Limited items are the way forward

We can olny have that type of Limited gear if they also have high requirements on skills and prof stands.

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Planet UL - that’s where I want to hang out :cool:

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Ya exactly that’s what I’m talking about very minor higher EFF (MA won’t care about tiny less rake on it when it gets everyone cycling again longterm for MU) and tiny bit better dpp and even skill boost added whatever. Then higher level with higher dps from here on out only being limited crafted guns. Super high dps should be similiar to buying and running EP4 blueprints or level 13 amps (boosts MU/Economy more than it oversupplies it). Instead MA made UL mod nanos etc where literally nothing is needed in game again for next 1000 years+ and each weapon adds single handedly enough mats than what whole game consumes now per year. And there is 1000 of these bigger UL weaps in game. It’s silly. IMO they’ll probably have to add a +2% rare loot chance buff to the new armatrix gun line to really get the gears grinding again at this point. But at least bare minimum get the gun crafting update underway first and see how it pans out before adding that buff.. maybe it’ll be enough

Why? Just make them efficient enough to offset the expected markup. Use common mats to make the markup lower and help 102% mats. Unlimited weapons would still be superior. MA takes a small hit on tt return, but that should be offset by increased activity.

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This ?

The basic rule for EU is that a day fresh noob shouldn’t be able to produce same outcome as a skilled player, even though
a skilled player means both the ingame skills and also good knowledge what to do and not.
If that is met then MA can create whatever they want. :slight_smile:

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I said it many times and will say it again. UL should only enter the game through CRAFTING with rare Limited Blueprints.

Keep (L) in the game and make it damn hard to craft UL.

Problem fixed.

If you are asking MA to make all existing UL in the game (L) items … that is BULLSHIT and I will QUIT as I guarantee many others will as well.

If you are asking MA to prevent any NEW UL I may not quit immediately but I will definitely QUIT long term.

This is why the only answer is to make ALL UL that enters the game through crafting and cost many different types of random materials across the universe which have MARKUP while keeping (L) which is vastly cheaper to craft as an option.

The whole player base should be involved with UL entering the game.

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Who made this rule? I think it is a bullshit rule if it exists.

Sure noob should have extremely far out odds of anything substantial but it should not be impossible.
Every level of play should be able to produce the 1 in a million/trillion type results.

People who invest ped to have a greater chance should not cry about it either.

What you are describing sounds a lot like a ponzi scheme.

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In my humble opinion the core underlying issue with all of these, and in fact most if not all of the problems with this game, is that MindArk as a whole has no strategy and no vision. Zero. Null. Nothing.

They tried to jump on the pokemon train with compet, and failed.
They tried to jump on the NFT craze with the eggs, and failed.
They tried to jump on the blockchain with deep token, and failed.
They just jumped on the AI train, and are already failing. They can’t even give correct information most of the time… a broken wiki from 2005 can do that.

Remember the promised voting booths? I do.
Remember when the whole game was going to change into a resource gathering and housing/building wonder? I do.
Shares? everything is a share now, everything is for sale. Besides CLD I think it’s fair to say that all of them have failed, and even CLD are crashing now.

Events !! all the time, 24/7, grindfest, tokens !!! get more tokens !! grab your UL gear, camp the vendors !! Quick and easy cashflow in the short term in exchange for extremely serious long term issues… great idea guys. Let’s introduce more UL gear than active players, yes. And make it the best gear ever made. Solid plan, I see no issues with it.

I could go on but my point is: they have no vision of what they want to accomplish or how to run and balance an economy.

The current buzzword is AI. Everything must be AI integrated now. And here we are… Again. Failing again. To be continued…

What’s even worse, they don’t even acknowledge there’s a problem. There is no communication at all with us (honest communication, not PR damage control).

Nobody that matters will read this post.

/end of rant

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What I describe is the reason EU wasn’t classified as gambling.

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Ah, gotcha.

Welcome to EU. ?

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Yea but it shouldn’t be that way. They need to find a way for noobs to win just as much as high level. Skill can still be involved. Just make it a certain level of noob they have to gain skill to achieve.

L gear sucks ass. Most of it. Only people that want to run that shit are broke boys or noobs, stimulate the economy in other areas if you got bright ideas that do not harm the players aka investors who have kept mindark operating for these 2 decades by investing large peds into gear. It sure wasnt joe blow burning his 1 or 2 armatrix on ambu a week.

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Grab one of the high effi noob weapons and go shoot vixen 24/7, I’m sure you will profit. Will you have fun doing it? I doubt it.
There needs to be a motivation not to stay noob forever and what is better motivation (carrot) than a vision of ā€œbetter tomorrowā€ when you get more skilled?

In general, this thread is so selfish, I can’t even believe it.
UL gear always had, always will and always should have place in this game. To some people it was an investment, to some it was long term goal, something to keep them going (my case). All the effort and investment was already devaluated by over 50% with release of the L weapons you are so much crying for.

This game offers different experience to different players, you are all free to do whatever you like, it’s your life.
You want to use L weapons? Do it.
You want to use UL weapons? Do it.
You want to use combined model? Do it.

No one is forcing any of you to go any particular way, because what is right for you, doesn’t have to be right for someone else, but why should someone who is lazy or not willing to put in any effort have same advantages than someone who did put the effort in? Level of effort that is put in, reflects the level of ā€œbenefitsā€ you have in the game. Maybe try looking at the game from different perspectives than only from yours.

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90% of people who suggest this would literally never use (L) items for hunting and mining long term.

Make new professions, Space Mining was a step in the right direction (even if heavily flawed) and shows that MA is capable of doing so.

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I read all so far and there are some misconcepts and some very good points

  1. UL is nto the evil, you pay upfront the MU ofr using a (L) item equivalent, the puller or looter of UL item that can sellit can recoup some of his actitity tax losses
  2. MA balance account shows that SENIORAGE is biggest part of income, each million ped sold there is a 700k ped profit and 300k ped reserves. so key for MA is to SELL ped not tax activity. and most important PED MUST REMAIN IN GAME so that the reserve is never redeemed. that is why UL are better… to work at their best they must be FULL REPAIRED. 1000 items with 1000 tt make it up to 1m locked peds.
  3. (L) Mayhem were good and bad. good because of sinking excess of tokens, bad because they hit armatrix crafting. i am myself using a LB40 mayhem and in 8 hours i lost less than 1 ped TT so it can last 2 months.
  4. all (L) items are considered SIB Skilling ones from my perspective. they are scalable and of course they bring a 1% overhead … many people that say it is too much are later killing in LA with 3 or 5% tax… 1% is an acceptable skill cost ? probably yes, at the moment skill juice 100% at 2 ped make it possible to manufacture 30 ped TT skill for a mid level hunter… skilling is cheap so also
  5. make different items available at different level of skills in armor as it is on weapons? useless.. more skilled people (evader/dodger( require lower level of defense for regular monster, for session on biggerones probably its better to get a specialized (L) armor that cost less. as Legend explained, ANY crafted armor under 110% MU is better than UL…
  6. armatrix has its market, probably until level 40 series later on were rising theuir cost.. with redulite prices crashed also armatrix over level 80 are craftable with 1…1.5% overhead so the higher level of them are interesting.
  7. EFF myth clashes with ā€œTT CAPā€ so every thing said about this is a useless argument, no one can beat the game, not even a lp70perf or a 97.5% eff TWIMK2. everyone must pay to the house its tribute.

i see real problem is that there is no one taking ā€œour lossesā€ i mean activity tax sinks ped… even 1% of ped card values … tomorrow we will ahve 99% then 98.1 then 97.2… ped card erosion can be stopped just with fresh injection of PED by people that WANT to pay MU to progress.
if there is no wlll to pay MU we can also ALL revert to TT and kill pleaks with TT weapons to let ourped last longer but eventually all ped cards will die starving.
every idea is welcome and some have a short term menaing. loing term i see only fresh players with fat wallets as a solution to revamp economy.

want a provoking idea?
buy solar panels with activity tax, put the return of the sale of electrivity into uniammo that are assigned every friday to all players based on their activity as a ENERGY SALE CASHBACK. this should be of course like 80% of prodction to pay for the expenses. this can be done also by PP or LA managers on their specific activity.
this is a revolution to ā€œtransfer losses OUTSIDE the gameā€ using a RL utility production to pay the bill.
(or have monster drop coca cola tokens, and MCTokens to sell advertisement :slight_smile:

servers cost and some has to pay for them… no one of us wants to… we all want someone else to pay the bill…

Introducing an L only economy seems like the Entropia equivalent of ā€œYou will own nothing & you’ll be happyā€. What next then? You will eat ze bugz instead of hunting them?

I wish people would consider the fact that we’re not working off a blank sheet & a huge number of players would absolutely abhor & reject this approach. (Just like they do IRL)

Why are the have-nots always aiming to get others down to their levels instead of pushing for a more worthwhile & abundant environment.

The suggestion of introducing modular UL items seems like a practical idea. Loot new resources from hunting & mining that can then be used to craft components through which a user can add damage points to their weapons & armors etc.

This should create some extra & meaningful MU.

Beyond that I still believe that TT returns need to be improved back to loot 1.0 mechanics, i.e. don’t require 100.000s or millions of peds cycled to hopefully, eventually, finally hit that 2k multiplier. It’s mind-numbingly boring & utterly frustrating. Throwing around % returns means nothing if not applied to timespans resulting from ped cycles of individual players. Time played per ped cycled should be a benchmark. Time played per ped has fallen off a cliff with 2.0 for a huge number of players, i dare say a majority. Shrinkflation Entropia style.

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nah, just make L attachments for all UL items so it boosts the power they have… We already have tiers. Now add in a new thing like that called boosts or something where you add in extra component built parts to give more buffs and things on a seperate layer above and beyond what tiers do… then a third layer called gems or runes or something that does similar… give each UL item capability of unlocking 5-10 of these layers similar to tiers and all of those things could be crafted, etc. Give useless components a purpose in this system…

Just use both.

If you want to play with (L) items which break after a while, go ahead - do it. But don’t try to force it upon everyone else.

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