Hello as some may have noticed ive been taking out a lot of skills, and i did this at the same time as i checked stats on the mod dar, i will briefly post my results here, note i did most of this before hit and crit ability was available for viewing on the weapons. Some skills i could not determine their function simply by looking at my professional standing, my minimum damage and my health but mostly skills seemed to be concentrated on specific purposes:
For minimum damage these 5 skills affected the most in this order: laser weaponry technology, anatomy, marksmanship, ranged damage assesment and wounding. (i think u would have around 47-49% in minimum dmg if these were all 10k)
For health these 5 skills affected the most (no particular order): dexterity, commando, combat sense, courage and coolness.
For professional standing these 2 skills seemed most important (for laser sniper standing): riffle and laser weaponry technology.
The only skill i did manage to test for hit and crit ability was riffle, from loosing a little over 2k in this skill i lost 0.7 and 0.8 in hit and crit ability.
I did not get to test health increase after 10k but for profesional standing and minimal damage the skills seem to stop having any effect although in a message to support made by hieronyme they assured him that skills were still useful after 10k but would not tell him what for.
Also ive been asked many times if inflict ranged damage does not increase minimum damage, i noticed that it does but very little compared to the others so i do not believe its the main function of this skill.
Also note that other skills did affect hp, prof standing and minimum damage just not so noticeable as the ones i posted.
All my information is based on using a laser rifle and the skills that come from using one, i will update my list when i find out more about crit and hit ability.
Special thanks to my former soc Calypso Conquerors for helping me get this information and giving me some numbers to compare to