New items we desperatly need now

After the VU we can make some conclutions. Armor decay has changes big style. I dont think this is a bug, I think its MAs intention to make it the way it is now. Also mobs can do more dmg and even penetrate armor when inflicting critical hits. This makes hunting in close combat more dangerous and more costly then before. To compensate for this we need to change our styles of hunting, thats ok if u use ranged weapons but for the melee fighters out there its a BIG problem. Myself I dont hunt with melee but I can imagine the impact on these new fact for them. So we need some new items ingame to keep the balance and interest for melee hunters. What im looking for is better mid-lvl faps. The problem is adj, imp and mod fap has a huge marketprice value and therefor MA cant put good craftable faps ingame, this would ruin the marketvalue for some ppl. But if we look away from Adjusted fap (50 heal) and viem imp and mod fap as “uber” items, there would be a need for faps healing from 50-80. They would be the glue between the new decay and new mob hit style.

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we need the most a blade with decent reload and decay, high tt value, to do like 100-120 max dmg.

We already got one :wink:
castorian combat enblade 13 mentors edition ..
169 dmg, 2,3 s reload (56,33 dmg/s) 40 pecs deacay (4,23 dmg pec)

Maybe we need more blades than that one.. :wink:

Armor decay is significantly reduced by the mini-update this morning.
Doing a test on Argonauts with rascal armor showed me that decay is slightly less now then pre-vu.

I only tested rascal so far so maybe other people have different results

i am not speaking about a ME thing, that is an exception, by definition. we need a regular item. the AS series, PIG, etc… in melee we can;t inflict that amount of dmg..

My only wish is that some nice faps would appear…Or, just drop a lot for a while.. For those who dont deposit $10.000 but still deposit some :)..

Healing 42.0 points every time with EMK 2600 is starting to become boring..Its no challenge left…MA have to do something about this fap-drama :slight_smile:

[QUOTE=Vombat]
We already got one :wink:
castorian combat enblade 13 mentors edition ..
169 dmg, 2,3 s reload (56,33 dmg/s) 40 pecs deacay (4,23 dmg pec)
[/QUOTE]

The survival enblade 12 is better than the combat enblade 13. 65 DPS and 4.22 damage/pec. Big damage is not as important as damage/second. If you miss with a slow weapon your gonna be screwed more so than if you miss with a fast weapon.

Unfortunately there is only one Surv 12 ingame, which I sold to Ben (not sure where it is at the moment though) recently.

But I think the mob critical hits are rediculous. An atrox guardian doing 150 to nemesis is just stupid. I can understand 10 more damage on criticals or something…but 3x damage… melee definately needs some compensation.

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i like the crit hits now, just had to adjust my style a little, and stay away from crazy hard to get out of outposts, and i love the crit hits im doin to mobs, ive already noticed an increase in the number im doin last night after a few hundred ped in hunting