Marco said: About loot

[QUOTE=Rasta]

Marco is one of the best writers i know & you wil have a very low chance to give him a critical replay. I gues he write his posts in the 3 days before posting & show them in the team-meeting before he shoot it out on a board :smiley:

Your.
Rasta
[/QUOTE]

Im sure there’s a reason why he is Director of Community Relations in MA.
Beeing good to communicate would seem kind of necissary for that job :silly2:

[QUOTE=Skam]
Im sure there’s a reason why he is Director of Community Relations in MA.
Beeing good to communicate would seem kind of necissary for that job :silly2:
[/QUOTE]

Marco is a good man, or seems to be! (I don’t knwo the man personaly,and I only fully trust those who’ve I’ve gotten drunk with) He has helped me on many occassions pearsonaly. Don’t take this as anyone can msg him whinning about something! I have asked him personaly only a few times in 2 years for help and he has been responsive and timely in his work, and I appreciated it alot.

Note: I am a large investor in this game! I want to see it succeed! I am not here for short term returns or anything of the sence! He helped those 2-3 times because he knows this also… And I appreciate it. Thank you again Marco for you help :smiley:

I have more to say but I’ll hold it for more threads :wink:

Bug = no…
“Well thought of change” = no …

Allow me to explain…

PE indeed is dynamic but it is set within certain limits, by the software.
I belive this (I hate to call it a bug) “thing” were something MindArk prehaps dident think too well about before they implemented it…

Lets give a small example of how the looting program could work for the “old” system AND the “new” system to work:

In this code I am going to assume that there is such a thing as a lootpool, a “pool” where wasted ammo and so on is going to, in order to increase some loot.

Here goes…

Old system:

(The amount a certain mob drops a certain item, lets say Imp M2870 :-p)
Dropratio = 0.001 (one in 1000)
(The minimum TT the item MUST have before its dropped (in pec))
MinimumCondition = 60000 (600 PED)
(The looting chance of the mob)
LootChance = 4 (4 in 10 = 40%)


Function LootMob
LootingNumber = Int RandomNumber from 1 to 10
If LootingNumber <= 4 then
GetLoot()
Else
AddLootToLootPool()
End if
End function


Function GetLoot
TTLoot = GetTTofLoot()
If RandomNumber() = Dropratio AND TTLoot >= MinimumCondition then
Drop “Imp M2870”
else
Drop “Some crap nobody wants”
end if
End function


Function AddLootToLootPool
AmmoSpent on killing mob added to lootpool
Print message : “this creature.. bla bla”
end function


In this system you had a chance of 1 in 1000 to get a loot that COULD contain an imp M2870 … and then…
If we say a snable costs 9 PEC to shoot there had to be 6666 kills without loot to get the loot pool to a place where it actually could drop..
So it would be 1000*6666 = 1 in 6.666.000 loots that contained the Imp M2870. (And thats if all the loots that dropped in those 6.666.000 loots dident profit.. if they did.. the lootpool would decrease instead of increase)


New system:

(The amount a certain mob drops a certain item, lets say Imp M2870 :-p)
Dropratio = 0.001 (one in 1000)
(The minimum TT the item MUST have before its dropped (in pec))
MinimumCondition = 2 (2 PEC)
(The looting chance of the mob)
LootChance = 4 (4 in 10 = 40%)
EmptyLootPool = 0.001 (one in 1000)


Function LootMob
LootingNumber = Int RandomNumber from 1 to 10
If LootingNumber <= 4 then
GetLoot()
Else
AddLootToLootPool()
End if
End function


Function GetLoot
TTLoot = GetTTofLoot()
If RandomNumber() = Dropratio AND TTLoot >= MinimumCondition then
Drop “Imp M2870”
else
Drop “Some crap nobody wants”
end if
End function


Function AddLootToLootPool
AmmoSpent on killing mob added to lootpool
Print message : “this creature.. bla bla”
end function


In this senario with the same functions but with a much lower minimum TT value of an item drop the drop ratio for the Imp M2870 would be:
1 in 2000 … Kinda diffrent outcome with one single variable change.. dont you think… makes you wonder…

Anyway… It were funny that they said “there is no bugs”.. yet we downloaded a small update a couple of hours after the VU… I belive that they dident realize changing one variable could mess up the system so much.. lol…

1 Like

btw… sorry for a long post.. but PERC went kaboom when I were making some updates to it.. so im waiting for the hostmaster to puch the reset button.. lol

[QUOTE=Starfinder]
I belive that they dident realize changing one variable could mess up the system so much.. lol…
[/QUOTE]

There is the possibility they knew what would happen :wink: And planned to “fix” it after a day or two…

Great explaination btw :wise:

DD
:evilking:

Gawsh, Marco’s quote was touching. I feel all shook up.

[QUOTE=Rain Man]
Gawsh, Marco’s quote was touching. I feel all shook up.
[/QUOTE]

do you need a shoulder to cry on? :stuck_out_tongue: j/k

Thanks guys and gals for your warm words. =)

bug or no bug

Bug or no bu that was funn
I personaly looted 8 pistols in 10 mins
And 2 be honest if things like that wold not happen it wold not be the same funn it wold be routine and thats borring
As for the value of the loot, if before in a loot you woud get 50 pecs with this bug you get 49 pec and an imp MK2 worth 0.1 ped LOOL :laugh:

[QUOTE=Xperimental]
Bug or no bu that was funn
I personaly looted 8 pistols in 10 mins
And 2 be honest if things like that wold not happen it wold not be the same funn it wold be routine and thats borring
As for the value of the loot, if before in a loot you woud get 50 pecs with this bug you get 49 pec and an imp MK2 worth 0.1 ped LOOL :laugh:
[/QUOTE]

8 Im2870? yeah right

Got 7 m21001a1 and an Z1002a
I was jokeing with the imp mk2

[QUOTE=Starfinder]

Anyway… It were funny that they said “there is no bugs”.. yet we downloaded a small update a couple of hours after the VU… I belive that they dident realize changing one variable could mess up the system so much.. lol…
[/QUOTE]

I dont think that the small update was to corect this since those variable are propbably not on clientside, only on server side.

(edit)also wanted to add that for the imp2870 maybe they only augmented the % of those gun in game per player.

Just pointing out here that a server side change may need a client side change to match it, I’m not saying anything was changed on the server. But just because you only see a client update, it dont mean nothing was changed on the server.

:laugh: yeah, right, not a bug in this VU. imp 2870 with tt under 1 ped :eek: not a bug :rolleyes:

[QUOTE=seru]
:laugh: yeah, right, not a bug in this VU. imp 2870 with tt under 1 ped :eek: not a bug
[/QUOTE]

Only MA knows for sure and I have a hard time jumping to the conclusion that they are liers :wink:

DD
:evilking:

Dang I wish I had dropped one of those snables. Congrats to those who did though.. i guess… grumble grumble. :wink:

that was good news marco. You guys should give us more of those.
better communication makes everything easier, makes us calm and give us a belief in pe for the future..

like faustian saiud I invested good in this game and wouldnt like to see it just being thrown away :slight_smile:

[QUOTE=Dirk]
Just pointing out here that a server side change may need a client side change to match it, I’m not saying anything was changed on the server. But just because you only see a client update, it dont mean nothing was changed on the server.
[/QUOTE]

You are right but i was only pointing out that probably the info would be on a DB and would only be changed there and would not need a client update, but enyway we dont relly know enything about how they proced and what kind of code they have. :rolleyes:

He sure can talk to people…
Well… decades, huh? As long as they keep the butt-sliding feature to keep me from boredom - I’m in.

[QUOTE=maniac]
He sure can talk to people…
Well… decades, huh? As long as they keep the butt-sliding feature to keep me from boredom - I’m in.
[/QUOTE]

I thought that was already eliminated :confused:

And- I’m not certain that those weapons were not dropped on purpose…