discourse around Entropia went from “make money playing games!” to “just another sci-fi generic mmo”
developers seem to have forgotten that making money playing games is the one thing that was pulling people in. the idea that someday you could become self-sufficient and make an actual income from the game was the dream.
that dream now is long gone so the reasons to play this very grindy, repetitive game are very few.
RDI? Spina? Umbranoid? Random events like when OpTac and estates dropped? There is for sure less now than before but they’re still trying, barely, but they are.
I don’t think this is a new development. I think it was when the OG programmers were fired, or whatever drama, then the top brass got to milking the cash cow. Then, it became only about the milk. Just the milk. No udders, just milk. ?
i humbly recall everyone that the LOOT Paper is deposited into the gambling authority of sweden therefore apart our speculation or our paranoid thinking, loot engine is always the same as it was in 2018
the real difference is
a smaller playerbase, with increasing “successful survivors”
This commands
less people need or wants expensive items because already has a decent setup and/or has settled at certain levels
less crafting due to ARIS weapons killing ARMatrix market reducing demand
lower cost, more competitors in Enh market (TJ was supertimely, perfect sale) that reduces margin on one side, and allows some hunters to self craft enhancers they need due to AFK Crafting facility
did i say reduced playerbase? this has thinned MU margin due to the oversupply of loot that is more than market can absorb. we see 1, 2, 3rd tier of craft (consuctors 1 2 3 4 as an example) that in some cases BARELY cover the click cost with the proposition that being able to break even is already a success
loot engine is the same, but the cake is smaller… and who ate large chunks now faces a diet …
I’ll think on it, was going to add any nice MU or hofs, but maybe I’ll do some random game play as well. But, I can’t put too much time into the videos, I need some time to hunt as well! We will see though.
U will need at least 2 year to profit. 1st year is to skill up and second year capitilize on the events and hope u get some rare drops. Entropia is not a 1 year thing, u need to be more patient.
Make total profit from playing and streaming Entropia. <— Which, I think there is a decent chance, because I have some badass supporters on my stream.
Overall enjoy my time playing the game, more than not. <— Which, I think has a decent chance as well. I do like the game.
Get at min. avg. of 95% TT return. ← So, I don’t need to make profit here. But, I do think this will be the toughest aspect of The Challenge.
If I can’t do these things with the gear and skill that I have and will acquire throughout this year, then for me this game is not worth playing and def. not worth creating content for, and I will move on.
For me two years seems rediculous to reach 95% TT return with the skills I already have and the gear I have purchased. I personally could not in good conscious recommend this game to anyone if that was the case.
But remember this is just my opinion and my requirements for the challenge. If they don’t get met, they don’t get met.
I really do appreciate your perspective though, I know a challenge like this would be different for different people.
Just enjoy the game for what it is. I’ve been playing on and off since 2004, and I still catch myself wondering if it’s ‘worth it.’ The answer always comes back to the same thing: as long as I’m enjoying the moment, it is. When the fun stops, I simply take a break for a few weeks or months until I feel like coming back.
If you are going to “make” peds from it, just forget it, or invest like crazy and hope for the best! Its like taking a few beer, you dont get rich by doing it but it sure is nice sometimes
short answer - No, its not worth to play with actual loot returns and wave system. Just better play anything else till they improve it or keep sweating without depo.