[CENTER][SIZE=5]This thread is for feedback and bug reports related to the new [COLOR=rgb(250, 197, 28)]Construction UI
Implemented on January 27th, update 19.3.0[/SIZE]
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[SIZE=5]See release notes for a full list of related updates in the release:[/SIZE]
[SIZE=5]Please feel free to use the template below[/SIZE] to provide any feedback you have regarding the UI release. All information in this thread will be compiled and forwarded to the UI team, so please make sure to provide detailed suggestions explaining what your suggestion or complaint is and (if applicable) the reason for it.
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[li]Expected: [Describe what you expected to happen.][/li][li]Actual: [Describe what actually happened.][/li][/ul]
Steps to Reproduce:
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[li]Do this[/li][li]Do that[/li][li]See result[/li][/ol]
(Add as many steps as required to give clear instructions on how to reproduce the bug)
Screenshots: [Attach any relevant screenshots.]
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Feedback Template
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[li]Title: [Short description][/li][/ul] Description:
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[li]Current: [Describe which existing function or system you wish to see changed, if relevant.][/li][li]Suggested: [Describe your suggested change.][/li][li]Reason: [Describe why you want this change.][/li][/ul]
Screenshots: [Attach any relevant screenshots.]
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[li]Title: Using residue[/li][li]Date Found: 1/27/2026[/li][/ul] Description:
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[li]Expected: Residue to be used[/li][li]Actual: [it doesnt use it[/li][/ul]
Steps to Reproduce:
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[li]Do this: when opening the craft, we have there an option called " used residue" and then, the residue itself[/li][li]Do that : If i select used residue, it uses residue in a right way but, if i select the residue without selecting at same time this option, it wont use residue.[/li][li]See result: it doenst use residue[/li][/ol]
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[li]Title: Blueprint QR information for “Switch Function”[/li][/ul] Description:
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[li]Current: There is an option of switching between BPs if you have multiples of the same item. Lets take, for example, Explosive Projectiles Recycle. It will show, as subcomponent, Explosive Projectiles BP. If you have 2 of them, first one is QR 1, and other one is QR 100, there is no way to know, from the Switch tab, which is which. It has an ID attached to it, but it doesnt help. You wont be able to remember them all.[/li][li]Suggested: Add QR information near BPs within switch dropdown, instead of ID number.[/li][li]Reason: Its clucky. You need to exit from the tree, to go find that QR 100 manually, go back and craft it. It defeats all purpose of the tree design.[/li][/ul]
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[li]Title: Real time update of QR for blueprints displayed within “Session” > “Configuration” while using “Switch Function”[/li][li]Date Found: 01/27/2026[/li][/ul] Description:
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[li]Expected: Automatically updates BP QR when you switch it for another.[/li][li]Actual: QR gets stack on the information of initially sellected BP.[/li][/ul]
Steps to Reproduce:
Lets say you are trying to craft Explosive Recycle, and you have 2 BPs of Explosive Projectiles, QR1 and QR100. If you swap between them, QR doesnt update automatically inside the “Configuration” (left) window. You will see the same QR, of originally sellected BP, for both of them (it will always be QR1 or always be QR100 depending on which one was sellected first). Workaround: You can click on the higher tier tree BP (Explosive Recycle), and when you click back on your Explosive Projectiles BP, it will, now, update to the correct QR.
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[li]General feedback from first use[/li][/ul] Description:
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[li]Current: conflicting info between the session panel and the session log. Session log says [HOF] but it was in actual fact a global.[/li][li]Suggested: like in the previous crafting UI, have a different symbol for global and hof[/li][li]Reason: it’s an easy change and visually provides more information to the user[/li][/ul]
Screenshots: this was actually a global, verified on Entropia Life as well
[IMG width=“350px”]https://www.planetcalypsoforum.com/forum/index.php?media/capture1-jpg.347603/full
Description:
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[li]Current: Cannot one-click max qty as before, currently have to type the # manually[/li][li]Suggested: add button to one-click max qty per available clicks or mats[/li][li]Reason: quality of life[/li][/ul]
Screenshots: add a button to the right of the “+” button, which will enter max qty possible with one click
[IMG width=“252px”]https://www.planetcalypsoforum.com/forum/index.php?media/capture2-jpg.347604/full
Description:
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[li]Current: the sorting of results in the live session results panel doesn’t stay sorted as before. For example, you can click on “VALUE” to sort your results by value descending, but then the next attempt’s results just comes in at the top. It was not like this before.[/li][li]Suggested: make it so results stay sorted throughout the crafting run, like before[/li][li]Reason: quality of life. I’m not watching that panel for hundreds of clicks, I’m usually chatting or browsing the auction and that means I will miss something since that panel only shows the results for the last 10 clicks, which represents about 30-40 seconds. By keeping the results sorted as they come in, I can see instantly any new globals or hofs I might have missed while I wasn’t looking.[/li][/ul]
Screenshots:
Description:
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[li]Current: the names of the blueprints looted during the session are not shown anywhere. It seems that the only way to get the name of the BP looted is to manually find the crafting attempt when that BP was dropped and double-click it. But the live session result panel only shows about 10 results and doesn’t have a button to go to the next 10. So when doing gizmos it will be impossible to know all the BPs looted unless I stand and stare at that panel for hours, double-clicking on the attempt every time I see the BP icon..[/li][li]Suggested: add the names of the blueprints looted in the session log somewhere[/li][li]Reason: this is a must, already I have looted a BP on attempt #67 of Gizmo 8 that I will never know what the BP was because of this bad design. I cannot get attempt #67 to show up by clicking the column headers and the names of the BPs are not shown in the session log..[/li][/ul]
Screenshots:
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[li]Expected: Game to run normally and web browsing on second monitor to work fine!!! FFS[/li][li]Actual: Run craft machine for long time while browsing the web with firefox unexpected RAM usage error[/li][/ul]
Steps to Reproduce:
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[li]Run the game[/li][li]Do that crafting[/li][li]See result not what I wanted[/li][/ol]
Crashes without even using any other application. It’s something running it seems (like a bitcoin miner) that shouldn’t be and now it’s misbehaving. It’s causing the stutter that’s so pronounced and obvious, especially while crafting or TPing to a new area, in this new setup that it causes a crash. I’m thinking it might be my virus checker protecting me from unwanted internet activity…
So I got 3 catastrophic crashes (reboot from frozen black screen) in a 1000 crafts on toulan dailies. what pisses me off more? BETA Tesing with no frikin PIZZA!
attempted to log into account on website with exact same log in for game as i have done many times in the past. keep getting " Invalid login " tried the Forgot password? did get an email to update my password which i did, than tried to login again with the provided account username and the new pass word and again got the “Invalid login”
i am able to log into the actual game with the same account username and new updated password (was also able to log in before updating new password) just keep getting Invalid login when attempting to log into the website, and cant do support case since i cant log in through the website
Upon further investigation, the problem is that once you sort your results in the live session result panel, the list shrinks and there is no way it seems to get that panel to show all attempts again…
much appreciated, also to note, i clicked on the forgot password link and changed my password though the email link provided. after putting in new password on the website i get the “invalid login” message again but my password did change because i have to use the updated password to log into actual game, but again when trying to log into account on website with new password same issue “invalid login”
We are looking into the memory issues reported by some players, though they do not seem to be very wide-spread.
Meanwhile, some things you can try if you experience crashing:
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[li]Restart your computer. [/li][li]Make sure all your drivers are up to date.[/li][li]Turn GPU Accelerated Rendering on, if you have it off.[/li][/ul]
[ul]
[li]Title: When exiting vehicle lose ability to switch to cursor mode. Also just happened when trying player to player trade.[/li][li]Date Found: 27/1[/li][/ul]
Workaround equip something, right click and focus feturns, not fixed happened again.[COLOR=rgb(97, 189, 109)]
temp fix relog via cntrl/alt/delete and cancel via task manager ?
i am currently in taiwan and anytime i try to log in to my account on the website i get “invalid login” if i use a vpn and select US i can log in to the website, but for actual game no vpn is needed not sure if it’s setup to be like this
Not so much an error but a suggestion, but it would be nice to know what the actual return of a click is that I used residue to fill. Currently the only way to know that is if you global.
Also a “TT return %” would be awesome on the final results.
Feedback Template
Title: Be able to choose max attempts in 1 click
Description: as title says
Current: I must now hold down the Attempts counter/teller in order to choose max attempts, or I will need to write it in attempts-field
Suggested: Make the max attempt count on the right clickable! Simple as that.
Reason: QoL
Please add ALL PLANETS blueprint books to the technician on Calypso (and on other planets too I suppose). It’s quite annoying that there’s so many blasted blueprints for books from all over the place (especially rocktropia, but also Toulan, Next Island, etc). I TTed a bunch of the books I used to have from each planet quite some time ago. All of this focus on blueprints has me starting to sort the inventory. It’d be so much easier if ALL of the blasted books from all planets were near my avatar on Calypso currently.
BUG: insanely high memory usage and crashes computer.
FEEDBACK:
For this game to be successful we need LESS of the type of players who treat this as a job and MORE people who treat this as pure entertainment/gambling. Right now we have 1% gambler/entertainment crowd and we need to shoot for >25% +. I bring this up because this craft interface is a million times more confusing and boring. The lines of success,near success, failed are written in boring developer font and says [hof]. This is just what I can gather before it crashes my computer quickly but I know you’ll make it actually usable eventually. But please for the love of God make the crafting exciting and automatically initially have the easiest and simplest user experience to get new players trying it out before they avoid it like a plague. Also have the more advanced options like you have now but do what you can to make it attractive entertainment wise when you first open it instead of just for people who use it for an in game business. The people who use crafting as an in game business will be able to find these more advanced options easily enough if you have them. Think more shiny lights/ diamonds and less html code when perfecting it. Do the old but just as useful phrase KISS “keep it simple stupid” when you first open it but then can have advanced options to save according to each players preferences.
Cannot log on via Steam after game froze while crafting. (out of memory) Steam says that the game is already running, which it was not. Log in from the client loader is OK.