old system was the real dynamic, not this buffon system!
Sorry mate i cant agree with you here.
Thanks.
Do you trade goods for a margin or provide medic services etc. (count that as paying-in if it takes much time as you can have real world jobs instead)?
If it is not the case, it is very interesting. How many years of playing? Any super-big HOF (chance) contributed?
Thanks.
What is your highest loot (amount/type)?
Do you calculate much or play in a relaxed bring-it-on pace?
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few zillion peds? You sure mate? have you done some math with those numbers? a bit high.
Played for about 4 years with several months of gap, I got the 14k in previous loot system and it was different. The new system swallows everything I cycle. Roughly about over 75% of my pay-in has been after that 14k loot.
Is the new system punishing me for that 14k loot? Or for the big hunting/mining? Even in this case, it shouldnât make it almost 0 then (in terms of cycled worth).
MA should tax, but not to the point of player bankruptcy. Apparently, they have not been able to reconcile making profit with making many âintentionally fun-seeking relaxed and normal playersâ ( probably most of the potential market ), more-or-less like me, âhappy to a reasonable extentâ.
:banghead: :banghead: :banghead: :banghead: :banghead: :banghead: :banghead: :banghead:
Iâd be going with this:
Hunting loot events:
10% Chance for 90% return on kill
44% Chance for 93% return on kill
45% Chance for 95% return on kill
1% Chance for 100+% return on kill (aka Multiplier)
garantueed TT-return: 90+%
Crafting (quantity + maxed for chances):
turn all BPs into SIB BPs
5% Chance for fail
1% Chance for 100+% return success (aka multiplier)
36% Chance for 100% TT-return success
58% Chance for 90% TT-return near success
Mining (based on 1 ped per drop):
33% chance for nrf
66% chance for 1,35 PED claim
1% chance for Multplier
add level 14 amplifier > 1,5 times the decay of level 13 amp & 1,5 times the claim size of level 13 amp
add level 15 amplifier > 2 times the decay of level 13 & 2 times the claim size of level 13 amp
this outdoor mining/quantity crafting of course.
Not satisfied with the way the game currently is⌠last crafting run was about 73% TT-return⌠like it is most of the time D:
âgarantueed TT-return: 90+%â
You mean 90 or above every time?
Or multiplication of all to be not less than multiplication of as much 90 percents?
Or âaverage sumâ to be min. 90% (not good as it can cause fast bankruptcy)?
Youâre the only one thinking that your losses are only caused by the loot system.
Itâs your decision to mine amped and go on taxed LAs. Change your gamestyle and reevaluate your returns instead of trying to change everything around you.
Iâm fine with the current loot system.
The game determines the return percentage. Thereâs nothing you can do about them.
6k $ ? Only 250k cycle ?
With that much deposit one could get a high efficiency FEN or MAYHEM item and could have cycled atleast 600k before going to deposit. It all about how you choose to play and how much mark up you put will decide how long you peds last . Oh and going in foma = loosing tt on tax and hoping to get more than tt to come out positive but one should know you cant win against the house it will always have the edge so ine might come positive but if you come out negative you should not complain cause it was your decision.
For me current loot system is fine.
No but I was completely satisfied with Loot 1.0 and would rather see it back than mess up the system even further. A âpersonal factorâ has no place in a Real Cash Economy and deposits should never affect returns.
Loot 1.0 did reward those who carefully planned their activities and properly selected their gear, allowing them to profit at expense of those who preferred to rush headlong into action with minimal research. Loot 2.0 equated the savvy and the lazy, giving both, with enough ped cycled, 95%+ without ever switching the brain on.
With your loot 3.0 you want to tip the scales in the opposite direction. Now those who manage to play smart without having to add ânewerâ ped should be punished while those who think that 90% is normal but somehow canât reach even that in the forgiving and foolproof loot 2.0 should get the more benefits the more they waste. That wonât do.
6k dollars deposit during 4 years
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I was doing better with loot 1.0
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After some point (percentage-wise), the economy should not swallow the peds, itâs a game. If we want to do real economy we do not come to virtual world.
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Where is my â95%+ without ever switching the brain onâ (I did not switch it off, though, just was more relaxed when mining than some people)? 4k peds in account, paid in, cycled few times - about 10k total cycle in two days - and reduced to few hundred peds (in FOMA mining). Was much better even in the previous loot system (and you could be getting it back in hunting when lost in amped FOMA).
In previous loot system (or letâs say about 2-3 years ago), if you used a three L13 amp and there was no loot (rare) you would get a 1k to return it to a normal loss.
I am relaxed about gaming and writing here, so the numbers are not exact ( come on, it should be a game ).
I can end up with 50% of deposit and conservative gamers can end up with 90%, but nearly 0 is not fun at all.
Just calculated skill worth with new prices, 6k peds, not 10k-15k , so my net worth in the game is about 10k while paid in 60k and cycled about 250k (all figures in peds)
[B]Total worth/pay-in ratio: 1/6
Remained cycling worth/pay-in ratio: below 1/100 (few hundred peds left)
I suggest: both should be above 1/2 in a fun loot system (bottom half of what you pay should have different rules and MUCH less loss/win chance)[/B]
Maybe the game is not for more relaxed fun seeking normal players? (far from switching off brain though)
See my avatar picture⌠Loot 1.0 was better. Who honestly thinks a 3.0 could be implemented to the benefit of the playerbase? Further flattening and reduction of excitement, no thanks!
By the way, in new loot system, does a 120% amp brings instant loss (because of that 20%) or the system calculates MarkUp in loot return?
Even if so, my mining loot should look like 2-3 years ago !! It is much worse now.
When I joined Entropia, I was expecting a more intelligent, more safe system. I still hope for it.
There are several mint improvement ideas for the game and universe itself. Maybe I discuss those later in a separate thread (the EUâs great potential for being a fun game, not becoming a gambling pit, is being lost without innovative new ideas).
Mark up paid is never returned in loot.
This thread will clear few other doubts you might have.
I agree that the old system was better, and Loot 3.0 should be much better.
(update: noted from reading a post: Loot 2.0 has brought good improvements as well)
My complaint is not âlosingâ peds, my complaint is about a system which drains peds fully and too fast unless you behave in certain ways ( while it is not necessary, there are other ways ). Yes, one can learn those ways and play in conservative mode. Not what I wanted. Not a fun design for a game.
Loot 2.0 has apparently made it worse. It was not like that before.