intended for us to do. sure they have to backpedal a lot, because something they thought would work great turned out to be a nightmare, because we will figure out things they never thought of.

so yeah. i see the bugs. i see the bad programming, i see the half-implemented features. but i also see the AMAZING work they have done. at times, yes, i am unhappy, and i think about quitting. but nothing is perfect, and PE is very far from perfect. but i love it. if you arent happy, no one is keeping you here. go play something else. vote with your feet.

i do respect the tone you took with your post, and i respect the VERY valid points you have brought up. But anytime something is wrong, everyone is so vocal. Anytime things are going right, things are quiet. that is the way things go, and i understand that… i just wish i could see more ā€˜Way to Go MA!’ posts, cheering the good things, instead of just ā€˜i hate pe because of X’

so yeah. Mindark, youve done a great job, please keep up the good work, but please try to keep your promises, communicate with us, the players, and let us know whats going on! we love you, and we hope you love us. If we didnt care, we wouldnt be here, talking about it.

1 Like

Animal taiming - I’d say it’s just anther, postponed, loose end :smiley:

And Emptywalls, I don’t blame MA for (most) loose ends, but some things do get me a little off (ie stuff like the storage boxes, where’d they go? :confused: )… :cool:

[QUOTE=Hally]
Konve most of what u said is true yes but quests is possibly wrong when you see the infomercial they talk about quests

othervice nice comments and bang on target in the line of what i intended :slight_smile:
[/QUOTE]

:eek: :dunce:

i would have thought more people had something to say about all this ?

Nope..sowwy me as a noob is too busy ingame having fun with the things that work.. :dunce:

Peez..
Ciao… :cool:

Open ends I would most like to see closed…

A use for component BPS
All Crafted Armors available.

DD
:evilking:

Seems like ma have too few and/or slow developers. they are doing their thing, but it takes ages.. animal taming have we been waiting for how long? and caves?
some of the stuff you mention might have been blind ends they have cut away, and its scary to read that the drillers cant find any more sweetstuff..

there must be more to this someone must have more info

I always thought animal taming was a dumb idea anyway. What would be the point of it? Everyone thinks it would be cool to ride into town on an atrox, but really what purpose would it serve?
Would you use it like a weapon?
Would you get loot from it?
Would you profit from it?

well depending on the time and difficulty involved in taming a mob would determine whether you’d bother to use it as a weapon..

I mean.. say it takes you a couple of hours to tame a troxy and costs you gawd only knows how much in whip decay and nutrio bars… are you then gonna set it upon someone to attack them only to find that the person it’s attacking pulls out a gun and blasts your poor lil troxy to pieces in a matter of seconds? :frowning:

Maybe they will only be used as transport or purely decorative. Who knows :dunno:

open ends?

My whole experience of PE is that there are many missing, unfinished, non-functional and bugged areas within the ā€˜universe’.

I would have thought that to build something you first need to have a solid foundation before adding on top of it, its no good to half finish the foundation as eventually it will collapse.

Everywhere you look you see things like this and you get the impression that they add a feature, see that it functions okay (or not) and then leave it and do something else.

I would like to see MA develop and smooth out the features that are currently in place before adding new ones.

As an example: space travel.
Many people who travel for the first time have problems, which i have to explain to them.
Problem: Having to add people to your FL to give them access to the hanger and then having to give them access to the ship. Wouldn’t a better solution be a simple Drag and drop system???
Problem: People have problems sitting in seats, often falling through the floor of the ship.
Problem: The door is too small, people have a tendancy to get stuck.
Problem: clicking the activate hud button doesn’t always work.
Problem: people lose their chat interface with no apparent way to get it back when they enter the ship interface.
Problem: The ā€˜X’ at the top right of the ship interface is practically invisible - most people don’t even see it.
Problem: once sat down, the yellow text in chat is not very descriptive, most people don’t understand it.
Problem: ship repair - the slider to set % of repair is almost invisible.
Problem: re-fueling - drag more oil to the tank that it can accept and you are told to remove xxxx amount of oil - why not just remove what the ship needs and return the rest to your inventory.

I admit some of these things are just minor niggles and cosmetic problems, but they are still problems - this is what I mean by MA adding features and not refining them and I’m sure the problems listed are not even on their ā€œto doā€ list or even considered issues.

I would also like to see MA make available to their customers, details of what they have actually done in the VU info - much like any software developer will include a bugfix history.
eg, the small decoy surprise we all got without being told.

What information we are told is very brief and vague, for example the following was written in the last vu list;

Visual enhancements
Several areas in Project Entropia, ranging from clothes, avatars, items and nature have been reviewed and updated from a visual standpoint, in order to remove oddities, like holes in clothes etc.

but we still have holes in clothes. So what exactly was fixed?

MA’s support system needs a major upgrade.
The addition of a knowledge base would help many basic questions :wise:

Wish Marco could/would say something

I agree MA has come a long way but remember also that the game is what, 8 or 9 years old? Servers are much better now, ma has come a long way. That being said, a few things I remember:

Free apartments for those who played closed beta

The client loader at one time did mention quests and there was even a house with a ā€˜mysterious’ person inside

Estate deeds for Land Areas- we already missed the first round!

Mining towers (bring em back again) and the transportation devices that haul the ore away automagically

Personal Terminals- in game but worthless again

Tool information/stats

Bomb/Probe display

Ability to build robots using robot parts

Like I said, good job so far MA (except for the poor loots) but I’d really like to see the LA estate deeds- We poured a lot of peds into getting land, hoping to build houses on it (like the client loader said)…
Cheers

WoW! Didnt know MA was finished makin VUs??? :silly2:

If yall were doctors, youd be outta bidnuss…no patients!!! LOL!!! :tongue2: