How about to make it worthwhile a 100% TT L weapon once broken can be repaired to 80% then 60% then 40 all the way to 0 to make it last longer or is that really handing it out to players on a plate? If it is then maybe once broken can be repaired to 50% so you get times and a half use out of it?
Iād rather see a working L system which to not be doomed by default. Over generation 30 or so, ArM is simply painful. Canāt convince myself to put again more than 3-400$ per year, just canāt. I am totally fine with throwing some for bankroll, but to invest again in any kind of ul item of any significance, just not comfortable with the idea anymore. I would prefer a system in which I can switch whenever I want between types of weapons and speed of turnover from 1 day to another without needing to go each damn time through sales. Right now I can use LP-55, MU loss after shrapnel conversion plus the inevitable tt variance is already at a tag I have no desire to carry through (hence I am not playing). L finders in mining is pretty much the direction Iād like to see in hunting too.
I would say Ivi is true on this point aslong as this item isn“t bought directly from MA, which is mostly not the case.
To stay at your example:
Player A buys a gun for 12k from Player B.
Player B withdraw the money or have it on his pedcard.
Then Player A sells the gun for 1k to Player C. Player C has deposited this 1k.
So 13k were deposited in total and also will leave the game, if not spent/lost on other things.
The only thing MA will get from it, is the 1% withdrawl fee.
I could see a new line of L comming into the game with a new planet as that planetās shtick.
Every L item needs an adv and disadvantage. I can see a market for a line of weapons with effects, more difficult to craft, useful in events, pvp and generally make gaming more fun. Mediocre efficiency.
Some ideas of competitive Crafted L guns:
Guns with built in Autoloot/Runspeed/Armor Reduction Status Effect/Heal Reduction Status Effect/
L Guns with DPS very close to the CAT limits of mayhems
As for the current L lines, I think itās a great thing for the economy. no need to change armatrix.
Edit: Would also be cool if there was a way to increase chance for high tier rate L goods. Maybe in an L Adj bp that is more expensive to click.
Being in this game quite long, it rarely happends that MA admits to this (as most if not all players called this a mistake when it launched.).
(L) weapons should be similar to the bone, to their uL versions, markup is part of this game and is the driver between choosing to use 100(0)+ (L)-versions or to buy the uL version.
One just canāt be without the other, however we do miss a decent portion of (L)-versions ingame, which I hope gets added over time ( also for improved and adjusted versions casted or mission based), this would offer the high efficiency people are after on a craftable way and thus an flow in usage of hunted and mined resources.