Microsoft wants to use generative AI tool to help make video games.

I thought it’s interesting now since bigger companies will be trying to leverage the use of AI for games development.

https://www.newscientist.com/article/2469180-microsoft-wants-to-use-generative-ai-tool-to-help-make-video-games/

I just skimmed the article but it seems like it might be more focused on integrating A.I. into a game’s execution than helping make the game?

In general I think I’m far more excited about the latter possibility in terms of radically increasing the number of games available to players. (Still waiting for Banjo-Threeie? Good luck, but maybe if it could be made with 1/5 the funding it would otherwise require we can hope! Maybe it can even become economically viable to make new games for retro consoles again!)

As far as real-time A.I. integration, I think that could also be really cool for specific game visions like Scribblenauts. I do worry about the dystopian side of real-time A.I. integration into online games (including Entropia). In my experience, the more dynamically developers are able to refine a game to get more players to play it, the less amenable the game tends to be to each player deriving a lot of entertainment value from the game, unless the developers are very intentional about building avenues of deep value into their vision and methodology for attracting the players. This application of A.I. seems more amenable to a myopic approach of dopamine manipulation than delivering deep value, leading to a social media like experience where folks keep on scrolling, but in the long-run feel like they’ve wasted their time.

1 Like

I’d point more towards the release of the new Grok, which the presenters asked to combine two common games on the fly. The results were indeed something I’d not seen before, even though only a bit new in rules thinking.
Tasking Grok with introducing something to EU that doesn’t screw balancing up might be a good idea, seeing how the devs apparently have zero idea any more.

Frankly, the massive change to the scrip bp just days after the launch seems to me to be a perfect case in point. The cost of scrip crafting almost doubled from the change, from requiring low sales mu to break-even to over 200% now. Add in that many ks could be made in a short time before the change, then speed-reduced by a factor of 20, plus that nanocubes were even available for no mu on day one (to those that ‘chose’ this), meant that anyone just maybe with some slight pre-knowledge would still be well in plus now in terms of scrip stocks. I benefitted personally, but I’m quite annoyed by what has happened.

I already trust an AI like Grok more than people’s minds in certain offices I’ve experienced…

1 Like

I thought it’s interesting now since bigger companies will be trying to leverage the use of AI for games development.

https://www.newscientist.com/articl…-generative-ai-tool-to-help-make-video-games/ geometry dash scratch

Microsoft’s backwards compatibility program was the most extensive game preservation effort by any of the major game companies. If MS says they’re using this tech for game preservation I’m inclined to believe they’ll find a way.

I’d be worried for windows, Xbox and pretty much anything they do. Massive layoffs while plenty of other game companies still hire talented and passionated people to work on their products. Not to mention Win 7, Win 8, Win 10 fuck ups. ?‍♂️ As if they hadn’t turn their products enough shit already.