Mobs health and revival chips!

I was thinking when I saw the revival-chip thread..

Now that mobs gain all their health back if you die and go our of radar, it would certainly be good having a revival chip so you can revive on spot to kill the mob.
This cant be a coincidence?
That MA fix mobs health in the same VU that revivalchips comes?

1 Like

I never even knew about leaving the radar thing :umn:

yes I noticed this about mobs health yesterday at a spacehunt. I got totally fustrated looking for my mobs :confused:
checked the other domes etc :laugh:

[QUOTE=Moser]
yes I noticed this about mobs health yesterday at a spacehunt. I got totally fustrated looking for my mobs :confused:
checked the other domes etc :laugh:
[/QUOTE]

you thought they maybe ran across the hall? :rolleyes: Poor thing, poor poor poor thing. :laugh:

Well that kinda sucks.
Another reason not to ever hunt anymore.

[QUOTE=maniac]
Well that kinda sucks.
Another reason not to ever hunt anymore.
[/QUOTE]

Now its a good reason to hunt what you can handle :smash:

Now if a mob slide out of someones trap, and kill them, cos they cant handle it out in the open, they’ll lose cash. :laugh:

[QUOTE=rstock]
Now its a good reason to hunt what you can handle :smash:

Now if a mob slide out of someones trap, and kill them, cos they cant handle it out in the open, they’ll lose cash. :laugh:
[/QUOTE]

exactly :slight_smile:

cant stand this ‘oooh look at me, killing spiders 24/7 and with no consequences!’ :slight_smile:

But where is realism in this? Is the game all about economy now? Realistically, then, if you fight a mob, and you kill it, and it dies - your health should automatically restore.

I sense bitterness in the air against others grabbing your cash. Hmm.

Hunt what I can handle? That would be fugabarbas.

now come on :slight_smile: you can at least do gibnibs :wink:

seriously though - if we are going to be realistic about this, then mobs should have ranged weapons, differing armour, faps :wink:

you get my point. i dont see why this really matters - unless you are hunting a mob that kills you every time you hunt it.. then this isnt really a problem. think about it - you kill 10 1/2 trax before one kills you. That 1/2 re-heals. Yes you lose cash, but if you definately will die to a mob, then it isnt wise to hunt it.. because your weapons will be underpowered anyway, so compared to another you will lose more :slight_smile:

No. I used to even have a whole strategy with my soc. A strategy of reviving and returning to finish the mob, while it’s still underhealed. This fun strategy now went to hell.

Looks like MA is squeezing all the little possibilities to flow PEDs through out of us. Hunt used to be spontaneous, fun, creative, for me at least. Now it’s strict and by the rule.

It’s like comparing American militia and partizans versus British army of 1800s, where they marched in rows and columns and died under rifle flak. Everything by the book, by the code.

For me it’s not fun. Because i never did shit like you describe - trapping 30 molisks at some shop container and shooting them not taking dmg.
But I did enjoy trapping an occasional warlock or a spider in the rocks, or leading tantillions away from spawn points, or reviving and returning to the battlepoint, while mob is healing, or trapping ambulimaxes at the spaceship.

[QUOTE=maniac]
Because i never did shit like you describe - trapping 30 molisks at some shop container and shooting them not taking dmg.
[/QUOTE]

I never said you did…

If we’re talking ralism here…
bang, one shot, mob dead.
and calypso would be free of mobs in hours, cos they’d be extinct.

Everything done making trapping harder I appreciate.

Myself, I rarely/never hunt things I cant handle alone, running around looking for a halfdead mob is boring, and it cost to die.

[QUOTE=maniac]

For me it’s not fun. Because i never did shit like you describe - trapping 30 molisks at some shop container and shooting them not taking dmg.
But I did enjoy trapping an occasional warlock or a spider in the rocks, or leading tantillions away from spawn points, or reviving and returning to the battlepoint, while mob is healing, or trapping ambulimaxes at the spaceship.
[/QUOTE]

I dont like trapping of anything, not 30 molisks and not ambulimaxes or warlocks either. Im not saying your stupid that does this so please dont take it that way :wink:
The everlasting trappingdiscussion wont be taken here, we have other threads for that.

But the whole point about this thread is that the REVIVAL chip has arrived ingame at them same point that the mob health was changed. If you want to keep on killing something you cant handle you should have a chip. Revive on spot to finish the mob.

And when you hunt in team the mob doesnt get its health back as long as someone in team is in the radar with the mob, so thats said. If one of you die, the other wait till you get back. Just make sure noone but one dies all the time. And use decoys.

again its a case of strategy change and relearning. Everything is, when something is different :wink:

To be honest, i didnt even notice this.. because I wasnt hunting a mob that i died every single time i attempted to kill it. I dont see what is fun, creative and spontaneous about shooting a mob halfway, dying, reviving, healing, running back, killing it. It sounds like more effort and more boredom :S

[QUOTE=Skam]

But the whole point about this thread is that the REVIVAL chip has arrived ingame at them same point that the mob health was changed. If you want to keep on killing something you cant handle you should have a chip. Revive on spot to finish the mob.
.
[/QUOTE]

sry to dissapoint u guys/girls but having a resurrection chip dont make u revive.. u cant revive urself wit ha res chip..
some1 else has to do it for ya..

[QUOTE=ron]
sry to dissapoint u guys/girls but having a resurrection chip dont make u revive.. u cant revive urself wit ha res chip..
some1 else has to do it for ya..
[/QUOTE]

That would be so cool :stuck_out_tongue:
I see this happening

https://www.planetcalypsoforum.com/gallery/files/3/9/Neconu.JPG

Gnasher stop with your cute drawings, you might charm someone else but me :laugh:

Well it would be dumb for anyone except the most rich people to revive with a revival chip, or if your like a hours run from a revival terminal and you need to go back. Or a miner with 50000 rods up… it costs WAY to much and only the absoutely highest skilled MF users can use it..

Its a feature almost noone will ever use.

[QUOTE=rstock]
That would be so cool :stuck_out_tongue:
I see this happening

https://www.planetcalypsoforum.com/gallery/files/3/9/Neconu.JPG
[/QUOTE]

HAHAH Thats some funny shit :laugh:
I like his we-tar-ed drawings :tongue2:
MS Paint Pwnz

so true faust, so true :smiley:

[QUOTE=raeky]
Well it would be dumb for anyone except the most rich people to revive with a revival chip, or if your like a hours run from a revival terminal and you need to go back. Or a miner with 50000 rods up… it costs WAY to much and only the absoutely highest skilled MF users can use it..

Its a feature almost noone will ever use.
[/QUOTE]

nope but still, you guys see the link between change of mobs health and revivalchips?

I know people who used to hunt araneatrox with decoys and tp’ed back every time he died. Thats not possible anymore since the mob health has changed.

But, since.. if your in a team and one dies, the other stays in the radar of the mob, the mob doesnt loose health. Then the other can tp back for instance. Instead of revivng him and use 100ME you can tp a few times for under half its price..
And then the whole thread has no purpose :silly2: