Ok guys and girls, here is round 3 of my ideas:
1. Auction
On auction stuff like dung/fruit/sweat must also be sellable.
The ability to sell FULL armour suits (gloves, Harnass, Arms, Tight, Shin, face/helmet must be in one slot) and guns with attachments (gun, amp and 2 lasers) must also be implemented.
2. Sweating
There must be a competition where players/SOC’s can win a “sweat factory”. It works like this, the player or SOC loads the factory with cash, then they select how much they will pay for a certain mob to be “lured” into the factory. Any player can then “lure” the mob into the factory to get some PED. After that, a player can choose to sweat the mob for the factory (to get payed) or to let the factory sweat it (the factory will then decay a bit more). So its good if a player can sweat the mob and get payed, cos the decay will be less.
Sweat can then also be sold at the factory with a interface like a TT and the prices are set by the owner. The owner can also select what % of the total sweat must be sold.
After the mob has been sweated dry, it will be killed and the loot held by the factory for the owner to collect.
3. Mentoring
There must be a option to kick a mentor, if the mentor has not had any contact with a deciple within two months.
Any payer must be able to get a mentor, no matter what his skills, the mentor must just have a certain % more in those skills than the deciple. It happens alot that a player deposit into the game when they start and then go hunt, then later they want a mentor, but they can have 1, cos they are to highly skilled. The onely thing that must be a determinant is that the player has not graduated before and has skills lower than the graduation level.
Thats all for now people. The rest i have aleady given ![]()
:edit:
4. Refining
There must be some sort of skill gain from this. Better skills can refine more at a time maby?