just something to think about when pricing flights :)

[QUOTE=Kay-T]
So far its neat up there.. very pretty too.
I just hope neverdie doesnt put all or too many of the apartments or shops in for contests as i want to be able to buy a few apartments and a shop or 2 for a couple of buisness ideas i have.

I definitely intend to spend a bit of time up there, might live up there off and on throughout next year, but only if i can get an apartment.
If i can get a shop and a large apartment i probrably live up there for months at a time.

The one problem i can see about the place is that it is not very affordable to get there.

It seems the fuel and decay on the ships is quite high, almost 100 peds from what i hear.
Im still in the process of exploring the place (i will likely upload some screenies i took today to the picture thread within the next couple of days)
As well as putting up some initial info for the hunters.
[/QUOTE]

Corrected data / prices.

After reading your post wanted to post to it , but felt that the issues deserved it’s very own post :slight_smile:

As an new hangar owner and having some help from other hangar owners let me try to shed some light.

First the $ 100.00 ped mark as explained to me covers the cost (mostly) of going and coming with an profit. So if the trip going up there produces 100.00 an very good part of the trip has been paid for, and the return trip is mostly profits.

*Now to me that means having an good departing location is ideal since you can get the $ 100 to go up, but if you don’t really have an good departing location and count on just the return trips can cause major problems. especially when there are pilots that made their profits and are charging only 10 peds to go back.

  • After the corrected data , seems the above has even become more an probelm.
    Corrected fuel error was of by 50%

Here are some details I also came up with.

Since I am an new hangar owner some details did not know at first.
Since I never filled up the ship before leaving on 1st trip.

One way to or from CND

Fuel 5% of tank Decay 16.00 peds

5% of tank I come out with 1,225 oil needed at an 30 to 50% mark up..
Oil TT 24.5 + 40% = 34.3

Hard to determine an true price since oil (fuel) can go up and down.. Some times you can buy it

for 130% and other times people try to sell for 160. %

So the total price in cost, no profits is oil using an average of 140%
$34.3 + decay of $ 16 for an total cost of $ 50.30 peds.

Now for an return trip we need to double that figure to $100.6 total cost.

Back and forth to CND

Oil 10% of tank or 2,500 oils $68.6 (based on 40% can vary depending on oil prices)
Total decay of $32 on ship.

Total $ 100.6 cost to pilot, no profits

Profits with hitting the 100 goal mark 100-100.6 = $ -.06

so the going up trip
seems to be short by -.06 pecs.. So the profits for pilot will be needed to come from transporting back or raising prices on the going up

just something to think about when pricing flights :slight_smile:

2 Likes

Aren’t oil cans 2 pecs each? So you have to double your oil calculations?

Think people were saying its 40ped (excluding oil markup) each way in effect.

1 Like

[QUOTE=Aziphirael]
Aren’t oil cans 2 pecs each? So you have to double your oil calculations?

Think people were saying its 40ped (excluding oil markup) each way in effect.
[/QUOTE]

yep refined oil is 2 pecs :slight_smile:

1 Like

For each single trip my costs are:

Ship: 16 ped decay
Oil: 5% (25 ped tt)

So a return trip costs me around 100 ped. Is my ship bugged? :eek:

[QUOTE=Aziphirael]
Aren’t oil cans 2 pecs each? So you have to double your oil calculations?

Think people were saying its 40ped (excluding oil markup) each way in effect.
[/QUOTE]

Stupid me got to recheck that part.. see I bought 5k of oil and forgot to check tt.. of oil .. so asked soceity and they said 1pecs.. do admit cant confrim that :frowning:

the numbers was based on 5k of oil giving me 20% more fule in tank :slight_smile:

hmm lol no wounder why im losing money ; seems I was under charing by 50% on fuel.. :frowning:

:rofl:

ty guys for the corrected info :slight_smile:

I can confirm that the trip costs 50 ped tt oil and 32 ped decay (all in all for up and down).

1 Like

IM qoating my orginal post as reference.. the corrected info on the starter post will be edited with the proper / correct data info.

[QUOTE=Nicole]
After reading your post wanted to post to it , but felt that the issues deserved it’s very own post :slight_smile:

As an new hangar owner and having some help from other hangar owners let me try to shed some light.

First the $ 100.00 ped mark as explained to me covers the cost of going and coming with an profit. So if the trip going up there produces 100.00 not only did that pay for the return trip and include profits, but the return trip it self is all extra.

*Now to me that means having an good departing location is ideal since you can get the $ 100 to go up, but if you don’t really have an good departing location and count on just the return trips can cause major problems. especially when there are pilots that made their profits and are charging only 10 peds to go back.

Here are some details I also came up with.

Since I am an new hangar owner some details did not know at first.
Since I never filled up the ship before leaving on 1st trip.

One way to or from CND

Fuel 5% of tank Decay 16.00 peds

5% of tank I come out with 1,225 oil needed at an 30 to 50% mark up..
Oil TT 12.25 + 40% = 17.15

Hard to determine an true price since oil (fuel) can go up and down.. Some times you can buy it for 130% and other times people try to sell for 160. %

So the total price in cost, no profits is oil using an average of 140%
$17.15 + decay of $ 16 for an total cost of $ 33.15 peds.

Now for an return trip we need to double that figure to $66.30 total cost.

Back and forth to CND

Oil 10% of tank or 2,500 oils $34.3 (based on 40% can vary depending on oil prices)
Total decay of $32 on ship.

Total $ 66.3 cost to pilot, no profits

Profits with hitting the 100 goal mark 100-66.3 = $ 33.17

Profits for pilot or hangar owner is 33.17%
Cost is 66.3%

just something to think about when pricing flights :slight_smile:
[/QUOTE]

I came up with idea to this flight system… how about hangar owners would provide flight services like 2 ways trip. let’s say you want to go at monday to asteroid and come back latest at the friday. so hangar owners would have calendars where they can book up flights. just like the RL travel agencies. and of course there are those cheap flight too.

but my point is that very well planned flight booking can make flight business very profitable.

One of the things to note as well is that the pricing involves getting back your costs on one trip, this business model may have to change and will involve charging both ways.

The reason this comes to mind is that the current business plans work when it came to ferrying people up to the Crystal Palace space station.

But Club Neverdie is slightly different, new players are going to start spawning up there, so the current model means that these guys could potentially be getting free flights down to the surface. In other words new players on Club Neverdie are in effect subsidised by the players flying up to the resort. Maybe thats a good thing or maybe not.

I suggest a common web page for taxi schedules.
It should be easy to edit by any of the hangar owners.
At the moment an ex tempore departure to the space
station is impossible. I could visit there but I don’t
bother to hang around and wait for the ride.

Situation could be easier if landing pods like at Twin
could be used by any ship owners. One suborbital
flight at Calypso could cost let’s say 5 peds (oil+repairs).

1 Like

I would very much like to see the ability to land at any one of the towns ship pads

1 Like

[QUOTE=burnsey]
I would very much like to see the ability to land at any one of the towns ship pads
[/QUOTE]

Hmm I would love this idea, maybe even landing at TI ones with DF permssion that is :slight_smile: maybe an slight landing fee :slight_smile:

[QUOTE=burnsey]
I would very much like to see the ability to land at any one of the towns ship pads
[/QUOTE]

:yup: I have wanted this since I owned my ship. I would love the ability to do touch & go’s at variouse locations around Calypso to pick up, or drop off people. With a limited number of pads there would have to be some time limit for being on the pad, since others would probably want to use them to. Maybe MA could do it so the locations in the Destination list are only listed if they are unoccupied. :dunno: Or even if I had the ability to own another pad at a location near town, I would buy one for that purpose.

+rep

[QUOTE=Nicole]
maybe an slight landing fee :slight_smile:
[/QUOTE]

Shhhhhhhhhhhhhhhhhhhhhhhhhhhh

Nicole! Don’t give them any ideas that will cost us more money! :laugh:

We shelled out the big bucks for the ships, we’re providing a useful service for our customers, imo landing pads should be a standard (cost free) feature available for all of us to use :wise:

They could sell the landing pads as a lot… then people could run and own parking lots :slight_smile:

I have a big problem…
I was convinced that if I pay 30 ped for a ride to Club Neverdie, I will be able to come back on Calipso for free. Now I see people selling ticket back for 15 PED…
I think I will never come in space again…
45 PED and decay, amo, no loot…

I can loose money on Calipso without 45 PED tax…

1 Like

Maybe I’m just being awkward… but if you take a train somewhere do you expect to get the return journey at 25% cost? If you drive a car somewhere do you get back at 1/4 cost??? No you don’t.

Maybe MA need to instigate a system where spaceships are automated, you buy a return ticket at a fixed price then just like in real life if you make the trip you get a good deal for the 2 journeys.

This way the ship owners don’t need to be online…you buy a ticket either 1 or 2 way today for next friday, as long as you turn up at the hangar you get flown to your destination.. You pay a fare, the ship owner gets the peds for the trip and the decay costs for the flight…

Yeah this way the ship owners have to co-ordinate trips but for the chance to be earning while off-line it seems to be a fair ask…

Well, the pilot that flew me up prearranged that the return flight was free. Just so there are no misunderstandings I suggest the pilots make it clear if the return trip is included in the price or not.

Just for the record this is the exact cost for a return trip to Club NEVERDIE:

32 PED of ship decay (16 PED each way).
2400 Units of fuel (1200 each way).

This makes the total cost of a flight 80 PED in TT value.

Oil markup was around 120% prior to the VU, and it’s shot up after for obvious reasons, so when I was discussing prices with TI Hangar owners I was working on what I hoped to be the high end of markup at 150%, plus 10-15 PED profit to make it worthwhile actually being a pilot.

After a lot of thinking and talking we settled on a price/person of around the 30-35 PED mark for a full load of 4.

[QUOTE=BlackHawk]
I was convinced that if I pay 30 ped for a ride to Club Neverdie, I will be able to come back on Calipso for free. Now I see people selling ticket back for 15 PED…
[/QUOTE]

Usually the trip is one-way, return flights can either be free, cost a few PED or cost the full flight price depending on what kind of pricing structure the pilot is using.

[QUOTE=Nicole]
Hmm I would love this idea, maybe even landing at TI ones with DF permssion that is :slight_smile: maybe an slight landing fee :slight_smile:
[/QUOTE]

If there is a need I can see what can be done about building a landing zone on TI for hangar owners that are located far from TP.
I would have to discuss it with the TI hangar owners first though.

  • Deathifier

Deathifier, If you’ve got some pull with MindArk,…

Could you get them to add actual flight tickets to the game?

We need an actual ticket that the ship owners can sell/issue us as passengers. These tickets need to be non-refundable for missed flights but refundable if the flight is cancelled.

This way the ship owner/operator can guarantee a scheduled lift off even for no-shows. It will allow them to keep their prices just above costs.

The tickets could be kept in inventory just as a claim deed is. Maybe even auctioned if needed. Could be a good way to keep the flights moving on a regular basis.

What do you think?

Other ideas could be,… ships that are auto-piloted. So the owner doesn’t even need to be logged in to keep the scheduled flight.