Info on skills

Hello as some may have noticed ive been taking out a lot of skills, and i did this at the same time as i checked stats on the mod dar, i will briefly post my results here, note i did most of this before hit and crit ability was available for viewing on the weapons. Some skills i could not determine their function simply by looking at my professional standing, my minimum damage and my health but mostly skills seemed to be concentrated on specific purposes:

For minimum damage these 5 skills affected the most in this order: laser weaponry technology, anatomy, marksmanship, ranged damage assesment and wounding. (i think u would have around 47-49% in minimum dmg if these were all 10k)

For health these 5 skills affected the most (no particular order): dexterity, commando, combat sense, courage and coolness.

For professional standing these 2 skills seemed most important (for laser sniper standing): riffle and laser weaponry technology.

The only skill i did manage to test for hit and crit ability was riffle, from loosing a little over 2k in this skill i lost 0.7 and 0.8 in hit and crit ability.

I did not get to test health increase after 10k but for profesional standing and minimal damage the skills seem to stop having any effect although in a message to support made by hieronyme they assured him that skills were still useful after 10k but would not tell him what for.

Also ive been asked many times if inflict ranged damage does not increase minimum damage, i noticed that it does but very little compared to the others so i do not believe its the main function of this skill.

Also note that other skills did affect hp, prof standing and minimum damage just not so noticeable as the ones i posted.

All my information is based on using a laser rifle and the skills that come from using one, i will update my list when i find out more about crit and hit ability.

Special thanks to my former soc Calypso Conquerors for helping me get this information and giving me some numbers to compare to

34 Likes

Great Post Tory , Nice to share those stats in public :smiley:
First + Rep given :wink:

2 Likes

Excellent info, add if you discover/remember something else, +Rep definatly

I think you left out Coolness as one of the main hp mods :stuck_out_tongue:

[QUOTE=Stryker]
I think you left out Coolness as one of the main hp mods :stuck_out_tongue:
[/QUOTE]

Yeah i knew i was forgetting something, i edited my post so its in

Doesnt melee combat give some HP too? :rolleyes:

[QUOTE=Abee]
Doesnt melee combat give some HP too? :rolleyes:
[/QUOTE]

My post was directed at skills gainned using a laser rifle only

Nice post Tory :wink:
Did i get it wright, different skills affect hp differently and minimum dmg can change?

Thanks for sharing. :slight_smile:

[QUOTE=Tory]
My post was directed at skills gainned using a laser rifle only
[/QUOTE]

aah =)

sry, n thx

[QUOTE=Tory]
I did not get to test health increase after 10k but for profesional standing and minimal damage the skills seem to stop having any effect although in a message to support made by hieronyme they assured him that skills were still useful after 10k but would not tell him what for.

[/QUOTE]

lol , this support case was ‘poor sweat gatherer’

Very interesting and proves my own findings, thanks for the info! +rep given

Hi all !

some time ago i promised Tory add some info about skills here - i was busy a litle bit, but now here we go :slight_smile:

i could use 3 types of text:

BOLD - for things i know for sure or values where mistake is max 10%.

ITALIC - for things i think where i think i am right but i cant proof for sure or for values where mistake is 10-50%

regular text - for coments or not sure things :slight_smile:

i dont speak here about minimal effects like 1 % or point on 5k :slight_smile:

Alertness - under invetigation atm.

Athletics - gives some health. i think 1000-1500 gives u 1 HP

Bravado - under investigation

Coolness - gives health, ~500 points =1 HP, doesnt do anything with profstanding and minimal damage.

Courage - gives heatlh 1000-1500 point ~1 HP

Dexterity - litle affect on profstanding, gives health 1300-1500 =1 HP, doesnt affect damge % seems affects hit % litle bit

Intuition - under investigation , i think no affect on health and profstanding.

Perception - gives health, litle affect on profstanding (same as dexterity), 1300-1500=1 HP seems affects hit % litle bit

Quickness - under investigation , i think no affect on health and profstanding.

serendipity - gives health

Aim - affects profstanding and hit %

Combat reflex - affects profstanding seems affects a damage % a litle, and some health too

Combat sence - nice health giver - still trying to found some correct numbers.

Marksmanship - under investigation

Commando - nice health giver, probably best one , ~160+ points = 1 HP. no influence on profstanding or minimal damage.

Rifle/Handgun - hit % modifiers, doest affect damage %, significant proffstanding modifier.

Inflict ranged damage - damage % modifier, i give imagination value 1 for it., doest affect profstanding and health

Ranged damage assesment - damage % modifier, i give him imaginated value 2 , compared to IRD, doest affect profstanding and health

Wounding - damage % modifier, i give him imaginated value 3.5-4 compared to IRD, doest affect profstanding and health

Weapon Handling - affects profstanding, also gives some health 1000-1500 point = 1 HP

LWT/BLP - damage % modifier, 1k adds 0,45% to minimal damage, also weak profstanding modifier, gives ~10% from prostanding.

Melee damage - ~1200-1500 point gives ~ 1HP

i cant say a lot about melee skills i use mostly rifles or pistols, but some info will come soon.

:wise: in general i can say:

Hunt hard - rifle/pistol and LWT/BLP raises good atm - it will give u nice profstanding and good hit/crit %

try to open RDA, WOUNDING - it will give u nice damage %

Aim for Combat sence, coolness and commando - it will give u nice HP

Forgive me if i missed something, also feel free to ask.

HunterZ

15 Likes

Nice info gathered guys :smiley:
And thx alot for sharing :slight_smile:

Riffle skill gives HP too, i know i once chipped a couple 100 lvls and lost almost 1 hp :eek:

It doesnt give much tho .. I sold a full chip of rifle once and didnt lose a single HP…it was about 50% of my rifle exp. at the time.

Hunterz and Tory +rep for great info.

Great stuff guys!!!
Hmm.. I remember that a friend told me he scanned with about 12-13 tt scanners and got ~3h and I think most from perc. Hope this helps
++ :smiley:

thx guys for sharing, helps lots :slight_smile:

Can tell that i got my latest “you have recieved additional health” from a rifle gain, wich is a skill i have above 10k. So they do give health atleast, no idea if the amount they give are the same after 10k.

+rep for both Tory and HunterZ :cool: :slight_smile: :cool:

Very nice and usefull information guys! Well done :wink: