Land areas managment

It would be nice to hear something from MA about his thing:

All land areas have land managment station, all of them have some DNA samples included, but here are some other monsters which ones are unmanagable. I think its a litle bit lame. All these “wrong mobs” are mostly small, anoying and in most cases in large quantities. where is a point to place some big mobs our land? if it anyway stay filled with caudatergus, excosaurs or some other shit? who want to hunt for example longu dominants if shitload of excosaurs are around? or if land is very nice for mining, then we preffer to move mobs away … but we cant ..
Some part of land managment idea are gone here.

In my opinion it would be very nice from MA to make all land areas FULLY managable not partialy…

1 Like

[QUOTE=HunterZ]
In my opinion it would be very nice from MA to make all land areas FULLY managable not partialy…
[/QUOTE]

I totally agree !
We should be able to get rid of all mobs if we want to ,do as we please :wise:

Yep!

Land Areas are swamped by MASSIVE spawns of nonsense mobs that we DO NOT want.

I believe that save for the robots, TI is totally manageable by Deathifier, so why are others different? :rolleyes:

Have you tried opening a support case? Would be nice to see what they have to say!

DD
:evilking:

[QUOTE=Devil Doll]
Have you tried opening a support case? Would be nice to see what they have to say!

DD
:evilking:
[/QUOTE]

Case 42672 History
2005-05-30 Akoz:
Hi.
I am the owner of outback Land 5, and there are a vast spawn of caudatergus and atrox there wich totally domnates the area. Neither of these are at all listed in the “fertilizer”. Is this some sort of twisted bug?

2005-05-30 MindArk Support:
Hi,
The creatures that are not included in your landarea list is wandering creatures that do not belong specifik to your area. I will forward your opinion that there are too many of them to our developers.
/Regards

[QUOTE=Kalashi]
Yep!

Land Areas are swamped by MASSIVE spawns of nonsense mobs that we DO NOT want.

I believe that save for the robots, TI is totally manageable by Deathifier, so why are others different? :rolleyes:
[/QUOTE]

Because it’s surrounded by water so nearby spawns that overlap are impossible (they’d drown) :slight_smile:

I don’t have control over the fishies though, and I do agree the other areas should have a method of reducing nearby spawns of unwanted creatures.

  • Deathifier